📄 fgengine.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGEngine.cpp Author: Jon Berndt Date started: 01/21/99 Called by: FGAircraft ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------See header file.HISTORY--------------------------------------------------------------------------------01/21/99 JSB Created09/03/99 JSB Changed Rocket thrust equation to correct -= Thrust instead of += Thrust (thanks to Tony Peden)%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGEngine.h"#include "FGTank.h"#include "FGPropeller.h"#include "FGNozzle.h"#include <input_output/FGXMLParse.h>#include <math/FGColumnVector3.h>#include <fstream>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_ENGINE;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGEngine::FGEngine(FGFDMExec* exec, Element* engine_element, int engine_number) : EngineNumber(engine_number){ Element* local_element; FGColumnVector3 location, orientation; Name = ""; Type = etUnknown; X = Y = Z = 0.0; EnginePitch = EngineYaw = 0.0; SLFuelFlowMax = 0.0; MaxThrottle = 1.0; MinThrottle = 0.0; ResetToIC(); // initialize dynamic terms FDMExec = exec; State = FDMExec->GetState(); Atmosphere = FDMExec->GetAtmosphere(); FCS = FDMExec->GetFCS(); Propulsion = FDMExec->GetPropulsion(); Aircraft = FDMExec->GetAircraft(); Propagate = FDMExec->GetPropagate(); Auxiliary = FDMExec->GetAuxiliary(); PropertyManager = FDMExec->GetPropertyManager(); Name = engine_element->GetAttributeValue("name");// Find and set engine location local_element = engine_element->GetParent()->FindElement("location"); if (local_element) location = local_element->FindElementTripletConvertTo("IN"); else cerr << "No engine location found for this engine." << endl; local_element = engine_element->GetParent()->FindElement("orient"); if (local_element) orientation = local_element->FindElementTripletConvertTo("RAD");// else cerr << "No engine orientation found for this engine." << endl;// Jon: The engine orientation has a default and is not normally used. SetPlacement(location, orientation); // Load thruster local_element = engine_element->GetParent()->FindElement("thruster"); if (local_element) { if (!LoadThruster(local_element)) exit(-1); } else { cerr << "No thruster definition supplied with engine definition." << endl; } // Load feed tank[s] references local_element = engine_element->GetParent()->FindElement("feed"); if (local_element) { while (local_element) { AddFeedTank((int)local_element->GetDataAsNumber()); local_element = engine_element->GetParent()->FindNextElement("feed"); } } else { cerr << "No feed tank specified in engine definition." << endl; } char property_name[80]; snprintf(property_name, 80, "propulsion/engine[%d]/set-running", EngineNumber); PropertyManager->Tie( property_name, this, &FGEngine::GetRunning, &FGEngine::SetRunning ); snprintf(property_name, 80, "propulsion/engine[%u]/thrust-lbs", EngineNumber); PropertyManager->Tie( property_name, this, &FGEngine::GetThrust); snprintf(property_name, 80, "propulsion/engine[%u]/fuel-flow-rate-pps", EngineNumber); PropertyManager->Tie( property_name, this, &FGEngine::GetFuelFlowRate); Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGEngine::~FGEngine(){ delete Thruster; Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGEngine::ResetToIC(void){ Thrust = 0.0; Throttle = 0.0; Mixture = 1.0; Starter = false; FuelExpended = 0.0; Starved = Running = Cranking = false; PctPower = 0.0; TrimMode = false; FuelFlow_gph = 0.0; FuelFlow_pph = 0.0; FuelFreeze = false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// This base class function should be called from within the// derived class' Calculate() function before any other calculations are done.// This base class method removes fuel from the fuel tanks as appropriate,// and sets the starved flag if necessary.// This version of the fuel consumption code should never see an oxidizer tank.void FGEngine::ConsumeFuel(void){ if (FuelFreeze) return; if (TrimMode) return; unsigned int i; double Fshortage, TanksWithFuel; FGTank* Tank; Fshortage = TanksWithFuel = 0.0; // count how many assigned tanks have fuel for (i=0; i<SourceTanks.size(); i++) { Tank = Propulsion->GetTank(SourceTanks[i]); if (Tank->GetType() == FGTank::ttFUEL){ if (Tank->GetContents() > 0.0) ++TanksWithFuel; } else { cerr << "No oxidizer tanks should be used for this engine type." << endl; } } if (TanksWithFuel==0) { Starved = true; return; } for (i=0; i<SourceTanks.size(); i++) { Tank = Propulsion->GetTank(SourceTanks[i]); if (Tank->GetType() == FGTank::ttFUEL) { Fshortage += Tank->Drain(CalcFuelNeed()/TanksWithFuel); } else { cerr << "No oxidizer tanks should be used for this engine type." << endl; } } if (Fshortage < 0.00) Starved = true; else Starved = false;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGEngine::CalcFuelNeed(void){ double dT = State->Getdt()*Propulsion->GetRate(); FuelFlowRate = SLFuelFlowMax*PctPower; FuelExpended = FuelFlowRate*dT; return FuelExpended;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGEngine::SetPlacement(FGColumnVector3& location, FGColumnVector3& orientation){ X = location(eX); Y = location(eY); Z = location(eZ); EnginePitch = orientation(ePitch); EngineYaw = orientation (eYaw);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGEngine::AddFeedTank(int tkID){ SourceTanks.push_back(tkID);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3& FGEngine::GetBodyForces(void){ return Thruster->GetBodyForces();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3& FGEngine::GetMoments(void){ return Thruster->GetMoments();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGEngine::LoadThruster(Element *thruster_element){ string token, fullpath, localpath; string thruster_filename, thruster_fullpathname, thrType; double P_Factor = 0, Sense = 0.0; string enginePath = FDMExec->GetEnginePath(); string aircraftPath = FDMExec->GetFullAircraftPath(); ifstream thruster_file; FGColumnVector3 location, orientation; string separator = "/"; fullpath = enginePath + separator; localpath = aircraftPath + separator + "Engines" + separator; thruster_filename = thruster_element->GetAttributeValue("file"); if ( !thruster_filename.empty()) { thruster_fullpathname = fullpath + thruster_filename + ".xml"; thruster_file.open(thruster_fullpathname.c_str()); if ( !thruster_file.is_open()) { thruster_fullpathname = localpath + thruster_filename + ".xml"; thruster_file.open(thruster_fullpathname.c_str()); if ( !thruster_file.is_open()) { cerr << "Could not open thruster file: " << thruster_filename << ".xml" << endl; return false; } else { thruster_file.close(); } } else { thruster_file.close(); } } else { cerr << "No thruster filename given." << endl; return false; } document = LoadXMLDocument(thruster_fullpathname); document->SetParent(thruster_element); thrType = document->GetName(); if (thrType == "propeller") { Thruster = new FGPropeller(FDMExec, document, EngineNumber); } else if (thrType == "nozzle") { Thruster = new FGNozzle(FDMExec, document, EngineNumber); } else if (thrType == "direct") { Thruster = new FGThruster( FDMExec, document, EngineNumber); } Thruster->SetdeltaT(State->Getdt() * Propulsion->GetRate()); Debug(2); return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGEngine::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } if (from == 2) { // After thruster loading cout << " X = " << Thruster->GetLocationX() << endl; cout << " Y = " << Thruster->GetLocationY() << endl; cout << " Z = " << Thruster->GetLocationZ() << endl; cout << " Pitch = " << radtodeg*Thruster->GetAnglesToBody(ePitch) << " degrees" << endl; cout << " Yaw = " << radtodeg*Thruster->GetAnglesToBody(eYaw) << " degrees" << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGEngine" << endl; if (from == 1) cout << "Destroyed: FGEngine" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
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