📄 geometry.h
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/* This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _GEOMETRY_H#define _GEOMETRY_H#include <iostream>#include "tvector.h"#include "matrix.h"#include "gmath.h"inline salt::Vector2f MakeVector2f(const salt::Vector3f& v){ return salt::Vector2f(v.x(), v.y());}inline salt::Vector2f MakeVector2f(float angleDeg){ return salt::Vector2f(salt::gCos(salt::gDegToRad(angleDeg)), salt::gSin(salt::gDegToRad(angleDeg)));}inline float Precision(float value, float remain = 3.0f){ //std::cout << "Precision" << std::endl; float tmp = salt::gPow(10.0f, remain); return int(value * tmp) / tmp;}inline float Constrain(float value, float min, float max){ return std::min(max, std::max(min, value));}bool IsRi(const salt::Matrix& R);bool InverseMatrix(salt::Matrix& m);salt::Vector3f RotToOmega(const salt::Matrix& R);salt::Matrix RotationMatrixFrom2Vec(salt::Vector3f from, salt::Vector3f to);salt::Matrix Rodrigues(const salt::Vector3f& axis, float theta);float Cross(const salt::Vector2f& O, const salt::Vector2f& end1, const salt::Vector2f& end2);float Dot (const salt::Vector2f& O, const salt::Vector2f& end1, const salt::Vector2f& end2);float DistanceToLine(const salt::Vector2f& p, const salt::Vector2f& lineStart, const salt::Vector2f& lineEnd, salt::Vector2f& proj);float GetProjectionDistance(const salt::Vector2f& p, const salt::Vector2f& lineStart, const salt::Vector2f& lineEnd);bool IsObjectInTheWay(const salt::Vector2f& objectPos, const salt::Vector2f& lineStart, const salt::Vector2f& lineEnd, float radius);float GetVector2fAngleDeg(const salt::Vector2f &v);float GetMatrixRotateXRad(const salt::Matrix &m);float GetMatrixRotateYRad(const salt::Matrix &m);float GetMatrixRotateZRad(const salt::Matrix &m);bool svd(float* X, const float** A, const float* B, int M, int N);#endif
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