fgfilter.cpp

来自「6 DOF Missle Simulation」· C++ 代码 · 共 348 行

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGFilter.cpp Author:       Jon S. Berndt Date started: 11/2000 ------------- Copyright (C) 2000 ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES,  and NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGFilter.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_FILTER;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGFilter::FGFilter(FGFCS* fcs, Element* element) : FGFCSComponent(fcs, element){  dt = fcs->GetState()->Getdt();  Trigger = 0;  DynamicFilter = false;  C[1] = C[2] = C[3] = C[4] = C[5] = C[6] = 0.0;  for (int i=0; i<7; i++) {    PropertySign[i] = 1.0;    PropertyNode[i] = 0L;  }  if      (Type == "LAG_FILTER")          FilterType = eLag        ;  else if (Type == "LEAD_LAG_FILTER")     FilterType = eLeadLag    ;  else if (Type == "SECOND_ORDER_FILTER") FilterType = eOrder2     ;  else if (Type == "WASHOUT_FILTER")      FilterType = eWashout    ;  else if (Type == "INTEGRATOR")          FilterType = eIntegrator ;  else                                    FilterType = eUnknown    ;  ReadFilterCoefficients(element, 1);  ReadFilterCoefficients(element, 2);  ReadFilterCoefficients(element, 3);  ReadFilterCoefficients(element, 4);  ReadFilterCoefficients(element, 5);  ReadFilterCoefficients(element, 6);  if (element->FindElement("trigger")) {    Trigger =  PropertyManager->GetNode(element->FindElementValue("trigger"));  }  Initialize = true;  CalculateDynamicFilters();  FGFCSComponent::bind();  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGFilter::~FGFilter(){  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGFilter::ReadFilterCoefficients(Element* element, int index){  char buf[3];  sprintf(buf, "c%d", index);  string coefficient = string(buf);  string property_string="";  if ( element->FindElement(coefficient) ) {    property_string = element->FindElementValue(coefficient);    if (property_string.find_first_not_of("+-.0123456789Ee") != string::npos) { // property      if (property_string[0] == '-') {       PropertySign[index] = -1.0;       property_string.erase(0,1);      } else {       PropertySign[index] = 1.0;      }      PropertyNode[index] = PropertyManager->GetNode(property_string);      DynamicFilter = true;    } else {      C[index] = element->FindElementValueAsNumber(coefficient);    }  }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGFilter::CalculateDynamicFilters(void){  double denom;  switch (FilterType) {    case eLag:      if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1];      denom = 2.00 + dt*C[1];      ca = dt*C[1] / denom;      cb = (2.00 - dt*C[1]) / denom;      break;    case eLeadLag:      if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1];      if (PropertyNode[2] != 0L) C[2] = PropertyNode[2]->getDoubleValue()*PropertySign[2];      if (PropertyNode[3] != 0L) C[3] = PropertyNode[3]->getDoubleValue()*PropertySign[3];      if (PropertyNode[4] != 0L) C[4] = PropertyNode[4]->getDoubleValue()*PropertySign[4];      denom = 2.00*C[3] + dt*C[4];      ca = (2.00*C[1] + dt*C[2]) / denom;      cb = (dt*C[2] - 2.00*C[1]) / denom;      cc = (2.00*C[3] - dt*C[4]) / denom;      break;    case eOrder2:      if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1];      if (PropertyNode[2] != 0L) C[2] = PropertyNode[2]->getDoubleValue()*PropertySign[2];      if (PropertyNode[3] != 0L) C[3] = PropertyNode[3]->getDoubleValue()*PropertySign[3];      if (PropertyNode[4] != 0L) C[4] = PropertyNode[4]->getDoubleValue()*PropertySign[4];      if (PropertyNode[5] != 0L) C[5] = PropertyNode[5]->getDoubleValue()*PropertySign[5];      if (PropertyNode[6] != 0L) C[6] = PropertyNode[6]->getDoubleValue()*PropertySign[6];      denom = 4.0*C[4] + 2.0*C[5]*dt + C[6]*dt*dt;      ca = (4.0*C[1] + 2.0*C[2]*dt + C[3]*dt*dt) / denom;      cb = (2.0*C[3]*dt*dt - 8.0*C[1]) / denom;      cc = (4.0*C[1] - 2.0*C[2]*dt + C[3]*dt*dt) / denom;      cd = (2.0*C[6]*dt*dt - 8.0*C[4]) / denom;      ce = (4.0*C[4] - 2.0*C[5]*dt + C[6]*dt*dt) / denom;      break;    case eWashout:      if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1];      denom = 2.00 + dt*C[1];      ca = 2.00 / denom;      cb = (2.00 - dt*C[1]) / denom;      break;    case eIntegrator:      if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1];      ca = dt*C[1] / 2.00;      break;    case eUnknown:      cerr << "Unknown filter type" << endl;    break;  }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGFilter::Run(void){  double test = 0.0;  if (Initialize) {    PreviousOutput1 = PreviousInput1 = Output = Input;    Initialize = false;  } else {    Input = InputNodes[0]->getDoubleValue() * InputSigns[0];        if (DynamicFilter) CalculateDynamicFilters();        switch (FilterType) {      case eLag:        Output = Input * ca + PreviousInput1 * ca + PreviousOutput1 * cb;        break;      case eLeadLag:        Output = Input * ca + PreviousInput1 * cb + PreviousOutput1 * cc;        break;      case eOrder2:        Output = Input * ca + PreviousInput1 * cb + PreviousInput2 * cc                            - PreviousOutput1 * cd - PreviousOutput2 * ce;        break;      case eWashout:        Output = Input * ca - PreviousInput1 * ca + PreviousOutput1 * cb;        break;      case eIntegrator:        if (Trigger != 0) {          test = Trigger->getDoubleValue();          if (fabs(test) > 0.000001) {            Input  = PreviousInput1 = PreviousInput2 = 0.0;          }        }        Output = Input * ca + PreviousInput1 * ca + PreviousOutput1;        break;      case eUnknown:        break;    }  }  PreviousOutput2 = PreviousOutput1;  PreviousOutput1 = Output;  PreviousInput2  = PreviousInput1;  PreviousInput1  = Input;  Clip();  if (IsOutput) SetOutput();  return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGFilter::Debug(int from){  string sgn="";  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor      cout << "      INPUT: " << InputNodes[0]->getName() << endl;        switch (FilterType) {        case eLag:          if (PropertySign[1] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[1] == 0L) cout << "      C[1]: " << C[1] << endl;          else cout << "      C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl;          break;        case eLeadLag:          if (PropertySign[1] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[1] == 0L) cout << "      C[1]: " << C[1] << endl;          else cout << "      C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl;          if (PropertySign[2] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[2] == 0L) cout << "      C[2]: " << C[2] << endl;          else cout << "      C[2] is the value of property: " << sgn << PropertyNode[2]->GetName() << endl;          if (PropertySign[3] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[3] == 0L) cout << "      C[3]: " << C[3] << endl;          else cout << "      C[3] is the value of property: " << sgn << PropertyNode[3]->GetName() << endl;          if (PropertySign[4] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[4] == 0L) cout << "      C[4]: " << C[4] << endl;          else cout << "      C[4] is the value of property: " << sgn << PropertyNode[4]->GetName() << endl;          break;        case eOrder2:          if (PropertySign[1] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[1] == 0L) cout << "      C[1]: " << C[1] << endl;          else cout << "      C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl;          if (PropertySign[2] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[2] == 0L) cout << "      C[2]: " << C[2] << endl;          else cout << "      C[2] is the value of property: " << sgn << PropertyNode[2]->GetName() << endl;          if (PropertySign[3] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[3] == 0L) cout << "      C[3]: " << C[3] << endl;          else cout << "      C[3] is the value of property: " << sgn << PropertyNode[3]->GetName() << endl;          if (PropertySign[4] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[4] == 0L) cout << "      C[4]: " << C[4] << endl;          else cout << "      C[4] is the value of property: " << sgn << PropertyNode[4]->GetName() << endl;          if (PropertySign[5] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[5] == 0L) cout << "      C[5]: " << C[5] << endl;          else cout << "      C[5] is the value of property: " << sgn << PropertyNode[5]->GetName() << endl;          if (PropertySign[6] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[6] == 0L) cout << "      C[6]: " << C[6] << endl;          else cout << "      C[6] is the value of property: " << sgn << PropertyNode[6]->GetName() << endl;          break;        case eWashout:          if (PropertySign[1] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[1] == 0L) cout << "      C[1]: " << C[1] << endl;          else cout << "      C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl;          break;        case eIntegrator:          if (PropertySign[1] < 0.0) sgn="-";          else sgn = "";          if (PropertyNode[1] == 0L) cout << "      C[1]: " << C[1] << endl;          else cout << "      C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl;          break;       }       if (IsOutput) cout << "      OUTPUT: " << OutputNode->getName() << endl;    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGFilter" << endl;    if (from == 1) cout << "Destroyed:    FGFilter" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

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