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📄 fgpropeller.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGPropeller.cpp Author:       Jon S. Berndt Date started: 08/24/00 Purpose:      Encapsulates the propeller object ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------08/24/00  JSB  Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <sstream>#include "FGPropeller.h"#include <models/FGPropagate.h>#include <models/FGAtmosphere.h>#include <models/FGAuxiliary.h>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_PROPELLER;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/// This class currently makes certain assumptions when calculating torque and// p-factor. That is, that the axis of rotation is the X axis of the aircraft -// not just the X-axis of the engine/propeller. This may or may not work for a// helicopter.FGPropeller::FGPropeller(FGFDMExec* exec, Element* prop_element, int num)                       : FGThruster(exec, prop_element, num){  string token;  Element *table_element, *local_element;  string name="";  FGPropertyManager* PropertyManager = exec->GetPropertyManager();  MaxPitch = MinPitch = P_Factor = Pitch = Advance = MinRPM = MaxRPM = 0.0;  Sense = 1; // default clockwise rotation  ReversePitch = 0.0;  Reversed = false;  Feathered = false;  Reverse_coef = 0.0;  GearRatio = 1.0;  CtFactor = CpFactor = 1.0;  if (prop_element->FindElement("ixx"))    Ixx = prop_element->FindElementValueAsNumberConvertTo("ixx", "SLUG*FT2");  if (prop_element->FindElement("diameter"))    Diameter = prop_element->FindElementValueAsNumberConvertTo("diameter", "FT");  if (prop_element->FindElement("numblades"))    numBlades = (int)prop_element->FindElementValueAsNumber("numblades");  if (prop_element->FindElement("gearratio"))    GearRatio = prop_element->FindElementValueAsNumber("gearratio");  if (prop_element->FindElement("minpitch"))    MinPitch = prop_element->FindElementValueAsNumber("minpitch");  if (prop_element->FindElement("maxpitch"))    MaxPitch = prop_element->FindElementValueAsNumber("maxpitch");  if (prop_element->FindElement("minrpm"))    MinRPM = prop_element->FindElementValueAsNumber("minrpm");  if (prop_element->FindElement("maxrpm"))    MaxRPM = prop_element->FindElementValueAsNumber("maxrpm");  if (prop_element->FindElement("reversepitch"))    ReversePitch = prop_element->FindElementValueAsNumber("reversepitch");  for (int i=0; i<2; i++) {    table_element = prop_element->FindNextElement("table");    name = table_element->GetAttributeValue("name");    if (name == "C_THRUST") {      cThrust = new FGTable(PropertyManager, table_element);    } else if (name == "C_POWER") {      cPower = new FGTable(PropertyManager, table_element);    } else {      cerr << "Unknown table type: " << name << " in propeller definition." << endl;    }  }  local_element = prop_element->GetParent()->FindElement("sense");  if (local_element) {    double Sense = local_element->GetDataAsNumber();    SetSense(fabs(Sense)/Sense);  }  local_element = prop_element->GetParent()->FindElement("p_factor");  if (local_element) {    P_Factor = local_element->GetDataAsNumber();  }  if (P_Factor < 0) {    cerr << "P-Factor value in config file must be greater than zero" << endl;  }  if (prop_element->FindElement("ct_factor"))    SetCtFactor( prop_element->FindElementValueAsNumber("ct_factor") );  if (prop_element->FindElement("cp_factor"))    SetCpFactor( prop_element->FindElementValueAsNumber("cp_factor") );  Type = ttPropeller;  RPM = 0;  vTorque.InitMatrix();  D4 = Diameter*Diameter*Diameter*Diameter;  D5 = D4*Diameter;  char property_name[80];  snprintf(property_name, 80, "propulsion/engine[%d]/advance-ratio", EngineNum);  PropertyManager->Tie( property_name, &J );  snprintf(property_name, 80, "propulsion/engine[%d]/blade-angle", EngineNum);  PropertyManager->Tie( property_name, &Pitch );  snprintf(property_name, 80, "propulsion/engine[%d]/thrust-coefficient", EngineNum);  PropertyManager->Tie( property_name, this, &FGPropeller::GetThrustCoefficient );  snprintf(property_name, 80, "propulsion/engine[%d]/propeller-rpm", EngineNum);  PropertyManager->Tie( property_name, this, &FGPropeller::GetRPM );  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGPropeller::~FGPropeller(){  delete cThrust;  delete cPower;  Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//// We must be getting the aerodynamic velocity here, NOT the inertial velocity.// We need the velocity with respect to the wind.//// Note that PowerAvailable is the excess power available after the drag of the// propeller has been subtracted. At equilibrium, PowerAvailable will be zero -// indicating that the propeller will not accelerate or decelerate.// Remembering that Torque * omega = Power, we can derive the torque on the// propeller and its acceleration to give a new RPM. The current RPM will be// used to calculate thrust.//// Because RPM could be zero, we need to be creative about what RPM is stated as.double FGPropeller::Calculate(double PowerAvailable){  double omega, alpha, beta;  double Vel = fdmex->GetAuxiliary()->GetAeroUVW(eU);  double rho = fdmex->GetAtmosphere()->GetDensity();  double RPS = RPM/60.0;  if (RPS > 0.00) J = Vel / (Diameter * RPS); // Calculate J normally  else            J = 1000.0;                 // Set J to a high number  if (MaxPitch == MinPitch)  ThrustCoeff = cThrust->GetValue(J);  else                       ThrustCoeff = cThrust->GetValue(J, Pitch);  ThrustCoeff *= CtFactor;  if (P_Factor > 0.0001) {    alpha = fdmex->GetAuxiliary()->Getalpha();    beta  = fdmex->GetAuxiliary()->Getbeta();    SetActingLocationY( GetLocationY() + P_Factor*alpha*Sense);    SetActingLocationZ( GetLocationZ() + P_Factor*beta*Sense);  }  Thrust = ThrustCoeff*RPS*RPS*D4*rho;  omega = RPS*2.0*M_PI;  vFn(1) = Thrust;  // The Ixx value and rotation speed given below are for rotation about the  // natural axis of the engine. The transform takes place in the base class  // FGForce::GetBodyForces() function.  vH(eX) = Ixx*omega*Sense;  vH(eY) = 0.0;  vH(eZ) = 0.0;  if (omega > 0.0) ExcessTorque = GearRatio * PowerAvailable / omega;  else             ExcessTorque = GearRatio * PowerAvailable / 1.0;  RPM = (RPS + ((ExcessTorque / Ixx) / (2.0 * M_PI)) * deltaT) * 60.0;  if (RPM < 1.0) RPM = 0; // Engine friction stops rotation arbitrarily at 1 RPM.  vMn = fdmex->GetPropagate()->GetPQR()*vH + vTorque;  return Thrust; // return thrust in pounds}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGPropeller::GetPowerRequired(void){  double cPReq, J;  double rho = fdmex->GetAtmosphere()->GetDensity();  double RPS = RPM / 60.0;  if (RPS != 0) J = fdmex->GetAuxiliary()->GetAeroUVW(eU) / (Diameter * RPS);  else          J = 1000.0; // Set J to a high number  if (MaxPitch == MinPitch) { // Fixed pitch prop    Pitch = MinPitch;    cPReq = cPower->GetValue(J);  } else {                      // Variable pitch prop    if (MaxRPM != MinRPM) {   // fixed-speed prop      // do normal calculation when propeller is neither feathered nor reversed      if (!Feathered) {        if (!Reversed) {          double rpmReq = MinRPM + (MaxRPM - MinRPM) * Advance;          double dRPM = rpmReq - RPM;          // The pitch of a variable propeller cannot be changed when the RPMs are          // too low - the oil pump does not work.          if (RPM > 200) Pitch -= dRPM / 10;          if (Pitch < MinPitch)       Pitch = MinPitch;          else if (Pitch > MaxPitch)  Pitch = MaxPitch;        } else { // Reversed propeller          // when reversed calculate propeller pitch depending on throttle lever position          // (beta range for taxing full reverse for braking)          double PitchReq = MinPitch - ( MinPitch - ReversePitch ) * Reverse_coef;          // The pitch of a variable propeller cannot be changed when the RPMs are          // too low - the oil pump does not work.          if (RPM > 200) Pitch += (PitchReq - Pitch) / 200;          if (RPM > MaxRPM) {            Pitch += (MaxRPM - RPM) / 50;            if (Pitch < ReversePitch) Pitch = ReversePitch;            else if (Pitch > MaxPitch)  Pitch = MaxPitch;          }        }      } else { // Feathered propeller               // ToDo: Make feathered and reverse settings done via FGKinemat        Pitch += (MaxPitch - Pitch) / 300; // just a guess (about 5 sec to fully feathered)      }    } else { // Variable Speed Prop      Pitch = MinPitch + (MaxPitch - MinPitch) * Advance;    }    cPReq = cPower->GetValue(J, Pitch);  }  cPReq *= CpFactor;  if (RPS > 0) {    PowerRequired = cPReq*RPS*RPS*RPS*D5*rho;    vTorque(eX) = -Sense*PowerRequired / (RPS*2.0*M_PI);  } else {    PowerRequired = 0.0;    vTorque(eX) = 0.0;  }  return PowerRequired;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3 FGPropeller::GetPFactor(){  double px=0.0, py, pz;  py = Thrust * Sense * (GetActingLocationY() - GetLocationY()) / 12.0;  pz = Thrust * Sense * (GetActingLocationZ() - GetLocationZ()) / 12.0;  return FGColumnVector3(px, py, pz);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropeller::GetThrusterLabels(int id, string delimeter){  std::ostringstream buf;  buf << Name << " Torque (engine " << id << ")" << delimeter      << Name << " PFactor Pitch (engine " << id << ")" << delimeter      << Name << " PFactor Yaw (engine " << id << ")" << delimeter      << Name << " Thrust (engine " << id << " in lbs)" << delimeter;  if (IsVPitch())    buf << Name << " Pitch (engine " << id << ")" << delimeter;  buf << Name << " RPM (engine " << id << ")";  return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropeller::GetThrusterValues(int id, string delimeter){  std::ostringstream buf;  FGColumnVector3 vPFactor = GetPFactor();  buf << vTorque(eX) << delimeter      << vPFactor(ePitch) << delimeter      << vPFactor(eYaw) << delimeter      << Thrust << delimeter;  if (IsVPitch())    buf << Pitch << delimeter;  buf << RPM;  return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGPropeller::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor      cout << "\n    Propeller Name: " << Name << endl;      cout << "      IXX = " << Ixx << endl;      cout << "      Diameter = " << Diameter << " ft." << endl;      cout << "      Number of Blades  = " << numBlades << endl;      cout << "      Gear Ratio  = " << GearRatio << endl;      cout << "      Minimum Pitch  = " << MinPitch << endl;      cout << "      Maximum Pitch  = " << MaxPitch << endl;      cout << "      Minimum RPM  = " << MinRPM << endl;      cout << "      Maximum RPM  = " << MaxRPM << endl;//      cout << "      Thrust Coefficient: " <<  endl;//      cThrust->Print();//      cout << "      Power Coefficient: " <<  endl;//      cPower->Print();    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGPropeller" << endl;    if (from == 1) cout << "Destroyed:    FGPropeller" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

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