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📄 fgbuoyantforces.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGBuoyantForces.cpp Authors:      Anders Gidenstam, Jon S. Berndt Date started: 01/21/08 Purpose:      Encapsulates the buoyant forces ------------- Copyright (C) 2008  Anders Gidenstam               ------------- ------------- Copyright (C) 2008  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------01/21/08   JSB   Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGBuoyantForces.h"#include "FGMassBalance.h"#include <input_output/FGPropertyManager.h>  // Need?namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_BUOYANTFORCES;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGBuoyantForces::FGBuoyantForces(FGFDMExec* FDMExec) : FGModel(FDMExec){  Name = "FGBuoyantForces";  NoneDefined = true;  vTotalForces.InitMatrix();  vTotalMoments.InitMatrix();  gasCellJ.InitMatrix();  bind();  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGBuoyantForces::~FGBuoyantForces(){  for (unsigned int i=0; i<Cells.size(); i++) delete Cells[i];  Cells.clear();  unbind();  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGBuoyantForces::InitModel(void){  if (!FGModel::InitModel()) return false;  return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGBuoyantForces::Run(void){  if (FGModel::Run()) return true;  if (FDMExec->Holding()) return false; // if paused don't execute  if (NoneDefined) return true;  vTotalForces.InitMatrix();  vTotalMoments.InitMatrix();  for (unsigned int i=0; i<Cells.size(); i++) {    Cells[i]->Calculate(FDMExec->GetDeltaT());    vTotalForces  += Cells[i]->GetBodyForces();    vTotalMoments += Cells[i]->GetMoments();  }  return false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGBuoyantForces::Load(Element *element){  string fname="", file="";  Element *gas_cell_element;  Debug(2);  string separator = "/";  fname = element->GetAttributeValue("file");  if (!fname.empty()) {    file = FDMExec->GetFullAircraftPath() + separator + fname;    document = LoadXMLDocument(file);  } else {    document = element;  }  gas_cell_element = document->FindElement("gas_cell");  while (gas_cell_element) {    NoneDefined = false;    Cells.push_back(new FGGasCell(FDMExec, gas_cell_element, Cells.size()));    gas_cell_element = document->FindNextElement("gas_cell");  }    return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGBuoyantForces::GetGasMass(void){  double Gw = 0.0;  for (unsigned int i = 0; i < Cells.size(); i++) {    Gw += Cells[i]->GetMass();  }  return Gw;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3& FGBuoyantForces::GetGasMassMoment(void){  vXYZgasCell_arm.InitMatrix();  for (unsigned int i = 0; i < Cells.size(); i++) {    vXYZgasCell_arm += Cells[i]->GetMassMoment();  }  return vXYZgasCell_arm;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGMatrix33& FGBuoyantForces::GetGasMassInertia(void){  const unsigned int size = Cells.size();    if (size == 0) return gasCellJ;  gasCellJ = FGMatrix33();  for (unsigned int i=0; i < size; i++) {    FGColumnVector3 v = MassBalance->StructuralToBody( Cells[i]->GetXYZ() );    // Body basis is in FT.     const double mass = Cells[i]->GetMass();        // FIXME: Verify that this is the correct way to change between the    //        coordinate frames.    gasCellJ += Cells[i]->GetInertia() +       FGMatrix33( 0,                - mass*v(1)*v(2), - mass*v(1)*v(3),                  - mass*v(2)*v(1), 0,                - mass*v(2)*v(3),                  - mass*v(3)*v(1), - mass*v(3)*v(2), 0 );  }    return gasCellJ;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGBuoyantForces::GetBuoyancyStrings(string delimeter){  string CoeffStrings = "";  bool firstime = true;/*  for (sd = 0; sd < variables.size(); sd++) {    if (firstime) {      firstime = false;    } else {      CoeffStrings += delimeter;    }    CoeffStrings += variables[sd]->GetName();  }  for (axis = 0; axis < 6; axis++) {    for (sd = 0; sd < Coeff[axis].size(); sd++) {      if (firstime) {        firstime = false;      } else {        CoeffStrings += delimeter;      }      CoeffStrings += Coeff[axis][sd]->GetName();    }  }*/  return CoeffStrings;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGBuoyantForces::GetBuoyancyValues(string delimeter){  string SDValues = "";  bool firstime = true;/*  for (sd = 0; sd < variables.size(); sd++) {    if (firstime) {      firstime = false;    } else {      SDValues += delimeter;    }    SDValues += variables[sd]->GetValueAsString();  }  for (unsigned int axis = 0; axis < 6; axis++) {    for (unsigned int sd = 0; sd < Coeff[axis].size(); sd++) {      if (firstime) {        firstime = false;      } else {        SDValues += delimeter;      }      SDValues += Coeff[axis][sd]->GetValueAsString();    }  }*/  return SDValues;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGBuoyantForces::bind(void){}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGBuoyantForces::unbind(void){}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGBuoyantForces::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 2) { // Loader      cout << endl << "  Buoyant Forces: " << endl;    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGBuoyantForces" << endl;    if (from == 1) cout << "Destroyed:    FGBuoyantForces" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}} // namespace JSBSim

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