fgfilter.cpp
来自「6 DOF Missle Simulation」· C++ 代码 · 共 348 行
CPP
348 行
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGFilter.cpp Author: Jon S. Berndt Date started: 11/2000 ------------- Copyright (C) 2000 ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES, and NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGFilter.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_FILTER;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGFilter::FGFilter(FGFCS* fcs, Element* element) : FGFCSComponent(fcs, element){ dt = fcs->GetState()->Getdt(); Trigger = 0; DynamicFilter = false; C[1] = C[2] = C[3] = C[4] = C[5] = C[6] = 0.0; for (int i=0; i<7; i++) { PropertySign[i] = 1.0; PropertyNode[i] = 0L; } if (Type == "LAG_FILTER") FilterType = eLag ; else if (Type == "LEAD_LAG_FILTER") FilterType = eLeadLag ; else if (Type == "SECOND_ORDER_FILTER") FilterType = eOrder2 ; else if (Type == "WASHOUT_FILTER") FilterType = eWashout ; else if (Type == "INTEGRATOR") FilterType = eIntegrator ; else FilterType = eUnknown ; ReadFilterCoefficients(element, 1); ReadFilterCoefficients(element, 2); ReadFilterCoefficients(element, 3); ReadFilterCoefficients(element, 4); ReadFilterCoefficients(element, 5); ReadFilterCoefficients(element, 6); if (element->FindElement("trigger")) { Trigger = PropertyManager->GetNode(element->FindElementValue("trigger")); } Initialize = true; CalculateDynamicFilters(); FGFCSComponent::bind(); Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGFilter::~FGFilter(){ Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGFilter::ReadFilterCoefficients(Element* element, int index){ char buf[3]; sprintf(buf, "c%d", index); string coefficient = string(buf); string property_string=""; if ( element->FindElement(coefficient) ) { property_string = element->FindElementValue(coefficient); if (property_string.find_first_not_of("+-.0123456789Ee") != string::npos) { // property if (property_string[0] == '-') { PropertySign[index] = -1.0; property_string.erase(0,1); } else { PropertySign[index] = 1.0; } PropertyNode[index] = PropertyManager->GetNode(property_string); DynamicFilter = true; } else { C[index] = element->FindElementValueAsNumber(coefficient); } }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGFilter::CalculateDynamicFilters(void){ double denom; switch (FilterType) { case eLag: if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1]; denom = 2.00 + dt*C[1]; ca = dt*C[1] / denom; cb = (2.00 - dt*C[1]) / denom; break; case eLeadLag: if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1]; if (PropertyNode[2] != 0L) C[2] = PropertyNode[2]->getDoubleValue()*PropertySign[2]; if (PropertyNode[3] != 0L) C[3] = PropertyNode[3]->getDoubleValue()*PropertySign[3]; if (PropertyNode[4] != 0L) C[4] = PropertyNode[4]->getDoubleValue()*PropertySign[4]; denom = 2.00*C[3] + dt*C[4]; ca = (2.00*C[1] + dt*C[2]) / denom; cb = (dt*C[2] - 2.00*C[1]) / denom; cc = (2.00*C[3] - dt*C[4]) / denom; break; case eOrder2: if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1]; if (PropertyNode[2] != 0L) C[2] = PropertyNode[2]->getDoubleValue()*PropertySign[2]; if (PropertyNode[3] != 0L) C[3] = PropertyNode[3]->getDoubleValue()*PropertySign[3]; if (PropertyNode[4] != 0L) C[4] = PropertyNode[4]->getDoubleValue()*PropertySign[4]; if (PropertyNode[5] != 0L) C[5] = PropertyNode[5]->getDoubleValue()*PropertySign[5]; if (PropertyNode[6] != 0L) C[6] = PropertyNode[6]->getDoubleValue()*PropertySign[6]; denom = 4.0*C[4] + 2.0*C[5]*dt + C[6]*dt*dt; ca = (4.0*C[1] + 2.0*C[2]*dt + C[3]*dt*dt) / denom; cb = (2.0*C[3]*dt*dt - 8.0*C[1]) / denom; cc = (4.0*C[1] - 2.0*C[2]*dt + C[3]*dt*dt) / denom; cd = (2.0*C[6]*dt*dt - 8.0*C[4]) / denom; ce = (4.0*C[4] - 2.0*C[5]*dt + C[6]*dt*dt) / denom; break; case eWashout: if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1]; denom = 2.00 + dt*C[1]; ca = 2.00 / denom; cb = (2.00 - dt*C[1]) / denom; break; case eIntegrator: if (PropertyNode[1] != 0L) C[1] = PropertyNode[1]->getDoubleValue()*PropertySign[1]; ca = dt*C[1] / 2.00; break; case eUnknown: cerr << "Unknown filter type" << endl; break; }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGFilter::Run(void){ double test = 0.0; if (Initialize) { PreviousOutput1 = PreviousInput1 = Output = Input; Initialize = false; } else { Input = InputNodes[0]->getDoubleValue() * InputSigns[0]; if (DynamicFilter) CalculateDynamicFilters(); switch (FilterType) { case eLag: Output = Input * ca + PreviousInput1 * ca + PreviousOutput1 * cb; break; case eLeadLag: Output = Input * ca + PreviousInput1 * cb + PreviousOutput1 * cc; break; case eOrder2: Output = Input * ca + PreviousInput1 * cb + PreviousInput2 * cc - PreviousOutput1 * cd - PreviousOutput2 * ce; break; case eWashout: Output = Input * ca - PreviousInput1 * ca + PreviousOutput1 * cb; break; case eIntegrator: if (Trigger != 0) { test = Trigger->getDoubleValue(); if (fabs(test) > 0.000001) { Input = PreviousInput1 = PreviousInput2 = 0.0; } } Output = Input * ca + PreviousInput1 * ca + PreviousOutput1; break; case eUnknown: break; } } PreviousOutput2 = PreviousOutput1; PreviousOutput1 = Output; PreviousInput2 = PreviousInput1; PreviousInput1 = Input; Clip(); if (IsOutput) SetOutput(); return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGFilter::Debug(int from){ string sgn=""; if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor cout << " INPUT: " << InputNodes[0]->getName() << endl; switch (FilterType) { case eLag: if (PropertySign[1] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[1] == 0L) cout << " C[1]: " << C[1] << endl; else cout << " C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl; break; case eLeadLag: if (PropertySign[1] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[1] == 0L) cout << " C[1]: " << C[1] << endl; else cout << " C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl; if (PropertySign[2] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[2] == 0L) cout << " C[2]: " << C[2] << endl; else cout << " C[2] is the value of property: " << sgn << PropertyNode[2]->GetName() << endl; if (PropertySign[3] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[3] == 0L) cout << " C[3]: " << C[3] << endl; else cout << " C[3] is the value of property: " << sgn << PropertyNode[3]->GetName() << endl; if (PropertySign[4] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[4] == 0L) cout << " C[4]: " << C[4] << endl; else cout << " C[4] is the value of property: " << sgn << PropertyNode[4]->GetName() << endl; break; case eOrder2: if (PropertySign[1] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[1] == 0L) cout << " C[1]: " << C[1] << endl; else cout << " C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl; if (PropertySign[2] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[2] == 0L) cout << " C[2]: " << C[2] << endl; else cout << " C[2] is the value of property: " << sgn << PropertyNode[2]->GetName() << endl; if (PropertySign[3] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[3] == 0L) cout << " C[3]: " << C[3] << endl; else cout << " C[3] is the value of property: " << sgn << PropertyNode[3]->GetName() << endl; if (PropertySign[4] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[4] == 0L) cout << " C[4]: " << C[4] << endl; else cout << " C[4] is the value of property: " << sgn << PropertyNode[4]->GetName() << endl; if (PropertySign[5] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[5] == 0L) cout << " C[5]: " << C[5] << endl; else cout << " C[5] is the value of property: " << sgn << PropertyNode[5]->GetName() << endl; if (PropertySign[6] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[6] == 0L) cout << " C[6]: " << C[6] << endl; else cout << " C[6] is the value of property: " << sgn << PropertyNode[6]->GetName() << endl; break; case eWashout: if (PropertySign[1] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[1] == 0L) cout << " C[1]: " << C[1] << endl; else cout << " C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl; break; case eIntegrator: if (PropertySign[1] < 0.0) sgn="-"; else sgn = ""; if (PropertyNode[1] == 0L) cout << " C[1]: " << C[1] << endl; else cout << " C[1] is the value of property: " << sgn << PropertyNode[1]->GetName() << endl; break; } if (IsOutput) cout << " OUTPUT: " << OutputNode->getName() << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGFilter" << endl; if (from == 1) cout << "Destroyed: FGFilter" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
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