fggroundreactions.h

来自「6 DOF Missle Simulation」· C头文件 代码 · 共 117 行

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header:       FGGroundReactions.h Author:       Jon S. Berndt Date started: 09/13/00 ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------09/13/00   JSB   Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGGROUNDREACTIONS_H#define FGGROUNDREACTIONS_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <vector>#include "FGModel.h"#include "FGLGear.h"#include <math/FGColumnVector3.h>#include <input_output/FGXMLElement.h>#define ID_GROUNDREACTIONS "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** Manages ground reactions modeling. Maintains a list of landing gear and    ground contact points, all instances of FGLGear.  Sums their forces and    moments so that these may be provided to FGPropagate.  Parses the     \<ground_reactions> section of the aircraft configuration file. <h3>Configuration File Format of \<ground_reactions> Section:</h3>@code    <ground_reactions>        <contact>           ... {see FGLGear for specifics of this format}        </contact>        ... {more contacts}    </ground_reactions>@endcode     *//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/class FGGroundReactions : public FGModel{public:  FGGroundReactions(FGFDMExec*);  ~FGGroundReactions(void);  bool InitModel(void);  bool Run(void);  bool Load(Element* el);  FGColumnVector3& GetForces(void) {return vForces;}  double GetForces(int idx) const {return vForces(idx);}  FGColumnVector3& GetMoments(void) {return vMoments;}  double GetMoments(int idx) const {return vMoments(idx);}  string GetGroundReactionStrings(string delimeter);  string GetGroundReactionValues(string delimeter);  bool GetWOW(void);  int GetNumGearUnits(void) const { return (int)lGear.size(); }  /** Gets a gear instance      @param gear index of gear instance      @return a pointer to the FGLGear instance of the gear unit requested */  inline FGLGear* GetGearUnit(int gear) { return lGear[gear]; }private:  vector <FGLGear*> lGear;  FGColumnVector3 vForces;  FGColumnVector3 vMoments;  void bind(void);  void Debug(int from);};}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#endif

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