📄 fgmodel.cpp
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGModel.cpp Author: Jon Berndt Date started: 11/11/98 Purpose: Base class for all models Called by: FGSimExec, et. al. ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org.FUNCTIONAL DESCRIPTION--------------------------------------------------------------------------------This base class for the FGAerodynamics, FGPropagate, etc. classes defines methodscommon to all models.HISTORY--------------------------------------------------------------------------------11/11/98 JSB Created%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%INCLUDES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/#include "FGModel.h"#include "FGState.h"#include "FGFDMExec.h"#include "FGAtmosphere.h"#include "FGFCS.h"#include "FGPropulsion.h"#include "FGMassBalance.h"#include "FGAerodynamics.h"#include "FGInertial.h"#include "FGGroundReactions.h"#include "FGExternalReactions.h"#include "FGAircraft.h"#include "FGPropagate.h"#include "FGAuxiliary.h"namespace JSBSim {static const char *IdSrc = "$Id$";static const char *IdHdr = ID_MODEL;/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%GLOBAL DECLARATIONS%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*//*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%CLASS IMPLEMENTATION%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/FGModel::FGModel(FGFDMExec* fdmex){ FDMExec = fdmex; NextModel = 0L; State = 0; Atmosphere = 0; FCS = 0; Propulsion = 0; MassBalance = 0; Aerodynamics = 0; Inertial = 0; GroundReactions = 0; ExternalReactions = 0; Aircraft = 0; Propagate = 0; Auxiliary = 0; //in order for FGModel derived classes to self-bind (that is, call //their bind function in the constructor, the PropertyManager pointer //must be brought up now. PropertyManager = FDMExec->GetPropertyManager(); exe_ctr = 1; rate = 1; if (debug_lvl & 2) cout << " FGModel Base Class" << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%FGModel::~FGModel(){ if (debug_lvl & 2) cout << "Destroyed: FGModel" << endl;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGModel::InitModel(void){ State = FDMExec->GetState(); Atmosphere = FDMExec->GetAtmosphere(); FCS = FDMExec->GetFCS(); Propulsion = FDMExec->GetPropulsion(); MassBalance = FDMExec->GetMassBalance(); Aerodynamics = FDMExec->GetAerodynamics(); Inertial = FDMExec->GetInertial(); GroundReactions = FDMExec->GetGroundReactions(); ExternalReactions = FDMExec->GetExternalReactions(); BuoyantForces = FDMExec->GetBuoyantForces(); Aircraft = FDMExec->GetAircraft(); Propagate = FDMExec->GetPropagate(); Auxiliary = FDMExec->GetAuxiliary(); if (!State || !Atmosphere || !FCS || !Propulsion || !MassBalance || !Aerodynamics || !Inertial || !GroundReactions || !ExternalReactions || !Aircraft || !Propagate || !Auxiliary) return(false); else return(true);}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%bool FGModel::Run(){ if (debug_lvl & 4) cout << "Entering Run() for model " << Name << endl; if (exe_ctr++ >= rate) exe_ctr = 1; if (exe_ctr == 1) return false; else return true;}//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%// The bitmasked value choices are as follows:// unset: In this case (the default) JSBSim would only print// out the normally expected messages, essentially echoing// the config files as they are read. If the environment// variable is not set, debug_lvl is set to 1 internally// 0: This requests JSBSim not to output any messages// whatsoever.// 1: This value explicity requests the normal JSBSim// startup messages// 2: This value asks for a message to be printed out when// a class is instantiated// 4: When this value is set, a message is displayed when a// FGModel object executes its Run() method// 8: When this value is set, various runtime state variables// are printed out periodically// 16: When set various parameters are sanity checked and// a message is printed out when they go out of boundsvoid FGModel::Debug(int from){ if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGModel" << endl; if (from == 1) cout << "Destroyed: FGModel" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } }}}
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