gameintro.h

来自「基于引擎基础上开发的三维游戏实例“恐怖之战”游戏者可以自爱三维地形上漫游」· C头文件 代码 · 共 44 行

H
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// GameIntro.h: interface for the CGameIntro class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_)
#define AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


#include "GameSection.h"
#include "GameSession.h"
#include "Triangle.h"
#include "Stars.h"
#include "Ast3DFract.h"
#include "Utility.h"
#include "Audio.h"
#include "Extern.h"

class CGameIntro : public CGameSection  
{
public:
	CGameIntro();
	virtual ~CGameIntro();
	enum {AstNum=16};
	void KeyDown(UINT nChar);
	CMesh Title;
	CUtility m_Utility;
	vector<CAst3DFract *> A;

	CStars s;
	void Init(int score=0,int liv=0);
	int Draw();
	void Reshape(int w, int h);
	void Update(int dt);
	void Clip(Point3f &p);


};

#endif // !defined(AFX_GAMEINTRO_H__94CF19F7_6AA3_4B48_BD85_B4E94CF77EFC__INCLUDED_)

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