fgatmosphere.cpp
来自「6 DOF Missle Simulation」· C++ 代码 · 共 665 行 · 第 1/2 页
CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGAtmosphere.cpp Author: Jon Berndt Implementation of 1959 Standard Atmosphere added by Tony Peden Date started: 11/24/98 Purpose: Models the atmosphere Called by: FGSimExec ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------Models the atmosphere. The equation used below was determined by a third ordercurve fit using Excel. The data is from the ICAO atmosphere model.HISTORY--------------------------------------------------------------------------------11/24/98 JSB Created07/23/99 TP Added implementation of 1959 Standard Atmosphere Moved calculation of Mach number to FGPropagate Later updated to '76 model%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES, and NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%[1] Anderson, John D. "Introduction to Flight, Third Edition", McGraw-Hill, 1989, ISBN 0-07-001641-0%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGAtmosphere.h"#include <FGState.h>#include <FGFDMExec.h>#include "FGAircraft.h"#include "FGPropagate.h"#include "FGInertial.h"#include <input_output/FGPropertyManager.h>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ATMOSPHERE;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGAtmosphere::FGAtmosphere(FGFDMExec* fdmex) : FGModel(fdmex){ Name = "FGAtmosphere"; lastIndex = 0; h = 0.0; psiw = 0.0; htab[0]=0; htab[1]=36089.239; htab[2]=65616.798; htab[3]=104986.878; htab[4]=154199.475; htab[5]=170603.675; htab[6]=200131.234; htab[7]=259186.352; //ft. MagnitudedAccelDt = MagnitudeAccel = Magnitude = 0.0; SetTurbType( ttCulp ); TurbGain = 0.0; TurbRate = 1.7; Rhythmicity = 0.1; spike = target_time = strength = 0.0; wind_from_clockwise = 0.0; T_dev_sl = T_dev = delta_T = 0.0; StandardTempOnly = false; first_pass = true; vGustNED.InitMatrix(); vTurbulenceNED.InitMatrix(); bind(); Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGAtmosphere::~FGAtmosphere(){ Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGAtmosphere::InitModel(void){ if (!FGModel::InitModel()) return false; UseInternal(); // this is the default Calculate(h); StdSLtemperature = SLtemperature = 518.67; StdSLpressure = SLpressure = 2116.22; StdSLdensity = SLdensity = 0.00237767; StdSLsoundspeed = SLsoundspeed = sqrt(SHRatio*Reng*StdSLtemperature); rSLtemperature = 1.0/StdSLtemperature; rSLpressure = 1.0/StdSLpressure; rSLdensity = 1.0/StdSLdensity; rSLsoundspeed = 1.0/StdSLsoundspeed; return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGAtmosphere::Run(void){ if (FGModel::Run()) return true; if (FDMExec->Holding()) return false; T_dev = 0.0; h = Propagate->Geth(); if (!useExternal) { Calculate(h); CalculateDerived(); } else { CalculateDerived(); } Debug(2); return false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//// See reference 1void FGAtmosphere::Calculate(double altitude){ double slope, reftemp, refpress; int i = lastIndex; if (altitude < htab[lastIndex]) { if (altitude <= 0) { i = 0; altitude=0; } else { i = lastIndex-1; while (htab[i] > altitude) i--; } } else if (altitude > htab[lastIndex+1]) { if (altitude >= htab[7]) { i = 7; altitude = htab[7]; } else { i = lastIndex+1; while (htab[i+1] < altitude) i++; } } switch(i) { case 1: // 36089 ft. slope = 0; reftemp = 389.97; refpress = 472.452; //refdens = 0.000706032; break; case 2: // 65616 ft. slope = 0.00054864; reftemp = 389.97; refpress = 114.636; //refdens = 0.000171306; break; case 3: // 104986 ft. slope = 0.00153619; reftemp = 411.57; refpress = 8.36364; //refdens = 1.18422e-05; break; case 4: // 154199 ft. slope = 0; reftemp = 487.17; refpress = 0.334882; //refdens = 4.00585e-7; break; case 5: // 170603 ft. slope = -0.00109728; reftemp = 487.17; refpress = 0.683084; //refdens = 8.17102e-7; break; case 6: // 200131 ft. slope = -0.00219456; reftemp = 454.17; refpress = 0.00684986; //refdens = 8.77702e-9; break; case 7: // 259186 ft. slope = 0; reftemp = 325.17; refpress = 0.000122276; //refdens = 2.19541e-10; break; case 0: default: // sea level slope = -0.00356616; // R/ft. reftemp = 518.67; // R refpress = 2116.22; // psf //refdens = 0.00237767; // slugs/cubic ft. break; } // If delta_T is set, then that is our temperature deviation at any altitude. // If not, then we'll estimate a deviation based on the sea level deviation (if set). if(!StandardTempOnly) { T_dev = 0.0; if (delta_T != 0.0) { T_dev = delta_T; } else { if ((altitude < 36089.239) && (T_dev_sl != 0.0)) { T_dev = T_dev_sl * ( 1.0 - (altitude/36089.239)); } } reftemp+=T_dev; } if (slope == 0) { intTemperature = reftemp; intPressure = refpress*exp(-Inertial->SLgravity()/(reftemp*Reng)*(altitude-htab[i])); intDensity = intPressure/(Reng*intTemperature); } else { intTemperature = reftemp+slope*(altitude-htab[i]); intPressure = refpress*pow(intTemperature/reftemp,-Inertial->SLgravity()/(slope*Reng)); intDensity = intPressure/(Reng*intTemperature); } lastIndex=i;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// Calculate parameters derived from T, P and rho// Sum gust and turbulence values in NED frame into the wind vector.void FGAtmosphere::CalculateDerived(void){ T_dev = (*temperature) - GetTemperature(h); density_altitude = h + T_dev * 66.7; if (turbType == ttStandard || ttCulp) Turbulence(); vTotalWindNED = vWindNED + vGustNED + vTurbulenceNED; if (vWindNED(eX) != 0.0) psiw = atan2( vWindNED(eY), vWindNED(eX) ); if (psiw < 0) psiw += 2*M_PI; soundspeed = sqrt(SHRatio*Reng*(*temperature));}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// Get the standard atmospheric properties at a specified altitudevoid FGAtmosphere::GetStdAtmosphere(double altitude) { StandardTempOnly = true; Calculate(altitude); StandardTempOnly = false; atmosphere.Temperature = intTemperature; atmosphere.Pressure = intPressure; atmosphere.Density = intDensity; // Reset the internal atmospheric state Calculate(h);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// Get the standard pressure at a specified altitudedouble FGAtmosphere::GetPressure(double altitude) { GetStdAtmosphere(altitude); return atmosphere.Pressure;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// Get the standard temperature at a specified altitudedouble FGAtmosphere::GetTemperature(double altitude) { GetStdAtmosphere(altitude); return atmosphere.Temperature;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// Get the standard density at a specified altitudedouble FGAtmosphere::GetDensity(double altitude) { GetStdAtmosphere(altitude); return atmosphere.Density;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// square a value, but preserve the original signstatic inline double square_signed (double value){ if (value < 0) return value * value * -1; else return value * value;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGAtmosphere::SetWindspeed(double speed){ if (vWindNED.Magnitude() == 0.0) { psiw = 0.0;
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