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📄 fgelectric.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGElectric.cpp Author:       David Culp Date started: 04/07/2004 Purpose:      This module models an electric motor --------- Copyright (C) 2004  David Culp (davidculp2@comcast.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------This class descends from the FGEngine class and models an electric motor based onparameters given in the engine config file for this classHISTORY--------------------------------------------------------------------------------04/07/2004  DPC  Created01/06/2005  DPC  Converted to new XML format%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGElectric.h"#include <models/FGPropulsion.h>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ELECTRIC;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGElectric::FGElectric(FGFDMExec* exec, Element *el, int engine_number)  : FGEngine(exec, el, engine_number){  string token;  Type = etElectric;  PowerWatts = 745.7;  hptowatts = 745.7;  dt = State->Getdt();  if (el->FindElement("power"))    PowerWatts = el->FindElementValueAsNumberConvertTo("power","WATTS");  Debug(0); // Call Debug() routine from constructor if needed}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGElectric::~FGElectric(){  Debug(1); // Call Debug() routine from constructor if needed}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGElectric::Calculate(void){  Throttle = FCS->GetThrottlePos(EngineNumber);  RPM = Thruster->GetRPM() * Thruster->GetGearRatio();  HP = PowerWatts * Throttle / hptowatts;  PowerAvailable = (HP * hptoftlbssec) - Thruster->GetPowerRequired();  return Thruster->Calculate(PowerAvailable);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGElectric::GetEngineLabels(string delimeter){  return ""; // currently no labels are returned for this engine}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGElectric::GetEngineValues(string delimeter){  return ""; // currently no values are returned for this engine}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%////    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGElectric::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor      cout << "\n    Engine Name: "         << Name << endl;      cout << "      Power Watts: "         << PowerWatts << endl;    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGElectric" << endl;    if (from == 1) cout << "Destroyed:    FGElectric" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}doubleFGElectric::CalcFuelNeed(void){  return 0;}} // namespace JSBSim

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