📄 fgpropertymanager.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGPropertyManager.cpp Author: Tony Peden Based on work originally by David Megginson Date: 2/2002 ------------- Copyright (C) 2002 ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGPropertyManager.h"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/using namespace std;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES, and NOTES [use "class documentation" below for API docs]%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {bool FGPropertyManager::suppress_warning = true;//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropertyManager::mkPropertyName(string name, bool lowercase) { /* do this two pass to avoid problems with characters getting skipped because the index changed */ unsigned i; for(i=0;i<name.length();i++) { if( lowercase && isupper(name[i]) ) name[i]=tolower(name[i]); else if( isspace(name[i]) ) name[i]='-'; } return name;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGPropertyManager*FGPropertyManager::GetNode (const string &path, bool create){ SGPropertyNode* node=this->getNode(path.c_str(), create); if (node == 0 && !suppress_warning) { cout << "FGPropertyManager::GetNode() No node found for " << path << endl; } return (FGPropertyManager*)node;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGPropertyManager*FGPropertyManager::GetNode (const string &relpath, int index, bool create){ return (FGPropertyManager*)getNode(relpath.c_str(),index,create);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::HasNode (const string &path){ // Checking if a node exists shouldn't write a warning if it doesn't exist suppress_warning = true; bool has_node = (GetNode(path, false) != 0); suppress_warning = false; return has_node;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropertyManager::GetName( void ){ return string( getName() );}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropertyManager::GetPrintableName( void ){ string temp_string(getName()); size_t initial_location=0; size_t found_location; found_location = temp_string.rfind("/"); if (found_location != string::npos) temp_string = temp_string.substr(found_location); found_location = temp_string.find('_',initial_location); while (found_location != string::npos) { temp_string.replace(found_location,1," "); initial_location = found_location+1; found_location = temp_string.find('_',initial_location); } return temp_string;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropertyManager::GetFullyQualifiedName(void) { vector<string> stack; stack.push_back( getDisplayName(true) ); SGPropertyNode* tmpn=getParent(); bool atroot=false; while( !atroot ) { stack.push_back( tmpn->getDisplayName(true) ); if( !tmpn->getParent() ) atroot=true; else tmpn=tmpn->getParent(); } string fqname=""; for(unsigned i=stack.size()-1;i>0;i--) { fqname+= stack[i]; fqname+= "/"; } fqname+= stack[0]; return fqname;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::GetBool (const string &name, bool defaultValue){ return getBoolValue(name.c_str(), defaultValue);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%int FGPropertyManager::GetInt (const string &name, int defaultValue ){ return getIntValue(name.c_str(), defaultValue);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%int FGPropertyManager::GetLong (const string &name, long defaultValue ){ return getLongValue(name.c_str(), defaultValue);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%float FGPropertyManager::GetFloat (const string &name, float defaultValue ){ return getFloatValue(name.c_str(), defaultValue);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGPropertyManager::GetDouble (const string &name, double defaultValue ){ return getDoubleValue(name.c_str(), defaultValue);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropertyManager::GetString (const string &name, string defaultValue ){ return string(getStringValue(name.c_str(), defaultValue.c_str()));}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::SetBool (const string &name, bool val){ return setBoolValue(name.c_str(), val);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::SetInt (const string &name, int val){ return setIntValue(name.c_str(), val);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::SetLong (const string &name, long val){ return setLongValue(name.c_str(), val);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::SetFloat (const string &name, float val){ return setFloatValue(name.c_str(), val);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::SetDouble (const string &name, double val){ return setDoubleValue(name.c_str(), val);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGPropertyManager::SetString (const string &name, const string &val){ return setStringValue(name.c_str(), val.c_str());}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::SetArchivable (const string &name, bool state ){ SGPropertyNode * node = getNode(name.c_str()); if (node == 0) cout << "Attempt to set archive flag for non-existant property " << name << endl; else node->setAttribute(SGPropertyNode::ARCHIVE, state);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::SetReadable (const string &name, bool state ){ SGPropertyNode * node = getNode(name.c_str()); if (node == 0) cout << "Attempt to set read flag for non-existant property " << name << endl; else node->setAttribute(SGPropertyNode::READ, state);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::SetWritable (const string &name, bool state ){ SGPropertyNode * node = getNode(name.c_str()); if (node == 0) cout << "Attempt to set write flag for non-existant property " << name << endl; else node->setAttribute(SGPropertyNode::WRITE, state);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::Untie (const string &name){ if (!untie(name.c_str())) cout << "Failed to untie property " << name << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::Tie (const string &name, bool *pointer, bool useDefault){ if (!tie(name.c_str(), SGRawValuePointer<bool>(pointer), useDefault)) cout << "Failed to tie property " << name << " to a pointer" << endl; else if (debug_lvl & 0x20) cout << name << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::Tie (const string &name, int *pointer, bool useDefault ){ if (!tie(name.c_str(), SGRawValuePointer<int>(pointer), useDefault)) cout << "Failed to tie property " << name << " to a pointer" << endl; else if (debug_lvl & 0x20) cout << name << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::Tie (const string &name, long *pointer, bool useDefault ){ if (!tie(name.c_str(), SGRawValuePointer<long>(pointer), useDefault)) cout << "Failed to tie property " << name << " to a pointer" << endl; else if (debug_lvl & 0x20) cout << name << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::Tie (const string &name, float *pointer, bool useDefault ){ if (!tie(name.c_str(), SGRawValuePointer<float>(pointer), useDefault)) cout << "Failed to tie property " << name << " to a pointer" << endl; else if (debug_lvl & 0x20) cout << name << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGPropertyManager::Tie (const string &name, double *pointer, bool useDefault){ if (!tie(name.c_str(), SGRawValuePointer<double>(pointer), useDefault)) cout << "Failed to tie property " << name << " to a pointer" << endl; else if (debug_lvl & 0x20) cout << name << endl;}} // namespace JSBSim
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