⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 fgfdmsocket.cpp

📁 6 DOF Missle Simulation
💻 CPP
字号:
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGfdmSocket.cpp Author:       Jon S. Berndt Date started: 11/08/99 Purpose:      Encapsulates a socket Called by:    FGOutput, et. al. ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------This class excapsulates a socket for simple data writingHISTORY--------------------------------------------------------------------------------11/08/99   JSB   Created11/08/07   HDW   Added Generic Socket Send%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGfdmSocket.h"#include <cstring>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_FDMSOCKET;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGfdmSocket::FGfdmSocket(string address, int port, int protocol){  sckt = sckt_in = size = 0;  connected = false;  #if defined(_MSC_VER) || defined(__MINGW32__)    WSADATA wsaData;    int wsaReturnCode;    wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);    if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;    else cout << "Winsock DLL not initialized ..." << endl;  #endif  if (address.find_first_not_of("0123456789.",0) != address.npos) {    if ((host = gethostbyname(address.c_str())) == NULL) {      cout << "Could not get host net address by name..." << endl;    }  } else {    if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) {      cout << "Could not get host net address by number..." << endl;    }  }  if (host != NULL) {    if (protocol == ptUDP) {  //use udp protocol       sckt = socket(AF_INET, SOCK_DGRAM, 0);       cout << "Creating UDP socket on port " << port << endl;    }    else { //use tcp protocol       sckt = socket(AF_INET, SOCK_STREAM, 0);       cout << "Creating TCP socket on port " << port << endl;    }    if (sckt >= 0) {  // successful      memset(&scktName, 0, sizeof(struct sockaddr_in));      scktName.sin_family = AF_INET;      scktName.sin_port = htons(port);      memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length);      int len = sizeof(struct sockaddr_in);      if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) {   // successful        cout << "Successfully connected to socket for output ..." << endl;        connected = true;      } else {                // unsuccessful        cout << "Could not connect to socket for output ..." << endl;      }    } else {          // unsuccessful      cout << "Could not create socket for FDM output, error = " << errno << endl;    }  }  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGfdmSocket::FGfdmSocket(string address, int port){  sckt = sckt_in = size = 0;  connected = false;  #if defined(_MSC_VER) || defined(__MINGW32__)    WSADATA wsaData;    int wsaReturnCode;    wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);    if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;    else cout << "Winsock DLL not initialized ..." << endl;  #endif  cout << "... Socket Configuration Sanity Check ..." << endl;  cout << "Host name...   " << address << ",  Port...  " << port << "." << endl;  cout << "Host name... (char)  " << address.c_str() << "." << endl;  if (address.find_first_not_of("0123456789.",0) != address.npos) {    if ((host = gethostbyname(address.c_str())) == NULL) {      cout << "Could not get host net address by name..." << endl;    }  } else {    if ((host = gethostbyaddr(address.c_str(), address.size(), PF_INET)) == NULL) {      cout << "Could not get host net address by number..." << endl;    }  }  if (host != NULL) {    cout << "Got host net address..." << endl;    sckt = socket(AF_INET, SOCK_STREAM, 0);    if (sckt >= 0) {  // successful      memset(&scktName, 0, sizeof(struct sockaddr_in));      scktName.sin_family = AF_INET;      scktName.sin_port = htons(port);      memcpy(&scktName.sin_addr, host->h_addr_list[0], host->h_length);      int len = sizeof(struct sockaddr_in);      if (connect(sckt, (struct sockaddr*)&scktName, len) == 0) {   // successful        cout << "Successfully connected to socket for output ..." << endl;        connected = true;      } else {                // unsuccessful        cout << "Could not connect to socket for output ..." << endl;      }    } else {          // unsuccessful      cout << "Could not create socket for FDM output, error = " << errno << endl;    }  }  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGfdmSocket::FGfdmSocket(int port){  size = 0;  connected = false;  unsigned long NoBlock = true;  #if defined(_MSC_VER) || defined(__MINGW32__)    WSADATA wsaData;    int wsaReturnCode;    wsaReturnCode = WSAStartup(MAKEWORD(1,1), &wsaData);    if (wsaReturnCode == 0) cout << "Winsock DLL loaded ..." << endl;    else cerr << "Winsock DLL not initialized ..." << endl;  #endif  sckt = socket(AF_INET, SOCK_STREAM, 0);  if (sckt >= 0) {  // successful    memset(&scktName, 0, sizeof(struct sockaddr_in));    scktName.sin_family = AF_INET;    scktName.sin_port = htons(port);    int len = sizeof(struct sockaddr_in);    if (bind(sckt, (struct sockaddr*)&scktName, len) == 0) {   // successful      cout << "Successfully bound to socket for input on port " << port << endl;      if (listen(sckt, 5) >= 0) { // successful listen()        #if defined(_MSC_VER) || defined(__MINGW32__)          ioctlsocket(sckt, FIONBIO, &NoBlock);          sckt_in = accept(sckt, (struct sockaddr*)&scktName, &len);        #else          ioctl(sckt, FIONBIO, &NoBlock);          sckt_in = accept(sckt, (struct sockaddr*)&scktName, (socklen_t*)&len);        #endif      } else {        cerr << "Could not listen ..." << endl;      }      connected = true;    } else {                // unsuccessful      cerr << "Could not bind to socket for input ..." << endl;    }  } else {          // unsuccessful    cerr << "Could not create socket for FDM input, error = " << errno << endl;  }  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGfdmSocket::~FGfdmSocket(){  if (sckt) shutdown(sckt,2);  if (sckt_in) shutdown(sckt_in,2);  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGfdmSocket::Receive(void){  char buf[1024];  int len = sizeof(struct sockaddr_in);  int num_chars=0;  int total_chars = 0;  unsigned long NoBlock = true;  string data = ""; // todo: should allocate this with a standard size as a                    // class attribute and pass as a reference?  if (sckt_in <= 0) {    #if defined(_MSC_VER) || defined(__MINGW32__)      sckt_in = accept(sckt, (struct sockaddr*)&scktName, &len);    #else      sckt_in = accept(sckt, (struct sockaddr*)&scktName, (socklen_t*)&len);    #endif    if (sckt_in > 0) {      #if defined(_MSC_VER) || defined(__MINGW32__)         ioctlsocket(sckt_in, FIONBIO,&NoBlock);      #else         ioctl(sckt_in, FIONBIO, &NoBlock);      #endif      send(sckt_in, "Connected to JSBSim server\nJSBSim> ", 35, 0);    }  }  if (sckt_in > 0) {    while ((num_chars = recv(sckt_in, buf, 1024, 0)) > 0) {      data += string(buf).substr(0,num_chars);      total_chars += num_chars;    }#if defined(_MSC_VER)    // when nothing received and the error isn't "would block"    // then assume that the client has closed the socket.    if (num_chars == 0) {        DWORD err = WSAGetLastError ();        if (err != WSAEWOULDBLOCK) {            printf ("Socket Closed. back to listening\n");            closesocket (sckt_in);            sckt_in = -1;        }    }#endif  }  return data.substr(0, total_chars);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%int FGfdmSocket::Reply(string text){  int num_chars_sent=0;  if (sckt_in >= 0) {    num_chars_sent = send(sckt_in, text.c_str(), text.size(), 0);    send(sckt_in, "JSBSim> ", 8, 0);  } else {    cerr << "Socket reply must be to a valid socket" << endl;    return -1;  }  return num_chars_sent;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Close(void){  close(sckt_in);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Clear(void){  buffer = "";  size = 0;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Clear(string s){  buffer = s + " ";  size = buffer.size();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Append(const char* item){  if (size == 0) buffer += string(item);  else buffer += string(",") + string(item);  size++;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Append(double item){  char s[25];  sprintf(s,"%12.7f",item);  if (size == 0) buffer += string(s);  else buffer += string(",") + string(s);  size++;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Append(long item){  char s[25];  sprintf(s,"%12ld",item);  if (size == 0) buffer += string(s);  else buffer += string(",") + string(s);  size++;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Send(void){  buffer += string("\n");  if ((send(sckt,buffer.c_str(),buffer.size(),0)) <= 0) {    perror("send");  } else {  }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGfdmSocket::Send(char *data, int length){  if ((send(sckt,data,length,0)) <= 0) {    perror("send");  } else {  }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGfdmSocket::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGfdmSocket" << endl;    if (from == 1) cout << "Destroyed:    FGfdmSocket" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -