代码搜索:如何学习 Player?

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manifest player.manifest

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vcproj player.vcproj

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rc player.rc

// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // /
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cpp player.cpp

// player.cpp : 定义应用程序的类行为。 // #include "stdafx.h" #include "player.h" #include "playerDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CplayerApp BEGIN_MESSAGE_MAP(CplayerApp,
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sln player.sln

Microsoft Visual Studio Solution File, Format Version 8.00 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "player", "player.vcproj", "{CBB90244-D844-4981-B0FA-1F605D2A8933}" ProjectSection(Pro
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h player.h

// player.h : PROJECT_NAME 应用程序的主头文件 // #pragma once #ifndef __AFXWIN_H__ #error 在包含用于 PCH 的此文件之前包含“stdafx.h” #endif #include "resource.h" // 主符号 // CplayerApp: // 有关此类的实现,请参阅 play
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h player.h

// Player.h: interface for the CPlayer class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PLAYER_H__66316A36_DB03_47F9_9469_F68CCE8DB954__INCLUDED_)
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cpp player.cpp

// Player.cpp: implementation of the CPlayer class. // ////////////////////////////////////////////////////////////////////// #include "Player.h" #include "GameView.h" ///////////////////////
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java player.java

package net.sourceforge.gomoku; /** * @author Anton Safonov */ public interface Player { void startNewGame(); Square makeMove(final Board board,
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c player.c

#include #include #include #include #include "pool.h" #include "playlist.h" enum { Pac, Mp3, Pcm, Ogg, }; typedef struct Playfd Playfd; struct Playfd { /* D