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📄 worldmodel.h

📁 agentspark 机器人模拟代码 适用robocup 机器人步态模拟仿真(机器人动作在NAOGETUP.cpp下修改)
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/*   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef WORLDMODEL_H#define WORLDMODEL_H//#include <oxygen/gamecontrolserver/baseparser.h>//#include <oxygen/gamecontrolserver/predicate.h>#include "types.h"#include <boost/shared_ptr.hpp>#include "./salt/matrix.h"//#include "Logger.h"#include "Parser.h"#include "./Utilities/StaticModule.h"#define WM StaticModule<WorldModel>::getInstance()class Self;class Ball;class FieldInfo;class WorldModel{public:    WorldModel();    ~WorldModel();	void Init();   void Update(const std::string& message);	void setMySimTime  ( float simTime );	VisionObject setVisionObjectMap ( std::string objName );	void setVisionSenseMap (  VisionObject VO,float distance,float theta,float phi );protected:   // void OnUnLink();    void ShiftInfo();    void ResetInfo();    void SetupVisionObjectMap();    void SetupVisionSenseMap();	    void CalculateVisionObjectLocalPos();    salt::Matrix LocalizeWithThreeFlagsTriangle(const VisionObject vo1,                                                const VisionObject vo2,                                                const VisionObject vo3);    salt::Matrix LocalizeWithThreeFlagsLine(const VisionObject vo1,                                            const VisionObject vo2,                                            const VisionObject vo3);    bool Localize();    void UpdateSelf();    void UpdateBall();    void UpdatePlayer();private:    //CachedPath<Self>        mSelf;	Self *mSelf;	//CachedPath<Ball>        mBall;	Ball *mBall;    //CachedPath<FieldInfo>   mFieldInfo;	FieldInfo *mFieldInfo;    typedef std::map<VisionObject, VisionSense> TVisionSenseMap;    TVisionSenseMap mVisionSenseMap;    typedef std::map<std::string, VisionObject> TVisionObjectMap;    TVisionObjectMap mVisionObjectMap;    /** current simulation time */    float           mSimTime;    /** simulation time of last cycle */    float           mLastSimTime;    salt::Matrix    mVisionPerceptorMatrix;    int             mLeftFlagsSee;    int             mRightFlagsSee;};#endif

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