fgexternalreactions.cpp
来自「6 DOF Missle Simulation」· C++ 代码 · 共 193 行
CPP
193 行
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGExternalReactions.cpp Author: David P. Culp Date started: 17/11/06 Purpose: Manages the External Forces Called by: FGAircraft ------------- Copyright (C) 2006 David P. Culp (davidculp2@comcast.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------17/11/06 DC Created/%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGExternalReactions.h"#include <string>namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%GLOBAL DATA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/static const char *IdSrc = "$Id$";static const char *IdHdr = ID_EXTERNALREACTIONS;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGExternalReactions::FGExternalReactions(FGFDMExec* fdmex) : FGModel(fdmex){ NoneDefined = true; Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGExternalReactions::Load(Element* el){ Debug(2); // Interface properties are all stored in the interface properties array. // ToDo: Interface properties should not be created if they already exist. // A check should be done prior to creation. This ought to make it easier // to work with FlightGear, where some properties used in definitions may // already have been created, but would not be seen when JSBSim is run // in standalone mode. Element* property_element; property_element = el->FindElement("property"); while (property_element) { double value=0.0; if ( ! property_element->GetAttributeValue("value").empty()) value = property_element->GetAttributeValueAsNumber("value"); interface_properties.push_back(new double(value)); string interface_property_string = property_element->GetDataLine(); PropertyManager->Tie(interface_property_string, interface_properties.back()); property_element = el->FindNextElement("property"); } // Parse force elements int index=0; Element* force_element = el->FindElement("force"); while (force_element) { Forces.push_back( new FGExternalForce(FDMExec, force_element, index) ); NoneDefined = false; index++; force_element = el->FindNextElement("force"); } return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGExternalReactions::~FGExternalReactions(){ for (unsigned int i=0; i<Forces.size(); i++) delete Forces[i]; Forces.clear(); for (unsigned int i=0; i<interface_properties.size(); i++) delete interface_properties[i]; interface_properties.clear(); Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGExternalReactions::InitModel(void){ if (!FGModel::InitModel()) return false; return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGExternalReactions::Run(){ if (FGModel::Run()) return true; if (FDMExec->Holding()) return false; // if paused don't execute if (NoneDefined) return true; vTotalForces.InitMatrix(); vTotalMoments.InitMatrix(); for (unsigned int i=0; i<Forces.size(); i++) { vTotalForces += Forces[i]->GetBodyForces(); vTotalMoments += Forces[i]->GetMoments(); } return false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGExternalReactions::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor - loading and initialization } if (from == 2) { // Loading cout << endl << " External Reactions: " << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGExternalReactions" << endl; if (from == 1) cout << "Destroyed: FGExternalReactions" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}} // namespace JSBSim
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