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软件设计/软件工程 Design Specification Introduction Goals and Objectives GameForge is a graphical tool used

Design Specification Introduction Goals and Objectives GameForge is a graphical tool used to aid in the design and creation of video games. It attempts to bring game development down to a level that any computer savvy user can understand, without requiring masterful programming ability. A user w ...
https://www.eeworm.com/dl/684/181294.html
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人工智能/神经网络 中国象棋网络版C#源码 Visual studio 2005,C#开发 中国象棋网络版

中国象棋网络版C#源码 Visual studio 2005,C#开发 中国象棋网络版,具有人工智能,可采用人工下棋、电脑参谋、电脑下棋等模式参加互联网比赛。采用ClickOnce发 布到你的网站上,选择只能联机运行,可以让玩家只能上你的网站玩游戏。 共有三个项目: Game是主项目; CChessThinker是用C++写的人工智能DLL类库; Thinker ...
https://www.eeworm.com/dl/650/183286.html
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VC书籍 MFC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM

MFC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEM FC GAMEMFC GAME
https://www.eeworm.com/dl/686/189660.html
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J2ME 手机游戏

手机游戏,跷跷板。游戏开始后,想办法不要让Game里面的人掉到地板上。
https://www.eeworm.com/dl/660/190491.html
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其他书籍 游戏编程必看

游戏编程必看,MIT出版社:Rules.of.Play.Game.Design.Fundamentals 游戏设计原则
https://www.eeworm.com/dl/542/225999.html
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驱动编程 驱动级IO模拟按键

驱动级IO模拟按键,用于DX游戏的按键模拟。 this code can IO-driven simulation of the keys to the game for the DX simulated keys.
https://www.eeworm.com/dl/618/228858.html
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VC书籍 Software Engineering and Computer Games By Rudy Rucker Software Engineering and Computer Games w

Software Engineering and Computer Games By Rudy Rucker Software Engineering and Computer Games was written with four broad goals: To teach a lively style of object-oriented software engineering. To show how to bring a complete program to the level of a commercial release. To provide a "game eng ...
https://www.eeworm.com/dl/686/229135.html
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汇编语言 The Chinese promises the tower question is the most classical recursion question, this question has

The Chinese promises the tower question is the most classical recursion question, this question has designed this game, alternately plays by the user and automatically demonstrates two parts to be compose
https://www.eeworm.com/dl/644/237740.html
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J2ME 適合初學者學習使用與學習的範例.包含範圍. 1.RPG行走模式 2.npc置放方法. 3.外部地圖的讀入方式.使用-字串-讀入. 4.物件化的邊界判斷! 5.超簡潔邊界與碰撞偵測 使物

適合初學者學習使用與學習的範例.包含範圍. 1.RPG行走模式 2.npc置放方法. 3.外部地圖的讀入方式.使用-字串-讀入. 4.物件化的邊界判斷! 5.超簡潔邊界與碰撞偵測 使物件化產生的npc依然保有邊界判斷的能力而不是只仰賴主程式的碰撞偵測. 此亦為完整使用物件的概念.故易於學習. 使用game api支援! 故延伸性非常高~ 請使 ...
https://www.eeworm.com/dl/660/243180.html
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其他行业 2D Collsion Detection in Real-time Demonstration This is the sample application that accompanies G

2D Collsion Detection in Real-time Demonstration This is the sample application that accompanies Game Developer magazine. It is meant as a demonstration of a method for 2D collision detection.
https://www.eeworm.com/dl/668/247469.html
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