fgaircraft.cpp

来自「6 DOF Missle Simulation」· C++ 代码 · 共 295 行

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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGAircraft.cpp Author:       Jon S. Berndt Date started: 12/12/98 Purpose:      Encapsulates an aircraft Called by:    FGFDMExec ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------Models the aircraft reactions and forces. This class is instantiated by theFGFDMExec class and scheduled as an FDM entry.%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES,  and NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <sys/stat.h>#include <sys/types.h>#include <cmath>#include "FGAircraft.h"#include "FGMassBalance.h"#include "FGInertial.h"#include "FGGroundReactions.h"#include "FGExternalReactions.h"#include "FGBuoyantForces.h"#include "FGAerodynamics.h"#include <FGFDMExec.h>#include "FGPropagate.h"#include <input_output/FGPropertyManager.h>namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%GLOBAL DATA%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/static const char *IdSrc = "$Id$";static const char *IdHdr = ID_AIRCRAFT;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGAircraft::FGAircraft(FGFDMExec* fdmex) : FGModel(fdmex){  Name = "FGAircraft";  WingSpan = 0.0;  HTailArea = VTailArea = 0.0;  HTailArm  = VTailArm  = 0.0;  lbarh = lbarv = 0.0;  vbarh = vbarv = 0.0;  WingIncidence = 0.0;  HoldDown = 0;  bind();  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGAircraft::~FGAircraft(){  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGAircraft::InitModel(void){  if (!FGModel::InitModel()) return false;  return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGAircraft::Run(void){  if (FGModel::Run()) return true;  if (FDMExec->Holding()) return false;  vForces.InitMatrix();  if (!HoldDown) {    vForces += Aerodynamics->GetForces();    vForces += Propulsion->GetForces();    vForces += GroundReactions->GetForces();    vForces += ExternalReactions->GetForces();    vForces += BuoyantForces->GetForces();  }  vMoments.InitMatrix();  if (!HoldDown) {    vMoments += Aerodynamics->GetMoments();    vMoments += Propulsion->GetMoments();    vMoments += GroundReactions->GetMoments();    vMoments += ExternalReactions->GetMoments();    vMoments += BuoyantForces->GetMoments();  }  vBodyAccel = vForces/MassBalance->GetMass();  vNcg = vBodyAccel/Inertial->gravity();  vNwcg = Aerodynamics->GetTb2w() * vNcg;  vNwcg(3) = -1*vNwcg(3) + 1;  return false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGAircraft::GetNlf(void){  return -1*Aerodynamics->GetvFw(3)/MassBalance->GetWeight();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGAircraft::Load(Element* el){  string element_name;  Element* element;  if (el->FindElement("wingarea"))    WingArea = el->FindElementValueAsNumberConvertTo("wingarea", "FT2");  if (el->FindElement("wingspan"))    WingSpan = el->FindElementValueAsNumberConvertTo("wingspan", "FT");  if (el->FindElement("chord"))    cbar = el->FindElementValueAsNumberConvertTo("chord", "FT");  if (el->FindElement("wing_incidence"))    WingIncidence = el->FindElementValueAsNumberConvertTo("wing_incidence", "RAD");  if (el->FindElement("htailarea"))    HTailArea = el->FindElementValueAsNumberConvertTo("htailarea", "FT2");  if (el->FindElement("htailarm"))    HTailArm = el->FindElementValueAsNumberConvertTo("htailarm", "FT");  if (el->FindElement("vtailarea"))    VTailArea = el->FindElementValueAsNumberConvertTo("vtailarea", "FT2");  if (el->FindElement("vtailarm"))    VTailArm = el->FindElementValueAsNumberConvertTo("vtailarm", "FT");  // Find all LOCATION elements that descend from this METRICS branch of the  // config file. This would be CG location, eyepoint, etc.  element = el->FindElement("location");  while (element) {    element_name = element->GetAttributeValue("name");    if (element_name == "AERORP") vXYZrp = element->FindElementTripletConvertTo("IN");    else if (element_name == "EYEPOINT") vXYZep = element->FindElementTripletConvertTo("IN");    else if (element_name == "VRP") vXYZvrp = element->FindElementTripletConvertTo("IN");    element = el->FindNextElement("location");  }  // calculate some derived parameters  if (cbar != 0.0) {    lbarh = HTailArm/cbar;    lbarv = VTailArm/cbar;    if (WingArea != 0.0) {      vbarh = HTailArm*HTailArea / (cbar*WingArea);      vbarv = VTailArm*VTailArea / (WingSpan*WingArea);    }  }  Debug(2);  return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGAircraft::bind(void){  typedef double (FGAircraft::*PMF)(int) const;  PropertyManager->Tie("metrics/Sw-sqft", this, &FGAircraft::GetWingArea, &FGAircraft::SetWingArea);  PropertyManager->Tie("metrics/bw-ft", this, &FGAircraft::GetWingSpan);  PropertyManager->Tie("metrics/cbarw-ft", this, &FGAircraft::Getcbar);  PropertyManager->Tie("metrics/iw-rad", this, &FGAircraft::GetWingIncidence);  PropertyManager->Tie("metrics/iw-deg", this, &FGAircraft::GetWingIncidenceDeg);  PropertyManager->Tie("metrics/Sh-sqft", this, &FGAircraft::GetHTailArea);  PropertyManager->Tie("metrics/lh-ft", this, &FGAircraft::GetHTailArm);  PropertyManager->Tie("metrics/Sv-sqft", this, &FGAircraft::GetVTailArea);  PropertyManager->Tie("metrics/lv-ft", this, &FGAircraft::GetVTailArm);  PropertyManager->Tie("metrics/lh-norm", this, &FGAircraft::Getlbarh);  PropertyManager->Tie("metrics/lv-norm", this, &FGAircraft::Getlbarv);  PropertyManager->Tie("metrics/vbarh-norm", this, &FGAircraft::Getvbarh);  PropertyManager->Tie("metrics/vbarv-norm", this, &FGAircraft::Getvbarv);  PropertyManager->Tie("forces/hold-down", this, &FGAircraft::GetHoldDown, &FGAircraft::SetHoldDown);  PropertyManager->Tie("moments/l-total-lbsft", this, eL, (PMF)&FGAircraft::GetMoments);  PropertyManager->Tie("moments/m-total-lbsft", this, eM, (PMF)&FGAircraft::GetMoments);  PropertyManager->Tie("moments/n-total-lbsft", this, eN, (PMF)&FGAircraft::GetMoments);  PropertyManager->Tie("forces/fbx-total-lbs", this, eX, (PMF)&FGAircraft::GetForces);  PropertyManager->Tie("forces/fby-total-lbs", this, eY, (PMF)&FGAircraft::GetForces);  PropertyManager->Tie("forces/fbz-total-lbs", this, eZ, (PMF)&FGAircraft::GetForces);  PropertyManager->Tie("metrics/aero-rp-x-in", this, eX, (PMF)&FGAircraft::GetXYZrp);  PropertyManager->Tie("metrics/aero-rp-y-in", this, eY, (PMF)&FGAircraft::GetXYZrp);  PropertyManager->Tie("metrics/aero-rp-z-in", this, eZ, (PMF)&FGAircraft::GetXYZrp);  PropertyManager->Tie("metrics/eyepoint-x-in", this, eX, (PMF)&FGAircraft::GetXYZep);  PropertyManager->Tie("metrics/eyepoint-y-in", this, eY,(PMF)&FGAircraft::GetXYZep);  PropertyManager->Tie("metrics/eyepoint-z-in", this, eZ, (PMF)&FGAircraft::GetXYZep);  PropertyManager->Tie("metrics/visualrefpoint-x-in", this, eX, (PMF)&FGAircraft::GetXYZvrp);  PropertyManager->Tie("metrics/visualrefpoint-y-in", this, eY, (PMF)&FGAircraft::GetXYZvrp);  PropertyManager->Tie("metrics/visualrefpoint-z-in", this, eZ, (PMF)&FGAircraft::GetXYZvrp);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGAircraft::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 2) { // Loading      cout << endl << "  Aircraft Metrics:" << endl;      cout << "    WingArea: " << WingArea  << endl;      cout << "    WingSpan: " << WingSpan  << endl;      cout << "    Incidence: " << WingIncidence << endl;      cout << "    Chord: " << cbar << endl;      cout << "    H. Tail Area: " << HTailArea << endl;      cout << "    H. Tail Arm: " << HTailArm << endl;      cout << "    V. Tail Area: " << VTailArea << endl;      cout << "    V. Tail Arm: " << VTailArm << endl;      cout << "    Eyepoint (x, y, z): " << vXYZep << endl;      cout << "    Ref Pt (x, y, z): " << vXYZrp << endl;      cout << "    Visual Ref Pt (x, y, z): " << vXYZvrp << endl;    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGAircraft" << endl;    if (from == 1) cout << "Destroyed:    FGAircraft" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}} // namespace JSBSim

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