📄 fgelectric.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGElectric.cpp Author: David Culp Date started: 04/07/2004 Purpose: This module models an electric motor --------- Copyright (C) 2004 David Culp (davidculp2@comcast.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------This class descends from the FGEngine class and models an electric motor based onparameters given in the engine config file for this classHISTORY--------------------------------------------------------------------------------04/07/2004 DPC Created01/06/2005 DPC Converted to new XML format%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGElectric.h"#include <models/FGPropulsion.h>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ELECTRIC;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGElectric::FGElectric(FGFDMExec* exec, Element *el, int engine_number) : FGEngine(exec, el, engine_number){ string token; Type = etElectric; PowerWatts = 745.7; hptowatts = 745.7; dt = State->Getdt(); if (el->FindElement("power")) PowerWatts = el->FindElementValueAsNumberConvertTo("power","WATTS"); Debug(0); // Call Debug() routine from constructor if needed}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGElectric::~FGElectric(){ Debug(1); // Call Debug() routine from constructor if needed}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGElectric::Calculate(void){ Throttle = FCS->GetThrottlePos(EngineNumber); RPM = Thruster->GetRPM() * Thruster->GetGearRatio(); HP = PowerWatts * Throttle / hptowatts; PowerAvailable = (HP * hptoftlbssec) - Thruster->GetPowerRequired(); return Thruster->Calculate(PowerAvailable);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGElectric::GetEngineLabels(string delimeter){ return ""; // currently no labels are returned for this engine}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGElectric::GetEngineValues(string delimeter){ return ""; // currently no values are returned for this engine}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGElectric::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor cout << "\n Engine Name: " << Name << endl; cout << " Power Watts: " << PowerWatts << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGElectric" << endl; if (from == 1) cout << "Destroyed: FGElectric" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}doubleFGElectric::CalcFuelNeed(void){ return 0;}} // namespace JSBSim
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