📄 fgpropeller.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGPropeller.cpp Author: Jon S. Berndt Date started: 08/24/00 Purpose: Encapsulates the propeller object ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------HISTORY--------------------------------------------------------------------------------08/24/00 JSB Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include <sstream>#include "FGPropeller.h"#include <models/FGPropagate.h>#include <models/FGAtmosphere.h>#include <models/FGAuxiliary.h>namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_PROPELLER;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/// This class currently makes certain assumptions when calculating torque and// p-factor. That is, that the axis of rotation is the X axis of the aircraft -// not just the X-axis of the engine/propeller. This may or may not work for a// helicopter.FGPropeller::FGPropeller(FGFDMExec* exec, Element* prop_element, int num) : FGThruster(exec, prop_element, num){ string token; Element *table_element, *local_element; string name=""; FGPropertyManager* PropertyManager = exec->GetPropertyManager(); MaxPitch = MinPitch = P_Factor = Pitch = Advance = MinRPM = MaxRPM = 0.0; Sense = 1; // default clockwise rotation ReversePitch = 0.0; Reversed = false; Feathered = false; Reverse_coef = 0.0; GearRatio = 1.0; CtFactor = CpFactor = 1.0; if (prop_element->FindElement("ixx")) Ixx = prop_element->FindElementValueAsNumberConvertTo("ixx", "SLUG*FT2"); if (prop_element->FindElement("diameter")) Diameter = prop_element->FindElementValueAsNumberConvertTo("diameter", "FT"); if (prop_element->FindElement("numblades")) numBlades = (int)prop_element->FindElementValueAsNumber("numblades"); if (prop_element->FindElement("gearratio")) GearRatio = prop_element->FindElementValueAsNumber("gearratio"); if (prop_element->FindElement("minpitch")) MinPitch = prop_element->FindElementValueAsNumber("minpitch"); if (prop_element->FindElement("maxpitch")) MaxPitch = prop_element->FindElementValueAsNumber("maxpitch"); if (prop_element->FindElement("minrpm")) MinRPM = prop_element->FindElementValueAsNumber("minrpm"); if (prop_element->FindElement("maxrpm")) MaxRPM = prop_element->FindElementValueAsNumber("maxrpm"); if (prop_element->FindElement("reversepitch")) ReversePitch = prop_element->FindElementValueAsNumber("reversepitch"); for (int i=0; i<2; i++) { table_element = prop_element->FindNextElement("table"); name = table_element->GetAttributeValue("name"); if (name == "C_THRUST") { cThrust = new FGTable(PropertyManager, table_element); } else if (name == "C_POWER") { cPower = new FGTable(PropertyManager, table_element); } else { cerr << "Unknown table type: " << name << " in propeller definition." << endl; } } local_element = prop_element->GetParent()->FindElement("sense"); if (local_element) { double Sense = local_element->GetDataAsNumber(); SetSense(fabs(Sense)/Sense); } local_element = prop_element->GetParent()->FindElement("p_factor"); if (local_element) { P_Factor = local_element->GetDataAsNumber(); } if (P_Factor < 0) { cerr << "P-Factor value in config file must be greater than zero" << endl; } if (prop_element->FindElement("ct_factor")) SetCtFactor( prop_element->FindElementValueAsNumber("ct_factor") ); if (prop_element->FindElement("cp_factor")) SetCpFactor( prop_element->FindElementValueAsNumber("cp_factor") ); Type = ttPropeller; RPM = 0; vTorque.InitMatrix(); D4 = Diameter*Diameter*Diameter*Diameter; D5 = D4*Diameter; char property_name[80]; snprintf(property_name, 80, "propulsion/engine[%d]/advance-ratio", EngineNum); PropertyManager->Tie( property_name, &J ); snprintf(property_name, 80, "propulsion/engine[%d]/blade-angle", EngineNum); PropertyManager->Tie( property_name, &Pitch ); snprintf(property_name, 80, "propulsion/engine[%d]/thrust-coefficient", EngineNum); PropertyManager->Tie( property_name, this, &FGPropeller::GetThrustCoefficient ); snprintf(property_name, 80, "propulsion/engine[%d]/propeller-rpm", EngineNum); PropertyManager->Tie( property_name, this, &FGPropeller::GetRPM ); Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGPropeller::~FGPropeller(){ delete cThrust; delete cPower; Debug(1);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//// We must be getting the aerodynamic velocity here, NOT the inertial velocity.// We need the velocity with respect to the wind.//// Note that PowerAvailable is the excess power available after the drag of the// propeller has been subtracted. At equilibrium, PowerAvailable will be zero -// indicating that the propeller will not accelerate or decelerate.// Remembering that Torque * omega = Power, we can derive the torque on the// propeller and its acceleration to give a new RPM. The current RPM will be// used to calculate thrust.//// Because RPM could be zero, we need to be creative about what RPM is stated as.double FGPropeller::Calculate(double PowerAvailable){ double omega, alpha, beta; double Vel = fdmex->GetAuxiliary()->GetAeroUVW(eU); double rho = fdmex->GetAtmosphere()->GetDensity(); double RPS = RPM/60.0; if (RPS > 0.00) J = Vel / (Diameter * RPS); // Calculate J normally else J = 1000.0; // Set J to a high number if (MaxPitch == MinPitch) ThrustCoeff = cThrust->GetValue(J); else ThrustCoeff = cThrust->GetValue(J, Pitch); ThrustCoeff *= CtFactor; if (P_Factor > 0.0001) { alpha = fdmex->GetAuxiliary()->Getalpha(); beta = fdmex->GetAuxiliary()->Getbeta(); SetActingLocationY( GetLocationY() + P_Factor*alpha*Sense); SetActingLocationZ( GetLocationZ() + P_Factor*beta*Sense); } Thrust = ThrustCoeff*RPS*RPS*D4*rho; omega = RPS*2.0*M_PI; vFn(1) = Thrust; // The Ixx value and rotation speed given below are for rotation about the // natural axis of the engine. The transform takes place in the base class // FGForce::GetBodyForces() function. vH(eX) = Ixx*omega*Sense; vH(eY) = 0.0; vH(eZ) = 0.0; if (omega > 0.0) ExcessTorque = GearRatio * PowerAvailable / omega; else ExcessTorque = GearRatio * PowerAvailable / 1.0; RPM = (RPS + ((ExcessTorque / Ixx) / (2.0 * M_PI)) * deltaT) * 60.0; if (RPM < 1.0) RPM = 0; // Engine friction stops rotation arbitrarily at 1 RPM. vMn = fdmex->GetPropagate()->GetPQR()*vH + vTorque; return Thrust; // return thrust in pounds}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%double FGPropeller::GetPowerRequired(void){ double cPReq, J; double rho = fdmex->GetAtmosphere()->GetDensity(); double RPS = RPM / 60.0; if (RPS != 0) J = fdmex->GetAuxiliary()->GetAeroUVW(eU) / (Diameter * RPS); else J = 1000.0; // Set J to a high number if (MaxPitch == MinPitch) { // Fixed pitch prop Pitch = MinPitch; cPReq = cPower->GetValue(J); } else { // Variable pitch prop if (MaxRPM != MinRPM) { // fixed-speed prop // do normal calculation when propeller is neither feathered nor reversed if (!Feathered) { if (!Reversed) { double rpmReq = MinRPM + (MaxRPM - MinRPM) * Advance; double dRPM = rpmReq - RPM; // The pitch of a variable propeller cannot be changed when the RPMs are // too low - the oil pump does not work. if (RPM > 200) Pitch -= dRPM / 10; if (Pitch < MinPitch) Pitch = MinPitch; else if (Pitch > MaxPitch) Pitch = MaxPitch; } else { // Reversed propeller // when reversed calculate propeller pitch depending on throttle lever position // (beta range for taxing full reverse for braking) double PitchReq = MinPitch - ( MinPitch - ReversePitch ) * Reverse_coef; // The pitch of a variable propeller cannot be changed when the RPMs are // too low - the oil pump does not work. if (RPM > 200) Pitch += (PitchReq - Pitch) / 200; if (RPM > MaxRPM) { Pitch += (MaxRPM - RPM) / 50; if (Pitch < ReversePitch) Pitch = ReversePitch; else if (Pitch > MaxPitch) Pitch = MaxPitch; } } } else { // Feathered propeller // ToDo: Make feathered and reverse settings done via FGKinemat Pitch += (MaxPitch - Pitch) / 300; // just a guess (about 5 sec to fully feathered) } } else { // Variable Speed Prop Pitch = MinPitch + (MaxPitch - MinPitch) * Advance; } cPReq = cPower->GetValue(J, Pitch); } cPReq *= CpFactor; if (RPS > 0) { PowerRequired = cPReq*RPS*RPS*RPS*D5*rho; vTorque(eX) = -Sense*PowerRequired / (RPS*2.0*M_PI); } else { PowerRequired = 0.0; vTorque(eX) = 0.0; } return PowerRequired;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGColumnVector3 FGPropeller::GetPFactor(){ double px=0.0, py, pz; py = Thrust * Sense * (GetActingLocationY() - GetLocationY()) / 12.0; pz = Thrust * Sense * (GetActingLocationZ() - GetLocationZ()) / 12.0; return FGColumnVector3(px, py, pz);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropeller::GetThrusterLabels(int id, string delimeter){ std::ostringstream buf; buf << Name << " Torque (engine " << id << ")" << delimeter << Name << " PFactor Pitch (engine " << id << ")" << delimeter << Name << " PFactor Yaw (engine " << id << ")" << delimeter << Name << " Thrust (engine " << id << " in lbs)" << delimeter; if (IsVPitch()) buf << Name << " Pitch (engine " << id << ")" << delimeter; buf << Name << " RPM (engine " << id << ")"; return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%string FGPropeller::GetThrusterValues(int id, string delimeter){ std::ostringstream buf; FGColumnVector3 vPFactor = GetPFactor(); buf << vTorque(eX) << delimeter << vPFactor(ePitch) << delimeter << vPFactor(eYaw) << delimeter << Thrust << delimeter; if (IsVPitch()) buf << Pitch << delimeter; buf << RPM; return buf.str();}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGPropeller::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor cout << "\n Propeller Name: " << Name << endl; cout << " IXX = " << Ixx << endl; cout << " Diameter = " << Diameter << " ft." << endl; cout << " Number of Blades = " << numBlades << endl; cout << " Gear Ratio = " << GearRatio << endl; cout << " Minimum Pitch = " << MinPitch << endl; cout << " Maximum Pitch = " << MaxPitch << endl; cout << " Minimum RPM = " << MinRPM << endl; cout << " Maximum RPM = " << MaxRPM << endl;// cout << " Thrust Coefficient: " << endl;// cThrust->Print();// cout << " Power Coefficient: " << endl;// cPower->Print(); } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGPropeller" << endl; if (from == 1) cout << "Destroyed: FGPropeller" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
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