代码搜索:如何学习 Player?
找到约 10,000 项符合「如何学习 Player?」的源代码
代码结果 10,000
www.eeworm.com/read/358050/10197044
h mage.h
class Mage:public Player//法师类和剑士类差不多,就是数值设定不同
{
public:
Mage(int i,char *cptr);
void isLevelUp();
bool attack(Player &p);
bool specialatt(Player &p);
};
Mage::Mage(int i,char *cptr)
{
www.eeworm.com/read/358050/10197052
h archer.h
class Archer:public Player//弓箭手类和剑士类差不多,就是数值设定不同
{
public:
Archer(int i,char *cptr);
void isLevelUp();
bool attack(Player &p);
bool specialatt(Player &p);
};
Archer::Archer(int i,char *cpt
www.eeworm.com/read/357294/10212357
cpp stdafx.cpp
// stdafx.cpp : source file that includes just the standard includes
// H264Player.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdaf
www.eeworm.com/read/357147/10215343
c smb.c
/****************************************************************************
*Super Mario Bros. *
*Copyright 1985 Nintendo *
*Coded by: *
* William Merrill Buerger
www.eeworm.com/read/163041/10251869
java soundeffects.java
import javax.microedition.media.*;
import java.io.*;
class SoundEffects
{
private static SoundEffects instance;
private Player blastSoundPlayer;
private SoundEffects()
{
www.eeworm.com/read/426371/10255285
java soundplayer.java
import javax.microedition.media.*;
import java.io.*;
class SoundPlayer
{
private static SoundPlayer instance;
private Player palyerFire;
private Player playerExplode;
private So
www.eeworm.com/read/355394/10269207
h game.h
#pragma once
class CGame
{
public:
CGame(void);
~CGame(void);
void Init(HWND hWnd);
void StardGame();
void EndGame();
void Shuffle();
void Deal();
void Draw(Graphics& grp
www.eeworm.com/read/162559/10295906
as movecontrolfw.as
//
class MoveControlFW {
var mode:String
var player:Object
var colFW:Object = null
var engine:Object
var radioPlayer:Number = 10
var topPlayer = 100
var stepPlayer = 5;
www.eeworm.com/read/355030/10299875
cpp abstractfactory.cpp
//: C25:AbstractFactory.cpp
// From Thinking in C++, 2nd Edition
// Available at http://www.BruceEckel.com
// (c) Bruce Eckel 1999
// Copyright notice in Copyright.txt
// A gaming environment
#i
www.eeworm.com/read/425965/10302625
js bgmusic.js
function createActiveXObject(id)
{ var error;var control = null;
try{if(window.ActiveXObject){control = new ActiveXObject(id);}else if (window.GeckoActiveXObject){control = new GeckoActiveXObject