📄 fgfdmsocket.h
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGfdmSocket.h Author: Jon S. Berndt Date started: 11/08/99 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------11/08/99 JSB Created11/08/07 HDW Added Generic Socket Send%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGfdmSocket_H#define FGfdmSocket_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <cstdio>#include <string>#include <iostream>#include <fstream>#include <sys/types.h>#include "FGJSBBase.h"using std::cout;using std::endl;#if defined(_MSC_VER) || defined(__MINGW32__) #include <winsock.h> #include <io.h>#else #include <unistd.h> #include <sys/socket.h> #include <netinet/in.h> #include <netdb.h> #include <errno.h> #include <sys/ioctl.h>#endif#ifdef _MSC_VER# pragma comment (lib,"WSock32.lib")#endif/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#define ID_FDMSOCKET "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** Encapsulates an object that enables JSBSim to communicate via socket (input and/or output). *//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/using std::string;using std::cerr;class FGfdmSocket : public FGJSBBase{public: FGfdmSocket(string, int); FGfdmSocket(string, int, int); FGfdmSocket(int); ~FGfdmSocket(); void Send(void); void Send(char *data, int length); string Receive(void); int Reply(string text); void Append(const string s) {Append(s.c_str());} void Append(const char*); void Append(double); void Append(long); void Clear(void); void Clear(string s); void Close(void); bool GetConnectStatus(void) {return connected;} enum {ptUDP, ptTCP};private: int sckt; int sckt_in; int size; struct sockaddr_in scktName; struct hostent *host; string buffer; bool connected; void Debug(int from);};}#endif
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