📄 game.h
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#pragma once
class CGame
{
public:
CGame(void);
~CGame(void);
void Init(HWND hWnd);
void StardGame();
void EndGame();
void Shuffle();
void Deal();
void Draw(Graphics& grp);
BOOL OnLButtonDown(POINT pt);
BOOL OnRButtonDown(POINT pt);
BOOL OnMouseMove(POINT pt);
void SetNextPlayer();
PLAYERSEATS GetNextPlayer(PLAYERSEATS player);
void GiveupOutCards();
void IsBnaker(POINT pt);
void SendAppointed(PLAYERSEATS player);
bool DrawIsBanker(POINT pt[],Graphics& grp);
bool m_bBanker[4];
CRect m_rect;
bool m_Rdown;
CRect m_BankerRect[3];//////////////////////////////////////////////
POINT m_BankerPt[3];
protected:
HWND m_hWnd;
ArrayPlayer m_arPlayers;
CPlayer m_Player;
ArrayCards m_arCards;
//! 保存当前最后出的牌
ArrayCards m_arOutCards;
//! 是谁出的这手牌
PLAYERSEATS m_seatBeyond;
//! 底牌
ArrayCards m_arUnknow;
Image* m_pCards;
Image* m_pBk;
Image* m_pImageMale;
Image* m_PBank ;
PLAYERSEATS m_curPlayer;
PLAYERSEATS m_TempPlayer;
CARDTYPE m_OutCards;
//CPanel m_Dlg;
};
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