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📄 fgmars.cpp

📁 6 DOF Missle Simulation
💻 CPP
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGMars.cpp Author:       Jon Berndt Date started: 1/4/04 Purpose:      Models the Martian atmosphere very simply Called by:    FGFDMExec ------------- Copyright (C) 2004  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------Models the Martian atmosphere.HISTORY--------------------------------------------------------------------------------1/04/2004   JSB   Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%COMMENTS, REFERENCES,  and NOTES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGMars.h"#include "FGState.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_MARS;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGMars::FGMars(FGFDMExec* fdmex) : FGAtmosphere(fdmex){  Name = "FGMars";  Reng = 53.5 * 44.01;  bind();  Debug(0);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%void FGMars::Calculate(double altitude){  //Calculate reftemp, refpress, and density  // LIMIT the temperatures so they do not descend below absolute zero.  if (altitude < 22960.0) {    intTemperature = -25.68 - 0.000548*altitude; // Deg Fahrenheit  } else {    intTemperature = -10.34 - 0.001217*altitude; // Deg Fahrenheit  }  intPressure = 14.62*exp(-0.00003*altitude); // psf - 14.62 psf =~ 7 millibars  intDensity = intPressure/(Reng*intTemperature); // slugs/ft^3 (needs deg R. as input  //cout << "Atmosphere:  h=" << altitude << " rho= " << intDensity << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGMars::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGMars" << endl;    if (from == 1) cout << "Destroyed:    FGMars" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 32) { // Turbulence    if (first_pass && from == 2) {      cout << "vTurbulenceNED(X), vTurbulenceNED(Y), vTurbulenceNED(Z), "           << "vTurbulenceGrad(X), vTurbulenceGrad(Y), vTurbulenceGrad(Z), "           << "vDirection(X), vDirection(Y), vDirection(Z), "           << "Magnitude, "           << "vTurbPQR(P), vTurbPQR(Q), vTurbPQR(R), " << endl;    } else if (from == 2) {      cout << vTurbulenceNED << ", " << vTurbulenceGrad << ", " << vDirection << ", " << Magnitude << ", " << vTurbPQR << endl;    }  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}} // namespace JSBSim

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