📄 fgthruster.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGThruster.cpp Author: Jon S. Berndt Date started: 08/23/00 Purpose: Encapsulates the thruster object ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------08/23/00 JSB Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <sstream>#include "FGThruster.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_THRUSTER;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGThruster::FGThruster(FGFDMExec *FDMExec, Element *el, int num ): FGForce(FDMExec){ Element* thruster_element = el->GetParent(); Element* element; FGColumnVector3 location, orientation; Type = ttDirect; SetTransformType(FGForce::tCustom); Name = el->GetAttributeValue("name"); GearRatio = 1.0; ReverserAngle = 0.0; EngineNum = num; PropertyManager = FDMExec->GetPropertyManager();// Determine the initial location and orientation of this thruster and load the// thruster with this information. element = thruster_element->FindElement("location"); if (element) location = element->FindElementTripletConvertTo("IN"); else cerr << "No thruster location found." << endl; element = thruster_element->FindElement("orient"); if (element) orientation = element->FindElementTripletConvertTo("RAD"); else cerr << "No thruster orientation found." << endl; SetLocation(location); SetAnglesToBody(orientation); char property_name[80]; snprintf(property_name, 80, "propulsion/engine[%d]/pitch-angle-rad", EngineNum); PropertyManager->Tie( property_name, (FGForce *)this, &FGForce::GetPitch, &FGForce::SetPitch); snprintf(property_name, 80, "propulsion/engine[%d]/yaw-angle-rad", EngineNum); PropertyManager->Tie( property_name, (FGForce *)this, &FGForce::GetYaw, &FGForce::SetYaw); if (el->GetName() == "direct") // this is a direct thruster. At this time // only a direct thruster can be reversed. { snprintf(property_name, 80, "propulsion/engine[%d]/reverser-angle-rad", EngineNum); PropertyManager->Tie( property_name, (FGThruster *)this, &FGThruster::GetReverserAngle, &FGThruster::SetReverserAngle); } Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGThruster::~FGThruster(){ Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGThruster::GetThrusterLabels(int id, string delimeter){ std::ostringstream buf; buf << Name << " Thrust (engine " << id << " in lbs)"; return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGThruster::GetThrusterValues(int id, string delimeter){ std::ostringstream buf; buf << Thrust; return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGThruster::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGThruster" << endl; if (from == 1) cout << "Destroyed: FGThruster" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
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