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📄 tbu.v

📁 一个vitrtbi算法的参考实现,verilog的
💻 V
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`include "params.v"

/*-----------------------------------*/
// Module	: TBU
// File		: tbu.v 
// Description	: Description of TBU Unit in Viterbi Decoder 
// Simulator	: Modelsim 4.6 / Windows 98 
// Synthesizer	: -
// Author	: M Zalfany U (zalfany@opencores.org) 
/*-----------------------------------*/
// Revision Number 	: 1 
// Date of Change 	: 10th Jan 2000 
// Modifier 		: Zalfany 
// Description 		: Initial Design 
/*-----------------------------------*/

  module TBU (Reset, Clock1, Clock2, TB_EN, Init, Hold, InitState, 
  	      DecodedData, DataTB, AddressTB);

input Reset, Clock1, Clock2, Init, Hold;
input [`WD_STATE-1:0] InitState;
input TB_EN;

input [`WD_RAM_DATA-1:0] DataTB;
output [`WD_RAM_ADDRESS-`WD_FSM-1:0] AddressTB;

output DecodedData;

wire [`WD_STATE-1:0] OutStateTB;

   TRACEUNIT tb (Reset, Clock1, Clock2, TB_EN, InitState, Init, Hold, 
   		 DataTB, AddressTB, OutStateTB);
   
   assign DecodedData = OutStateTB [`WD_STATE-1];

endmodule

/*-----------------------------------*/
  module TRACEUNIT (Reset, Clock1, Clock2, Enable, InitState, Init, Hold, 
  		    Survivor, AddressTB, OutState);
/*-----------------------------------*/

input Reset, Clock1, Clock2, Enable;
input [`WD_STATE-1:0] InitState;
input Init, Hold;
input [`WD_RAM_DATA-1:0] Survivor;

output [`WD_STATE-1:0] OutState;

output [`WD_RAM_ADDRESS-`WD_FSM-1:0] AddressTB;

reg [`WD_STATE-1:0] CurrentState;
reg [`WD_STATE-1:0] NextState;
reg [`WD_STATE-1:0] OutState;

//wire SurvivorBit;
reg SurvivorBit;
    always @(negedge Clock1 or negedge Reset)
    begin
       if (~Reset) begin
          CurrentState <=0; OutState <=0;
       end
       else if (Enable)
         begin 
            if (Init) CurrentState <= InitState;
               else CurrentState <= NextState;
          
            if (Hold) OutState <= NextState;
         end
    end

    assign AddressTB = CurrentState [`WD_STATE-1:`WD_STATE-5];

    always @(negedge Clock2 or negedge Reset)
    begin
      if (~Reset) NextState <= 0;
       else 
         if (Enable) NextState <= {CurrentState [`WD_STATE-2:0],SurvivorBit};
    end
    
//    assign SurvivorBit = 
//          (Clock1 && Clock2 && ~Init) ? Survivor[CurrentState[2:0]]:'bz;
always @(CurrentState or Clock1 or Clock2 or Init or Survivor)    
	begin 
	case(CurrentState[2:0])
	    3'b000: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[0]:'bz;
		   
	    3'b001: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[1]:'bz;

	    3'b010: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[2]:'bz;

	    3'b011: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[3]:'bz;

	    3'b100: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[4]:'bz;
		   
	    3'b101: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[5]:'bz;

	    3'b110: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[6]:'bz;

	    3'b111: SurvivorBit <= (Clock1 && Clock2 && ~Init) ? Survivor[7]:'bz;


    endcase	
end
    endmodule

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