📄 vending_machine.sim.rpt
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; |vending_machine|show_quantity_data[0] ; |vending_machine|show_quantity_data[0] ; padio ;
; |vending_machine|show_quantity_data[1] ; |vending_machine|show_quantity_data[1] ; padio ;
; |vending_machine|show_quantity_data[2] ; |vending_machine|show_quantity_data[2] ; padio ;
; |vending_machine|show_quantity_data[3] ; |vending_machine|show_quantity_data[3] ; padio ;
; |vending_machine|show_quantity_data[4] ; |vending_machine|show_quantity_data[4] ; padio ;
; |vending_machine|show_quantity_data[5] ; |vending_machine|show_quantity_data[5] ; padio ;
; |vending_machine|show_quantity_data[6] ; |vending_machine|show_quantity_data[6] ; padio ;
; |vending_machine|merchandise_indication_a ; |vending_machine|merchandise_indication_a ; padio ;
; |vending_machine|merchandise_indication_b ; |vending_machine|merchandise_indication_b ; padio ;
; |vending_machine|merchandise_indication_c ; |vending_machine|merchandise_indication_c ; padio ;
; |vending_machine|merchandise_indication_d ; |vending_machine|merchandise_indication_d ; padio ;
+--------------------------------------------------------------------------------------+-------------------------------------------------------------------------------------------+------------------+
The following table displays output ports that do not toggle to 1 during simulation.
+----------------------------------------------------------------------------------------------------+
; Missing 1-Value Coverage ;
+----------------------------------------+----------------------------------------+------------------+
; Node Name ; Output Port Name ; Output Port Type ;
+----------------------------------------+----------------------------------------+------------------+
; |vending_machine|merchandise_money[1] ; |vending_machine|merchandise_money[1] ; data_out0 ;
; |vending_machine|merchandise_money[3] ; |vending_machine|merchandise_money[3] ; data_out0 ;
; |vending_machine|merchandise_number[0] ; |vending_machine|merchandise_number[0] ; data_out0 ;
; |vending_machine|merchandise_number[1] ; |vending_machine|merchandise_number[1] ; data_out0 ;
; |vending_machine|merchandise_number[2] ; |vending_machine|merchandise_number[2] ; data_out0 ;
; |vending_machine|back_money[0] ; |vending_machine|back_money[0] ; data_out0 ;
; |vending_machine|back_money[3] ; |vending_machine|back_money[3] ; data_out0 ;
; |vending_machine|Mux0~0 ; |vending_machine|Mux0~0 ; data_out0 ;
; |vending_machine|back_money[1] ; |vending_machine|back_money[1] ; data_out0 ;
; |vending_machine|Mux1~0 ; |vending_machine|Mux1~0 ; data_out0 ;
; |vending_machine|Mux0~1 ; |vending_machine|Mux0~1 ; data_out0 ;
; |vending_machine|show_price_cs ; |vending_machine|show_price_cs ; padio ;
; |vending_machine|show_quantity_cs ; |vending_machine|show_quantity_cs ; padio ;
+----------------------------------------+----------------------------------------+------------------+
The following table displays output ports that do not toggle to 0 during simulation.
+----------------------------------------------------------------------------------------------------+
; Missing 0-Value Coverage ;
+----------------------------------------+----------------------------------------+------------------+
; Node Name ; Output Port Name ; Output Port Type ;
+----------------------------------------+----------------------------------------+------------------+
; |vending_machine|merchandise_money[0] ; |vending_machine|merchandise_money[0] ; data_out0 ;
; |vending_machine|merchandise_money[1] ; |vending_machine|merchandise_money[1] ; data_out0 ;
; |vending_machine|merchandise_money[2] ; |vending_machine|merchandise_money[2] ; data_out0 ;
; |vending_machine|merchandise_money[3] ; |vending_machine|merchandise_money[3] ; data_out0 ;
; |vending_machine|money[3]~10 ; |vending_machine|money[3]~10 ; data_out0 ;
; |vending_machine|merchandise_number[0] ; |vending_machine|merchandise_number[0] ; data_out0 ;
; |vending_machine|merchandise_number[1] ; |vending_machine|merchandise_number[1] ; data_out0 ;
; |vending_machine|merchandise_number[2] ; |vending_machine|merchandise_number[2] ; data_out0 ;
; |vending_machine|merchandise_number[3] ; |vending_machine|merchandise_number[3] ; data_out0 ;
; |vending_machine|merchandise_out~reg0 ; |vending_machine|merchandise_out~reg0 ; data_out0 ;
; |vending_machine|back_money[0] ; |vending_machine|back_money[0] ; data_out0 ;
; |vending_machine|back_money[2] ; |vending_machine|back_money[2] ; data_out0 ;
; |vending_machine|back_money[3] ; |vending_machine|back_money[3] ; data_out0 ;
; |vending_machine|back_money[1] ; |vending_machine|back_money[1] ; data_out0 ;
; |vending_machine|process_7~0 ; |vending_machine|process_7~0 ; data_out0 ;
; |vending_machine|price[0] ; |vending_machine|price[0]~corein ; dataout ;
; |vending_machine|show_price_cs ; |vending_machine|show_price_cs ; padio ;
; |vending_machine|show_quantity_cs ; |vending_machine|show_quantity_cs ; padio ;
; |vending_machine|merchandise_out ; |vending_machine|merchandise_out ; padio ;
; |vending_machine|money_return_05 ; |vending_machine|money_return_05 ; padio ;
; |vending_machine|money_return_10 ; |vending_machine|money_return_10 ; padio ;
; |vending_machine|thank_return ; |vending_machine|thank_return ; padio ;
+----------------------------------------+----------------------------------------+------------------+
+---------------------+
; Simulator INI Usage ;
+--------+------------+
; Option ; Usage ;
+--------+------------+
+--------------------+
; Simulator Messages ;
+--------------------+
Info: *******************************************************************
Info: Running Quartus II Simulator
Info: Version 9.0 Build 132 02/25/2009 SJ Web Edition
Info: Processing started: Sat May 16 23:02:26 2009
Info: Command: quartus_sim --read_settings_files=on --write_settings_files=off vending_machine -c vending_machine
Info: Using vector source file "D:/myproject/quarter/vending machine/vending_machine.vwf"
Info: Option to preserve fewer signal transitions to reduce memory requirements is enabled
Info: Simulation has been partitioned into sub-simulations according to the maximum transition count determined by the engine. Transitions from memory will be flushed out to disk at the end of each sub-simulation to reduce memory requirements.
Info: Simulation partitioned into 1 sub-simulations
Info: Simulation coverage is 79.17 %
Info: Number of transitions in simulation is 3133
Info: Quartus II Simulator was successful. 0 errors, 0 warnings
Info: Peak virtual memory: 121 megabytes
Info: Processing ended: Sat May 16 23:02:29 2009
Info: Elapsed time: 00:00:03
Info: Total CPU time (on all processors): 00:00:03
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