readme.txt

来自「kde全称是kernel density estimation.基于核函数的概率」· 文本 代码 · 共 31 行

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Very brief README on the BallTree and BallTreeDensity classes=============================================================Really, these should be called "KDTree" classes, since we use bounding boxesrather than spheres (balls), but I've never changed the name.A KD-Tree is a heirarchical data structure for storing point sets, whichcaches statistics of subsets of the points to speed up computations.  Weare concerned with kernel density estimates, which have three components:  locations (d-dimensional)  bandwidths, assumed diagonal (d-dimensional)  weights (1-dimensional)At each level of the tree, we cache statistics of a set S  The weighted mean of all points in S  The total weight of all points in S  A bounding box containing all points of S, described by    its center and half-width (in each dimension)  "Bandwidth" info:     The variance of a Gaussian approximation to the kernels in S     The min. and max. BW of any kernel in S (if non-uniform BWs)   All points in S are stored contiguously, and thus can be described by     a lower & upper index in the leaf nodes of the tree   Because they are now spatially contiguous, there is a permutation to     restore their original ordering, which is stored in the structure.   The left & right child nodes, typically each containing about half the     points in S.  For leaf nodes, "left" is a self-reference to the same     node and "right" is NO_CHILD.The code itself uses branch-and-bound style computations to perform approximate  and exact operations more efficiently.

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