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📄 net_fdm.hxx

📁 6 DOF Missle Simulation
💻 HXX
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// net_fdm.hxx -- defines a common net I/O interface to the flight//                dynamics model//// Written by Curtis Olson - http://www.flightgear.org/~curt// Started September 2001.//// This file is in the Public Domain, and comes with no warranty.//// $Id$#ifndef _NET_FDM_HXX#define _NET_FDM_HXX#include <time.h> // time_t#ifdef _MSC_VERtypedef unsigned long uint32_t;typedef long int32_t;#endif//--->>>#include <simgear/misc/stdint.hxx> //not required for JSBSim// NOTE: this file defines an external interface structure.  Due to// variability between platforms and architectures, we only used fixed// length types here.  Specifically, integer types can vary in length.// I am not aware of any platforms that don't use 4 bytes for float// and 8 bytes for double.const uint32_t FG_NET_FDM_VERSION = 24;// Define a structure containing the top level flight dynamics model// parametersclass FGNetFDM {public:    enum {        FG_MAX_ENGINES = 4,        FG_MAX_WHEELS = 3,        FG_MAX_TANKS = 4    };    uint32_t version;		// increment when data values change    uint32_t padding;		// padding    // Positions    double longitude;		// geodetic (radians)    double latitude;		// geodetic (radians)    double altitude;		// above sea level (meters)    float agl;			// above ground level (meters)    float phi;			// roll (radians)    float theta;		// pitch (radians)    float psi;			// yaw or true heading (radians)    float alpha;                // angle of attack (radians)    float beta;                 // side slip angle (radians)    // Velocities    float phidot;		// roll rate (radians/sec)    float thetadot;		// pitch rate (radians/sec)    float psidot;		// yaw rate (radians/sec)    float vcas;		        // calibrated airspeed    float climb_rate;		// feet per second    float v_north;              // north velocity in local/body frame, fps    float v_east;               // east velocity in local/body frame, fps    float v_down;               // down/vertical velocity in local/body frame, fps    float v_wind_body_north;    // north velocity in local/body frame                                // relative to local airmass, fps    float v_wind_body_east;     // east velocity in local/body frame                                // relative to local airmass, fps    float v_wind_body_down;     // down/vertical velocity in local/body                                // frame relative to local airmass, fps    // Accelerations    float A_X_pilot;		// X accel in body frame ft/sec^2    float A_Y_pilot;		// Y accel in body frame ft/sec^2    float A_Z_pilot;		// Z accel in body frame ft/sec^2    // Stall    float stall_warning;        // 0.0 - 1.0 indicating the amount of stall    float slip_deg;		// slip ball deflection    // Pressure        // Engine status    uint32_t num_engines;	     // Number of valid engines    uint32_t eng_state[FG_MAX_ENGINES];// Engine state (off, cranking, running)    float rpm[FG_MAX_ENGINES];	     // Engine RPM rev/min    float fuel_flow[FG_MAX_ENGINES]; // Fuel flow gallons/hr    float fuel_px[FG_MAX_ENGINES];   // Fuel pressure psi    float egt[FG_MAX_ENGINES];	     // Exhuast gas temp deg F    float cht[FG_MAX_ENGINES];	     // Cylinder head temp deg F    float mp_osi[FG_MAX_ENGINES];    // Manifold pressure    float tit[FG_MAX_ENGINES];	     // Turbine Inlet Temperature    float oil_temp[FG_MAX_ENGINES];  // Oil temp deg F    float oil_px[FG_MAX_ENGINES];    // Oil pressure psi    // Consumables    uint32_t num_tanks;		// Max number of fuel tanks    float fuel_quantity[FG_MAX_TANKS];    // Gear status    uint32_t num_wheels;    uint32_t wow[FG_MAX_WHEELS];    float gear_pos[FG_MAX_WHEELS];    float gear_steer[FG_MAX_WHEELS];    float gear_compression[FG_MAX_WHEELS];    // Environment    uint32_t cur_time;           // current unix time                                 // FIXME: make this uint64_t before 2038    int32_t warp;                // offset in seconds to unix time    float visibility;            // visibility in meters (for env. effects)    // Control surface positions (normalized values)    float elevator;    float elevator_trim_tab;    float left_flap;    float right_flap;    float left_aileron;    float right_aileron;    float rudder;    float nose_wheel;    float speedbrake;    float spoilers;};#endif // _NET_FDM_HXX

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