📄 random.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
this file is part of rcssserver3D
Fri May 9 2003
Copyright (C) 2002,2003 Koblenz University
Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group
$Id: random.h,v 1.1 2005/12/05 20:56:00 rollmark Exp $
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef SALT_RANDOM_H
#define SALT_RANDOM_H
#include <boost/random.hpp>
#include <boost/version.hpp>
namespace salt
{
#if 0
}
#endif
/** A wrapper to a boost random number generator.
*
* This class was created so that the underlying generator can be exchanged
* easily. Making this class a singleton prevents initializing the generator
* more than once (which can be expensive).
*
* The only thing users should do with this class is to set the seed of the
* generator. To actually create random numbers, use one of the Random
* Number Generator Classes that map the numbers to a specific distribution
* and provide an operator()() to access random numbers.
*/
class RandomEngine : public boost::mt19937
{
public:
typedef boost::mt19937::result_type result_type;
static RandomEngine& instance()
{ static RandomEngine the_instance; return the_instance; }
static RandomEngine&
#if defined(__SUNPRO_CC) && (__SUNPRO_CC <= 0x520)
// Work around overload resolution problem (Gennadiy E. Rozental)
instance(const result_type& value)
#else
instance(result_type value)
#endif
{ instance().seed( value ); return instance(); }
// For GCC, moving this function out-of-line prevents inlining, which may
// reduce overall object code size. However, MSVC does not grok
// out-of-line definitions of member function templates.
template<class Generator>
static RandomEngine& instance(Generator& gen)
{ instance().seed( gen ); return instance(); }
private:
RandomEngine() : boost::mt19937() {}
};
#if (defined(BOOST_VERSION) && (BOOST_VERSION >= 103100))
#include <boost/random/variate_generator.hpp>
/** This random number generator should be used to produce
* uniformly distributed random numbers.
*/
template<class RealType = double>
class UniformRNG : public boost::variate_generator<salt::RandomEngine,
boost::uniform_real<RealType> >
{
public:
UniformRNG(RealType min = RealType(0), RealType max = RealType(1))
: boost::variate_generator<RandomEngine, boost::uniform_real<RealType> >
(salt::RandomEngine::instance(), boost::uniform_real<RealType>(min,max))
{}
};
/** A random number generator producing normally distributed numbers.
*/
template<class RealType = double>
class NormalRNG : public boost::variate_generator<salt::RandomEngine,
boost::normal_distribution<RealType> >
{
public:
NormalRNG(double mean, double sigma = (1))
: boost::variate_generator<RandomEngine,
boost::normal_distribution<RealType> >
(salt::RandomEngine::instance(), boost::normal_distribution<RealType>(mean,sigma))
{}
};
/** A random number generator with an exponential distribution.
*
* exponential distribution: p(x) = lambda * exp(-lambda * x)
*/
template<class RealType = double>
class ExponentialRNG : public boost::variate_generator<salt::RandomEngine,
boost::exponential_distribution<RealType> >
{
public:
ExponentialRNG(double lambda = RealType(1))
: boost::variate_generator<RandomEngine,
boost::exponential_distribution<RealType> >
(salt::RandomEngine::instance(),
boost::exponential_distribution<RealType>(lambda))
{}
};
#else // BOOST_VERSION >= 103100
/** This random number generator should be used to produce
* uniformly distributed random numbers.
*/
template<class RealType = double>
class UniformRNG : public boost::uniform_real<salt::RandomEngine,RealType>
{
public:
UniformRNG(RealType min = RealType(0), RealType max = RealType(1))
: boost::uniform_real<RandomEngine,RealType>
(salt::RandomEngine::instance(),min,max)
{}
};
/** A random number generator producing normally distributed numbers.
*/
template<class RealType = double>
class NormalRNG : public boost::normal_distribution<salt::RandomEngine>
{
public:
NormalRNG(double mean, double sigma = (1))
: boost::normal_distribution<salt::RandomEngine>
(salt::RandomEngine::instance(),mean,sigma)
{}
};
/** A random number generator with an exponential distribution.
*
* exponential distribution: p(x) = lambda * exp(-lambda * x)
*/
template<class RealType = double>
class ExponentialRNG : public boost::exponential_distribution<salt::RandomEngine>
{
public:
ExponentialRNG(double lambda = RealType(1))
: boost::exponential_distribution<salt::RandomEngine>
(salt::RandomEngine::instance(),lambda)
{}
};
#endif
} // namespace salt
#endif // SALT_RANDOM_H
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