⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 fgmodel.cpp

📁 6 DOF Missle Simulation
💻 CPP
字号:
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module:       FGModel.cpp Author:       Jon Berndt Date started: 11/11/98 Purpose:      Base class for all models Called by:    FGSimExec, et. al. ------------- Copyright (C) 1999  Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------This base class for the FGAerodynamics, FGPropagate, etc. classes defines methodscommon to all models.HISTORY--------------------------------------------------------------------------------11/11/98   JSB   Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGModel.h"#include "FGState.h"#include "FGFDMExec.h"#include "FGAtmosphere.h"#include "FGFCS.h"#include "FGPropulsion.h"#include "FGMassBalance.h"#include "FGAerodynamics.h"#include "FGInertial.h"#include "FGGroundReactions.h"#include "FGExternalReactions.h"#include "FGAircraft.h"#include "FGPropagate.h"#include "FGAuxiliary.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_MODEL;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%GLOBAL DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGModel::FGModel(FGFDMExec* fdmex){  FDMExec     = fdmex;  NextModel   = 0L;  State           = 0;  Atmosphere      = 0;  FCS             = 0;  Propulsion      = 0;  MassBalance     = 0;  Aerodynamics    = 0;  Inertial        = 0;  GroundReactions = 0;  ExternalReactions = 0;  Aircraft        = 0;  Propagate       = 0;  Auxiliary       = 0;  //in order for FGModel derived classes to self-bind (that is, call  //their bind function in the constructor, the PropertyManager pointer  //must be brought up now.  PropertyManager = FDMExec->GetPropertyManager();  exe_ctr     = 1;  rate        = 1;  if (debug_lvl & 2) cout << "              FGModel Base Class" << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGModel::~FGModel(){  if (debug_lvl & 2) cout << "Destroyed:    FGModel" << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGModel::InitModel(void){  State           = FDMExec->GetState();  Atmosphere      = FDMExec->GetAtmosphere();  FCS             = FDMExec->GetFCS();  Propulsion      = FDMExec->GetPropulsion();  MassBalance     = FDMExec->GetMassBalance();  Aerodynamics    = FDMExec->GetAerodynamics();  Inertial        = FDMExec->GetInertial();  GroundReactions = FDMExec->GetGroundReactions();  ExternalReactions = FDMExec->GetExternalReactions();  BuoyantForces   = FDMExec->GetBuoyantForces();  Aircraft        = FDMExec->GetAircraft();  Propagate       = FDMExec->GetPropagate();  Auxiliary       = FDMExec->GetAuxiliary();  if (!State ||      !Atmosphere ||      !FCS ||      !Propulsion ||      !MassBalance ||      !Aerodynamics ||      !Inertial ||      !GroundReactions ||      !ExternalReactions ||      !Aircraft ||      !Propagate ||      !Auxiliary) return(false);  else return(true);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGModel::Run(){  if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl;  if (exe_ctr++ >= rate) exe_ctr = 1;  if (exe_ctr == 1) return false;  else              return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%//    The bitmasked value choices are as follows://    unset: In this case (the default) JSBSim would only print//       out the normally expected messages, essentially echoing//       the config files as they are read. If the environment//       variable is not set, debug_lvl is set to 1 internally//    0: This requests JSBSim not to output any messages//       whatsoever.//    1: This value explicity requests the normal JSBSim//       startup messages//    2: This value asks for a message to be printed out when//       a class is instantiated//    4: When this value is set, a message is displayed when a//       FGModel object executes its Run() method//    8: When this value is set, various runtime state variables//       are printed out periodically//    16: When set various parameters are sanity checked and//       a message is printed out when they go out of boundsvoid FGModel::Debug(int from){  if (debug_lvl <= 0) return;  if (debug_lvl & 1) { // Standard console startup message output    if (from == 0) { // Constructor    }  }  if (debug_lvl & 2 ) { // Instantiation/Destruction notification    if (from == 0) cout << "Instantiated: FGModel" << endl;    if (from == 1) cout << "Destroyed:    FGModel" << endl;  }  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects  }  if (debug_lvl & 8 ) { // Runtime state variables  }  if (debug_lvl & 16) { // Sanity checking  }  if (debug_lvl & 64) {    if (from == 0) { // Constructor      cout << IdSrc << endl;      cout << IdHdr << endl;    }  }}}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -