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📄 fgthruster.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGThruster.cpp Author:       Jon S. Berndt Date started: 08/23/00 Purpose:      Encapsulates the thruster object ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------08/23/00  JSB  Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <sstream>#include "FGThruster.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_THRUSTER;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGThruster::FGThruster(FGFDMExec *FDMExec, Element *el, int num ): FGForce(FDMExec){  Element* thruster_element = el->GetParent();  Element* element;  FGColumnVector3 location, orientation;  Type = ttDirect;  SetTransformType(FGForce::tCustom);  Name = el->GetAttributeValue("name");  GearRatio = 1.0;  ReverserAngle = 0.0;  EngineNum = num;  PropertyManager = FDMExec->GetPropertyManager();// Determine the initial location and orientation of this thruster and load the// thruster with this information.  element = thruster_element->FindElement("location");  if (element)  location = element->FindElementTripletConvertTo("IN");  else          cerr << "No thruster location found." << endl;  element = thruster_element->FindElement("orient");  if (element)  orientation = element->FindElementTripletConvertTo("RAD");  else          cerr << "No thruster orientation found." << endl;  SetLocation(location);  SetAnglesToBody(orientation);  char property_name[80];  snprintf(property_name, 80, "propulsion/engine[%d]/pitch-angle-rad", EngineNum);  PropertyManager->Tie( property_name, (FGForce *)this, &FGForce::GetPitch, &FGForce::SetPitch);  snprintf(property_name, 80, "propulsion/engine[%d]/yaw-angle-rad", EngineNum);  PropertyManager->Tie( property_name, (FGForce *)this, &FGForce::GetYaw, &FGForce::SetYaw);  if (el->GetName() == "direct") // this is a direct thruster. At this time                                      // only a direct thruster can be reversed.  {    snprintf(property_name, 80, "propulsion/engine[%d]/reverser-angle-rad", EngineNum);    PropertyManager->Tie( property_name, (FGThruster *)this, &FGThruster::GetReverserAngle,                                                          &FGThruster::SetReverserAngle);  }  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGThruster::~FGThruster(){  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGThruster::GetThrusterLabels(int id, string delimeter){  std::ostringstream buf;  buf << Name << " Thrust (engine " << id << " in lbs)";  return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGThruster::GetThrusterValues(int id, string delimeter){  std::ostringstream buf;  buf << Thrust;  return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGThruster::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGThruster" << endl;    if (from == 1) cout << "Destroyed:    FGThruster" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

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