📄 fgturbine.h
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGTurbine.h Author: David Culp Date started: 03/11/2003 ------------- Copyright (C) 2003 David Culp (davidculp2@comcast.net)---------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------03/11/2003 DPC Created, based on FGTurbine09/22/2003 DPC Added starting, stopping, new framework04/29/2004 DPC Renamed from FGSimTurbine to FGTurbine%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGTURBINE_H#define FGTURBINE_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <vector>#include "FGEngine.h"#include <input_output/FGXMLElement.h>#include <math/FGFunction.h>#define ID_TURBINE "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** This class models a turbine engine. Based on Jon Berndt's FGTurbine module. Here the term "phase" signifies the engine's mode of operation. At any given time the engine is in only one phase. At simulator startup the engine will be placed in the Trim phase in order to provide a simplified thrust value without throttle lag. When trimming is complete the engine will go to the Off phase, unless the value FGEngine::Running has been previously set to true, in which case the engine will go to the Run phase. Once an engine is in the Off phase the full starting procedure (or airstart) must be used to get it running.<P> - STARTING (on ground): -# Set the control FGEngine::Starter to true. The engine will spin up to a maximum of about %25 N2 (%5.2 N1). This simulates the action of a pneumatic starter. -# After reaching %15 N2 set the control FGEngine::Cutoff to false. If fuel is available the engine will now accelerate to idle. The starter will automatically be set to false after the start cycle.<P> - STARTING (in air): -# Increase speed to obtain a minimum of %15 N2. If this is not possible, the starter may be used to assist. -# Place the control FGEngine::Cutoff to false.<P> Ignition is assumed to be on anytime the Cutoff control is set to false, therefore a seperate ignition system is not modeled.<h3>Configuration File Format:</h3>@code <turbine_engine name="{string}"> <milthrust unit="{LBS | N}"> {number} </milthrust> <maxthrust unit="{LBS | N}"> {number} </maxthrust> <bypassratio> {number} </bypassratio> <bleed> {number} </bleed> <tsfc> {number} </tsfc> <atsfc> {number} </atsfc> <idlen1> {number} </idlen1> <idlen2> {number} </idlen2> <maxn1> {number} </maxn1> <maxn2> {number} </maxn2> <augmented> {0 | 1} </augmented> <augmethod> {0 | 1 | 2} </augmethod> <injected> {0 | 1} </injected> <injection-time> {number} </injection-time> </turbine_engine>@endcode<h3>Definition of the turbine engine configuration file parameters:</h3><pre> milthrust - Maximum thrust, static, at sea level. maxthrust - Afterburning thrust, static, at sea level. bypassratio - Ratio of bypass air flow to core air flow. bleed - Thrust reduction factor due to losses (0.0 to 1.0). tsfc - Thrust-specific fuel consumption at cruise, lbm/hr/lbf atsfc - Afterburning TSFC, lbm/hr/lbf idlen1 - Fan rotor rpm (% of max) at idle idlen2 - Core rotor rpm (% of max) at idle maxn1 - Fan rotor rpm (% of max) at full throttle maxn2 - Core rotor rpm (% of max) at full throttle augmented 0 = afterburner not installed 1 = afterburner installed augmethod 0 = afterburner activated by property /engines/engine[n]/augmentation 1 = afterburner activated by pushing throttle above 99% position 2 = throttle range is expanded in the FCS, and values above 1.0 are afterburner range injected 0 = Water injection not installed 1 = Water injection installed injection-time - Time, in seconds, of water injection duration </pre><h3>NOTES:</h3> <pre> Bypass ratio is used only to estimate engine acceleration time. The effect of bypass ratio on engine efficiency is already included in the TSFC value. Feel free to set this parameter (even for turbojets) to whatever value gives a desired spool-up rate. Default value is 0. The bleed factor is multiplied by thrust to give a resulting thrust after losses. This can represent losses due to bleed, or any other cause. Default value is 0. A common value would be 0.04. Nozzle position, for variable area exhaust nozzles, is provided for users needing to drive a nozzle gauge or animate a virtual nozzle. This model can only be used with the "direct" thruster. See the file: /engine/direct.xml</pre> @author David P. Culp @version "$Id$"*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/class FGTurbine : public FGEngine{public: /** Constructor @param Executive pointer to executive structure @param el pointer to the XML element representing the turbine engine @param engine_number engine number */ FGTurbine(FGFDMExec* Executive, Element *el, int engine_number); /// Destructor ~FGTurbine(); enum phaseType { tpOff, tpRun, tpSpinUp, tpStart, tpStall, tpSeize, tpTrim }; double Calculate(void); double CalcFuelNeed(void); double GetPowerAvailable(void);// double GetThrust(void) const {return Thrust;} /** A lag filter. Used to control the rate at which values are allowed to change. @param var a pointer to a variable of type double @param target the desired (target) value @param accel the rate, per second, the value may increase @param decel the rate, per second, the value may decrease */ double Seek(double* var, double target, double accel, double decel); phaseType GetPhase(void) { return phase; } bool GetOvertemp(void) const {return Overtemp; } bool GetInjection(void) const {return Injection;} bool GetFire(void) const { return Fire; } bool GetAugmentation(void) const {return Augmentation;} bool GetReversed(void) const { return Reversed; } bool GetCutoff(void) const { return Cutoff; } int GetIgnition(void) const {return Ignition;} double GetInlet(void) const { return InletPosition; } double GetNozzle(void) const { return NozzlePosition; } double GetBleedDemand(void) const {return BleedDemand;} double GetN1(void) const {return N1;} double GetN2(void) const {return N2;} double GetEPR(void) const {return EPR;} double GetEGT(void) const {return EGT_degC;} double getOilPressure_psi () const {return OilPressure_psi;} double getOilTemp_degF (void) {return KelvinToFahrenheit(OilTemp_degK);} void SetInjection(bool injection) {Injection = injection;} void SetIgnition(int ignition) {Ignition = ignition;} void SetAugmentation(bool augmentation) {Augmentation = augmentation;} void SetPhase( phaseType p ) { phase = p; } void SetEPR(double epr) {EPR = epr;} void SetBleedDemand(double bleedDemand) {BleedDemand = bleedDemand;} void SetReverse(bool reversed) { Reversed = reversed; } void SetCutoff(bool cutoff) { Cutoff = cutoff; } int InitRunning(void); void ResetToIC(void); string GetEngineLabels(string delimeter); string GetEngineValues(string delimeter);private: phaseType phase; ///< Operating mode, or "phase" double MilThrust; ///< Maximum Unaugmented Thrust, static @ S.L. (lbf) double MaxThrust; ///< Maximum Augmented Thrust, static @ S.L. (lbf) double BypassRatio; ///< Bypass Ratio double TSFC; ///< Thrust Specific Fuel Consumption (lbm/hr/lbf) double ATSFC; ///< Augmented TSFC (lbm/hr/lbf) double IdleN1; ///< Idle N1 double IdleN2; ///< Idle N2 double N1; ///< N1 double N2; ///< N2 double MaxN1; ///< N1 at 100% throttle double MaxN2; ///< N2 at 100% throttle double IdleFF; ///< Idle Fuel Flow (lbm/hr) double delay; ///< Inverse spool-up time from idle to 100% (seconds) double dt; ///< Simulator time slice double N1_factor; ///< factor to tie N1 and throttle double N2_factor; ///< factor to tie N2 and throttle double ThrottlePos; ///< FCS-supplied throttle position double AugmentCmd; ///< modulated afterburner command (0.0 to 1.0) double TAT; ///< total air temperature (deg C) bool Stalled; ///< true if engine is compressor-stalled bool Seized; ///< true if inner spool is seized bool Overtemp; ///< true if EGT exceeds limits bool Fire; ///< true if engine fire detected bool Injection; bool Augmentation; bool Reversed; bool Cutoff; int Injected; ///< = 1 if water injection installed int Ignition; int Augmented; ///< = 1 if augmentation installed int AugMethod; ///< = 0 if using property /engine[n]/augmentation ///< = 1 if using last 1% of throttle movement ///< = 2 if using FCS-defined throttle double EGT_degC; double EPR; double OilPressure_psi; double OilTemp_degK; double BleedDemand; double InletPosition; double NozzlePosition; double correctedTSFC; double InjectionTimer; double InjectionTime; double Off(void); double Run(); double SpinUp(void); double Start(void); double Stall(void); double Seize(void); double Trim(); FGFunction *IdleThrustLookup; FGFunction *MilThrustLookup; FGFunction *MaxThrustLookup; FGFunction *InjectionLookup; bool Load(FGFDMExec *exec, Element *el); void bindmodel(void); void Debug(int from);};}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#endif
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