代码搜索:相机标定
找到约 545 项符合「相机标定」的源代码
代码结果 545
www.eeworm.com/read/136849/5842790
c mainmenuicn9.c
#include "mainmenuicn.h"
#include "mainmenuicn9.h"
#if(MAIN_LCD_SIZE==3)//jxu720
/*****************************************************
一级菜单--> 照相机的背景和动画,128*128
具体位置见:menuMainFuncIcn9
*****
www.eeworm.com/read/339239/12247307
m fly_zzy.m
%fly_zzy.m 连续改变相机位置,产生贯穿地球的效果
earth_zzy(0) %
set(gca,'CameraViewAngleMode','manual') %
pos=get(gca,'CameraPosition'); %
tar=get(gca,'CameraTarget'); %
kk=(0:2:40)/15;
www.eeworm.com/read/129636/14234754
m fly_zzy.m
%fly_zzy.m 连续改变相机位置,产生贯穿地球的效果
earth_zzy(0) %
set(gca,'CameraViewAngleMode','manual') %
pos=get(gca,'CameraPosition'); %
tar=get(gca,'CameraTarget'); %
kk=(0:2:40)/15;
www.eeworm.com/read/212376/15157134
m fly_zzy.m
%fly_zzy.m 连续改变相机位置,产生贯穿地球的效果
earth_zzy(0) %
set(gca,'CameraViewAngleMode','manual') %
pos=get(gca,'CameraPosition'); %
tar=get(gca,'CameraTarget'); %
kk=(0:2:40)/15;
www.eeworm.com/read/200131/15440068
m fly_zzy.m
%fly_zzy.m 连续改变相机位置,产生贯穿地球的效果
earth_zzy(0) %
set(gca,'CameraViewAngleMode','manual') %
pos=get(gca,'CameraPosition'); %
tar=get(gca,'CameraTarget'); %
kk=(0:2:40)/15;
www.eeworm.com/read/221769/14722349
h define.h
//棋子的坐标定义
struct ChessPos
{
BYTE x;
BYTE y;
};
struct ChessMove
//移动棋子的结构体
{
int ChessID;
ChessPos pFrom;
ChessPos pTo;
};
//悔棋时需要的数据结构
struct UnDoMove
{
ChessMove cmChe
www.eeworm.com/read/140789/13061771
htm record.htm
document.write(' ■目前共有0条评论,查看更多评论!');
switch(types){
case "数码相机":
case "数码":
case "数码随身听"
www.eeworm.com/read/140789/13061921
htm record.htm
document.write(' ■目前共有0条评论,查看更多评论!');
switch(types){
case "数码相机":
case "数码":
case "数码随身听"
www.eeworm.com/read/38039/1088771
txt pgl_env_depthoffield.txt
# {100} (100) [0] pgl_env_depthoffield.Label
Depth of Field Settings
域设置的深度
# [1] LBType.Label
&Type
类型(&T)
# [2] RGType.ItemHelpText.Camera
Specify Depth of field using Camera method
用相机法指定景深
# [3