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📄 fgengine.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGEngine.cpp Author:       Jon Berndt Date started: 01/21/99 Called by:    FGAircraft ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------See header file.HISTORY--------------------------------------------------------------------------------01/21/99   JSB   Created09/03/99   JSB   Changed Rocket thrust equation to correct -= Thrust instead of                 += Thrust (thanks to Tony Peden)%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGEngine.h"#include "FGTank.h"#include "FGPropeller.h"#include "FGNozzle.h"#include <input_output/FGXMLParse.h>#include <math/FGColumnVector3.h>#include <fstream>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ENGINE;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number)                      : EngineNumber(engine_number){  Element* local_element;  FGColumnVector3 location, orientation;  Name = "";  Type = etUnknown;  X = Y = Z = 0.0;  EnginePitch = EngineYaw = 0.0;  SLFuelFlowMax = 0.0;  MaxThrottle = 1.0;  MinThrottle = 0.0;  ResetToIC(); // initialize dynamic terms  FDMExec = exec;  State = FDMExec->GetState();  Atmosphere = FDMExec->GetAtmosphere();  FCS = FDMExec->GetFCS();  Propulsion = FDMExec->GetPropulsion();  Aircraft = FDMExec->GetAircraft();  Propagate = FDMExec->GetPropagate();  Auxiliary = FDMExec->GetAuxiliary();  PropertyManager = FDMExec->GetPropertyManager();  Name = engine_element->GetAttributeValue("name");// Find and set engine location  local_element = engine_element->GetParent()->FindElement("location");  if (local_element)  location = local_element->FindElementTripletConvertTo("IN");  else      cerr << "No engine location found for this engine." << endl;  local_element = engine_element->GetParent()->FindElement("orient");  if (local_element)  orientation = local_element->FindElementTripletConvertTo("RAD");//  else          cerr << "No engine orientation found for this engine." << endl;// Jon: The engine orientation has a default and is not normally used.  SetPlacement(location, orientation);  // Load thruster  local_element = engine_element->GetParent()->FindElement("thruster");  if (local_element) {    if (!LoadThruster(local_element)) exit(-1);  } else {    cerr << "No thruster definition supplied with engine definition." << endl;  }  // Load feed tank[s] references  local_element = engine_element->GetParent()->FindElement("feed");  if (local_element) {    while (local_element) {      AddFeedTank((int)local_element->GetDataAsNumber());      local_element = engine_element->GetParent()->FindNextElement("feed");    }  } else {    cerr << "No feed tank specified in engine definition." << endl;  }  char property_name[80];  snprintf(property_name, 80, "propulsion/engine[%d]/set-running", EngineNumber);  PropertyManager->Tie( property_name, this, &FGEngine::GetRunning, &FGEngine::SetRunning );  snprintf(property_name, 80, "propulsion/engine[%u]/thrust-lbs", EngineNumber);  PropertyManager->Tie( property_name, this, &FGEngine::GetThrust);  snprintf(property_name, 80, "propulsion/engine[%u]/fuel-flow-rate-pps", EngineNumber);  PropertyManager->Tie( property_name, this, &FGEngine::GetFuelFlowRate);  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGEngine::~FGEngine(){  delete Thruster;  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGEngine::ResetToIC(void){  Thrust = 0.0;  Throttle = 0.0;  Mixture = 1.0;  Starter = false;  FuelExpended = 0.0;  Starved = Running = Cranking = false;  PctPower = 0.0;  TrimMode = false;  FuelFlow_gph = 0.0;  FuelFlow_pph = 0.0;  FuelFreeze = false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// This base class function should be called from within the// derived class' Calculate() function before any other calculations are done.// This base class method removes fuel from the fuel tanks as appropriate,// and sets the starved flag if necessary.// This version of the fuel consumption code should never see an oxidizer tank.void FGEngine::ConsumeFuel(void){  if (FuelFreeze) return;  if (TrimMode) return;  unsigned int i;  double Fshortage, TanksWithFuel;  FGTank* Tank;  Fshortage = TanksWithFuel = 0.0;  // count how many assigned tanks have fuel  for (i=0; i<SourceTanks.size(); i++) {    Tank = Propulsion->GetTank(SourceTanks[i]);    if (Tank->GetType() == FGTank::ttFUEL){      if (Tank->GetContents() > 0.0) ++TanksWithFuel;    } else {       cerr << "No oxidizer tanks should be used for this engine type." << endl;    }  }  if (TanksWithFuel==0) {    Starved = true;    return;  }  for (i=0; i<SourceTanks.size(); i++) {    Tank = Propulsion->GetTank(SourceTanks[i]);    if (Tank->GetType() == FGTank::ttFUEL) {       Fshortage += Tank->Drain(CalcFuelNeed()/TanksWithFuel);    } else {       cerr << "No oxidizer tanks should be used for this engine type." << endl;    }  }  if (Fshortage < 0.00) Starved = true;  else Starved = false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGEngine::CalcFuelNeed(void){  double dT = State->Getdt()*Propulsion->GetRate();  FuelFlowRate = SLFuelFlowMax*PctPower;  FuelExpended = FuelFlowRate*dT;  return FuelExpended;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGEngine::SetPlacement(FGColumnVector3& location, FGColumnVector3& orientation){  X = location(eX);  Y = location(eY);  Z = location(eZ);  EnginePitch = orientation(ePitch);  EngineYaw = orientation (eYaw);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGEngine::AddFeedTank(int tkID){  SourceTanks.push_back(tkID);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3& FGEngine::GetBodyForces(void){  return Thruster->GetBodyForces();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3& FGEngine::GetMoments(void){  return Thruster->GetMoments();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGEngine::LoadThruster(Element *thruster_element){  string token, fullpath, localpath;  string thruster_filename, thruster_fullpathname, thrType;  double P_Factor = 0, Sense = 0.0;  string enginePath = FDMExec->GetEnginePath();  string aircraftPath = FDMExec->GetFullAircraftPath();  ifstream thruster_file;  FGColumnVector3 location, orientation;  string separator = "/";  fullpath = enginePath + separator;  localpath = aircraftPath + separator + "Engines" + separator;  thruster_filename = thruster_element->GetAttributeValue("file");  if ( !thruster_filename.empty()) {    thruster_fullpathname = fullpath + thruster_filename + ".xml";    thruster_file.open(thruster_fullpathname.c_str());    if ( !thruster_file.is_open()) {      thruster_fullpathname = localpath + thruster_filename + ".xml";      thruster_file.open(thruster_fullpathname.c_str());      if ( !thruster_file.is_open()) {        cerr << "Could not open thruster file: " << thruster_filename << ".xml" << endl;        return false;      } else {        thruster_file.close();      }    } else {      thruster_file.close();    }  } else {    cerr << "No thruster filename given." << endl;    return false;  }  document = LoadXMLDocument(thruster_fullpathname);  document->SetParent(thruster_element);  thrType = document->GetName();  if (thrType == "propeller") {    Thruster = new FGPropeller(FDMExec, document, EngineNumber);  } else if (thrType == "nozzle") {    Thruster = new FGNozzle(FDMExec, document, EngineNumber);  } else if (thrType == "direct") {    Thruster = new FGThruster( FDMExec, document, EngineNumber);  }  Thruster->SetdeltaT(State->Getdt() * Propulsion->GetRate());  Debug(2);  return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGEngine::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor    }    if (from == 2) { // After thruster loading      cout << "      X = " << Thruster->GetLocationX() << endl;      cout << "      Y = " << Thruster->GetLocationY() << endl;      cout << "      Z = " << Thruster->GetLocationZ() << endl;      cout << "      Pitch = " << radtodeg*Thruster->GetAnglesToBody(ePitch) << " degrees" << endl;      cout << "      Yaw = " << radtodeg*Thruster->GetAnglesToBody(eYaw) << " degrees" << endl;    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGEngine" << endl;    if (from == 1) cout << "Destroyed:    FGEngine" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

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