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📄 fgforce.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Source:       FGForce.cpp Author:       Tony Peden Date started: 6/10/00 ------------- Copyright (C) 1999  Anthony K. Peden (apeden@earthlink.net) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY--------------------------------------------------------------------------------6/10/00  TP   CreatedFUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------The purpose of this class is to provide storage for computed forces andencapsulate all the functionality associated with transforming thoseforces from their native coord system to the body system.  This includescomputing the moments due to the difference between the point of applicationand the cg.*/#include "FGForce.h"#include <FGFDMExec.h>#include <models/FGAircraft.h>#include <models/FGPropagate.h>#include <models/FGMassBalance.h>#include <models/FGAerodynamics.h>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_FORCE;//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGForce::FGForce(FGFDMExec *FDMExec) :                 ttype(tNone),                 fdmex(FDMExec){  mT(1,1) = 1; //identity matrix  mT(2,2) = 1;  mT(3,3) = 1;  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGForce::~FGForce(){  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3& FGForce::GetBodyForces(void){  vFb = Transform()*vFn;  // Find the distance from this vector's acting location to the cg; this  // needs to be done like this to convert from structural to body coords.  // CG and RP values are in inches  vDXYZ = fdmex->GetMassBalance()->StructuralToBody(vActingXYZn);  vM = vMn + vDXYZ*vFb;  return vFb;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGMatrix33 FGForce::Transform(void){  switch(ttype) {  case tWindBody:    return fdmex->GetAerodynamics()->GetTw2b();  case tLocalBody:    return fdmex->GetPropagate()->GetTl2b();  case tCustom:  case tNone:    return mT;  default:    cout << "Unrecognized tranform requested from FGForce::Transform()" << endl;    exit(1);  }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGForce::UpdateCustomTransformMatrix(void){  double cp,sp,cr,sr,cy,sy;  cp=cos(vOrient(ePitch)); sp=sin(vOrient(ePitch));  cr=cos(vOrient(eRoll));  sr=sin(vOrient(eRoll));  cy=cos(vOrient(eYaw));   sy=sin(vOrient(eYaw));  mT(1,1) =  cp*cy;  mT(1,2) =  cp*sy;  mT(1,3) = -sp;  mT(2,1) = sr*sp*cy - cr*sy;  mT(2,2) = sr*sp*sy + cr*cy;  mT(2,3) = sr*cp;  mT(3,1) = cr*sp*cy + sr*sy;  mT(3,2) = cr*sp*sy - sr*cy;  mT(3,3) = cr*cp;  mT = mT.Inverse();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGForce::SetAnglesToBody(double broll, double bpitch, double byaw){  if (ttype == tCustom) {    vOrient(ePitch) = bpitch;    vOrient(eRoll) = broll;    vOrient(eYaw) = byaw;    UpdateCustomTransformMatrix();  }}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGForce::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGForce" << endl;    if (from == 1) cout << "Destroyed:    FGForce" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

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