fggroundreactions.h
来自「6 DOF Missle Simulation」· C头文件 代码 · 共 117 行
H
117 行
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGGroundReactions.h Author: Jon S. Berndt Date started: 09/13/00 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------09/13/00 JSB Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGGROUNDREACTIONS_H#define FGGROUNDREACTIONS_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <vector>#include "FGModel.h"#include "FGLGear.h"#include <math/FGColumnVector3.h>#include <input_output/FGXMLElement.h>#define ID_GROUNDREACTIONS "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** Manages ground reactions modeling. Maintains a list of landing gear and ground contact points, all instances of FGLGear. Sums their forces and moments so that these may be provided to FGPropagate. Parses the \<ground_reactions> section of the aircraft configuration file. <h3>Configuration File Format of \<ground_reactions> Section:</h3>@code <ground_reactions> <contact> ... {see FGLGear for specifics of this format} </contact> ... {more contacts} </ground_reactions>@endcode *//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/class FGGroundReactions : public FGModel{public: FGGroundReactions(FGFDMExec*); ~FGGroundReactions(void); bool InitModel(void); bool Run(void); bool Load(Element* el); FGColumnVector3& GetForces(void) {return vForces;} double GetForces(int idx) const {return vForces(idx);} FGColumnVector3& GetMoments(void) {return vMoments;} double GetMoments(int idx) const {return vMoments(idx);} string GetGroundReactionStrings(string delimeter); string GetGroundReactionValues(string delimeter); bool GetWOW(void); int GetNumGearUnits(void) const { return (int)lGear.size(); } /** Gets a gear instance @param gear index of gear instance @return a pointer to the FGLGear instance of the gear unit requested */ inline FGLGear* GetGearUnit(int gear) { return lGear[gear]; }private: vector <FGLGear*> lGear; FGColumnVector3 vForces; FGColumnVector3 vMoments; void bind(void); void Debug(int from);};}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#endif
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