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📄 fgpropeller.h

📁 6 DOF Missle Simulation
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header:       FGPropeller.h Author:       Jon S. Berndt Date started: 08/24/00 ------------- Copyright (C) 2000  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.HISTORY--------------------------------------------------------------------------------08/24/00  JSB  Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%SENTRY%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#ifndef FGPROPELLER_H#define FGPROPELLER_H/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGThruster.h"#include <math/FGTable.h>/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%DEFINITIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#define ID_PROPELLER "$Id$"/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FORWARD DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/namespace JSBSim {/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DOCUMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//** FGPropeller models a propeller given the tabular data for Ct and Cp,    indexed by the advance ratio "J". <h3>Configuration File Format:</h3>@code<propeller name="{string}">  <ixx> {number} </ixx>  <diameter unit="IN"> {number} </diameter>  <numblades> {number} </numblades>  <gearratio> {number} </gearratio>  <minpitch> {number} </minpitch>  <maxpitch> {number} </maxpitch>  <minrpm> {number} </minrpm>  <maxrpm> {number} </maxrpm>  <reversepitch> {number} </reversepitch>  <sense> {1 | -1} </sense>  <p_factor> {number} </p_factor>  <ct_factor> {number} </ct_factor>  <cp_factor> {number} </cp_factor>  <table name="C_THRUST" type="internal">    <tableData>      {numbers}    </tableData>  </table>  <table name="C_POWER" type="internal">    <tableData>      {numbers}    </tableData>  </table></propeller>@endcode<h3>Configuration Parameters:</h3><pre>    \<ixx>           - Propeller rotational inertia.    \<diameter>      - Propeller disk diameter.    \<numblades>     - Number of blades.    \<gearratio>     - Ratio of (engine rpm) / (prop rpm).    \<minpitch>      - Minimum blade pitch angle.    \<maxpitch>      - Maximum blade pitch angle.    \<minrpm>        - Minimum rpm target for constant speed propeller.    \<maxrpm>        - Maximum rpm target for constant speed propeller.    \<reversepitch>  - Blade pitch angle for reverse.    \<sense>         - Direction of rotation (1=clockwise as viewed from cockpit,                        -1=anti-clockwise as viewed from cockpit).    \<p_factor>      - P factor.    \<ct_factor>     - A multiplier for the coefficients of thrust.    \<cp_factor>     - A multiplier for the coefficients of power.</pre>    Two tables are needed. One for coefficient of thrust (Ct) and one for    coefficient of power (Cp).      <br>    Several references were helpful, here:<ul>    <li>Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics",     Wiley & Sons, 1979 ISBN 0-471-03032-5</li>    <li>Edwin Hartman, David Biermann, "The Aerodynamic Characteristics of    Full Scale Propellers Having 2, 3, and 4 Blades of Clark Y and R.A.F. 6    Airfoil Sections", NACA Report TN-640, 1938 (?)</li>    <li>Various NACA Technical Notes and Reports</li>    </ul>    @author Jon S. Berndt    @version $Id$    @see FGEngine    @see FGThruster*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS DECLARATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/class FGPropeller : public FGThruster {public:  /** Constructor for FGPropeller.      @param exec a pointer to the main executive object      @param el a pointer to the thruster config file XML element      @param num the number of this propeller */  FGPropeller(FGFDMExec* exec, Element* el, int num = 0);  /// Destructor for FGPropeller - deletes the FGTable objects  ~FGPropeller();  /** Sets the Revolutions Per Minute for the propeller. Normally the propeller      instance will calculate its own rotational velocity, given the Torque      produced by the engine and integrating over time using the standard      equation for rotational acceleration "a": a = Q/I , where Q is Torque and      I is moment of inertia for the propeller.      @param rpm the rotational velocity of the propeller */  void SetRPM(double rpm) {RPM = rpm;}  /// Returns true of this propeller is variable pitch  bool IsVPitch(void) {return MaxPitch != MinPitch;}  /** This commands the pitch of the blade to change to the value supplied.      This call is meant to be issued either from the cockpit or by the flight      control system (perhaps to maintain constant RPM for a constant-speed      propeller). This value will be limited to be within whatever is specified      in the config file for Max and Min pitch. It is also one of the lookup      indices to the power and thrust tables for variable-pitch propellers.      @param pitch the pitch of the blade in degrees. */  void SetPitch(double pitch) {Pitch = pitch;}  void SetAdvance(double advance) {Advance = advance;}  /// Sets the P-Factor constant  void SetPFactor(double pf) {P_Factor = pf;}  /// Sets coefficient of thrust multiplier  void SetCtFactor(double ctf) {CtFactor = ctf;}  /// Sets coefficient of power multiplier  void SetCpFactor(double cpf) {CpFactor = cpf;}  /** Sets the rotation sense of the propeller.      @param s this value should be +/- 1 ONLY. +1 indicates clockwise rotation as               viewed by someone standing behind the engine looking forward into               the direction of flight. */  void SetSense(double s) { Sense = s;}  /// Retrieves the pitch of the propeller in degrees.  double GetPitch(void)         { return Pitch;         }  /// Retrieves the RPMs of the propeller  double GetRPM(void)     const { return RPM;           }   /// Retrieves the propeller moment of inertia  double GetIxx(void)           { return Ixx;           }  /// Retrieves the coefficient of thrust multiplier  double GetCtFactor(void)      { return CtFactor;      }  /// Retrieves the coefficient of power multiplier  double GetCpFactor(void)      { return CpFactor;      }  /// Retrieves the propeller diameter  double GetDiameter(void)      { return Diameter;      }  /// Retrieves propeller thrust table  FGTable* GetCThrustTable(void) const { return cThrust;}  /// Retrieves propeller power table  FGTable* GetCPowerTable(void)  const { return cPower; }  /// Retrieves the Torque in foot-pounds (Don't you love the English system?)  double GetTorque(void)        { return vTorque(eX);    }  /** Retrieves the power required (or "absorbed") by the propeller -      i.e. the power required to keep spinning the propeller at the current      velocity, air density,  and rotational rate. */  double GetPowerRequired(void);  /** Calculates and returns the thrust produced by this propeller.      Given the excess power available from the engine (in foot-pounds), the thrust is      calculated, as well as the current RPM. The RPM is calculated by integrating      the torque provided by the engine over what the propeller "absorbs"      (essentially the "drag" of the propeller).      @param PowerAvailable this is the excess power provided by the engine to      accelerate the prop. It could be negative, dictating that the propeller      would be slowed.      @return the thrust in pounds */  double Calculate(double PowerAvailable);  FGColumnVector3 GetPFactor(void);  string GetThrusterLabels(int id, string delimeter);  string GetThrusterValues(int id, string delimeter);  void   SetReverseCoef (double c) { Reverse_coef = c; }  double GetReverseCoef (void) { return Reverse_coef; }  void   SetReverse (bool r) { Reversed = r; }  bool   GetReverse (void) { return Reversed; }  void   SetFeather (bool f) { Feathered = f; }  bool   GetFeather (void) { return Feathered; }  double GetThrustCoefficient(void) const {return ThrustCoeff;}private:  int   numBlades;  double J;  double RPM;  double Ixx;  double Diameter;  double MaxPitch;  double MinPitch;  double MinRPM;  double MaxRPM;  double Pitch;  double P_Factor;  double Sense;  double Advance;  double ExcessTorque;  double D4;  double D5;  FGColumnVector3 vTorque;  FGTable *cThrust;  FGTable *cPower;  double CtFactor;  double CpFactor;  void Debug(int from);  double ReversePitch; // Pitch, when fully reversed  bool   Reversed;		 // true, when propeller is reversed  double Reverse_coef; // 0 - 1 defines AdvancePitch (0=MIN_PITCH 1=REVERSE_PITCH)  bool   Feathered;    // true, if feather command};}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#endif

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