fgactuator.cpp
来自「6 DOF Missle Simulation」· C++ 代码 · 共 263 行
CPP
263 行
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGActuator.cpp Author: Jon Berndt Date started: 21 February 2006 ------------- Copyright (C) 2007 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES, and NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGActuator.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ACTUATOR;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGActuator::FGActuator(FGFCS* fcs, Element* element) : FGFCSComponent(fcs, element){ double denom; dt = fcs->GetDt(); // inputs are read from the base class constructor PreviousOutput = 0.0; PreviousHystOutput = 0.0; PreviousRateLimOutput = 0.0; PreviousLagInput = PreviousLagOutput = 0.0; bias = lag = hysteresis_width = deadband_width = 0.0; rate_limit = 0.0; // no limit fail_zero = fail_hardover = fail_stuck = false; ca = cb = 0.0; if ( element->FindElement("deadband_width") ) { deadband_width = element->FindElementValueAsNumber("deadband_width"); } if ( element->FindElement("hysteresis_width") ) { hysteresis_width = element->FindElementValueAsNumber("hysteresis_width"); } if ( element->FindElement("rate_limit") ) { rate_limit = element->FindElementValueAsNumber("rate_limit"); } if ( element->FindElement("bias") ) { bias = element->FindElementValueAsNumber("bias"); } if ( element->FindElement("lag") ) { lag = element->FindElementValueAsNumber("lag"); denom = 2.00 + dt*lag; ca = dt*lag / denom; cb = (2.00 - dt*lag) / denom; } FGFCSComponent::bind(); bind(); Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGActuator::~FGActuator(){ Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGActuator::Run(void ){ dt = fcs->GetDt(); Input = InputNodes[0]->getDoubleValue() * InputSigns[0]; if (fail_zero) Input = 0; if (fail_hardover) Input = clipmax*fabs(Input)/Input; Output = Input; // Perfect actuator. At this point, if no failures are present // and no subsequent lag, limiting, etc. is done, the output // is simply the input. If any further processing is done // (below) such as lag, rate limiting, hysteresis, etc., then // the Input will be further processed and the eventual Output // will be overwritten from this perfect value. if (lag != 0.0) Lag(); // models actuator lag if (rate_limit != 0) RateLimit(); // limit the actuator rate if (deadband_width != 0.0) Deadband(); if (hysteresis_width != 0.0) Hysteresis(); if (bias != 0.0) Bias(); // models a finite bias if (fail_stuck) Output = PreviousOutput; PreviousOutput = Output; // previous value needed for "stuck" malfunction Clip(); if (IsOutput) SetOutput(); return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGActuator::Bias(void){ Output += bias;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGActuator::Lag(void){ // "Output" on the right side of the "=" is the current frame input // for this Lag filter double input = Output; Output = ca * (input + PreviousLagInput) + PreviousLagOutput * cb; PreviousLagInput = input; PreviousLagOutput = Output;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGActuator::Hysteresis(void){ // Note: this function acts cumulatively on the "Output" parameter. So, "Output" // is - for the purposes of this Hysteresis method - really the input to the // method. double input = Output; if (input > PreviousHystOutput) { Output = max(PreviousHystOutput, input-0.5*hysteresis_width); } else if (input < PreviousHystOutput) { Output = min(PreviousHystOutput, input+0.5*hysteresis_width); } PreviousHystOutput = Output;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGActuator::RateLimit(void){ // Note: this function acts cumulatively on the "Output" parameter. So, "Output" // is - for the purposes of this RateLimit method - really the input to the // method. double input = Output; if (dt > 0.0) { double rate = (input - PreviousRateLimOutput)/dt; if (fabs(rate) > rate_limit) { Output = PreviousRateLimOutput + (rate_limit*fabs(rate)/rate)*dt; } } PreviousRateLimOutput = Output;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGActuator::Deadband(void){}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGActuator::bind(void){ string tmp = "fcs/" + PropertyManager->mkPropertyName(Name, true); const string tmp_zero = tmp + "/malfunction/fail_zero"; const string tmp_hardover = tmp + "/malfunction/fail_hardover"; const string tmp_stuck = tmp + "/malfunction/fail_stuck"; PropertyManager->Tie( tmp_zero, this, &FGActuator::GetFailZero, &FGActuator::SetFailZero); PropertyManager->Tie( tmp_hardover, this, &FGActuator::GetFailHardover, &FGActuator::SetFailHardover); PropertyManager->Tie( tmp_stuck, this, &FGActuator::GetFailStuck, &FGActuator::SetFailStuck);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGActuator::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor if (InputSigns[0] < 0) cout << " INPUT: -" << InputNodes[0]->getName() << endl; else cout << " INPUT: " << InputNodes[0]->getName() << endl; if (IsOutput) cout << " OUTPUT: " << OutputNode->getName() << endl; if (bias != 0.0) cout << " Bias: " << bias << endl; if (rate_limit != 0) cout << " Rate limit: " << rate_limit << endl; if (lag != 0) cout << " Actuator lag: " << lag << endl; if (hysteresis_width != 0) cout << " Hysteresis width: " << hysteresis_width << endl; if (deadband_width != 0) cout << " Deadband width: " << deadband_width << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGActuator" << endl; if (from == 1) cout << "Destroyed: FGActuator" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?