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📄 plane.cpp

📁 agentspark 机器人模拟代码 适用robocup 机器人步态模拟仿真(机器人动作在NAOGETUP.cpp下修改)
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-

   this file is part of rcssserver3D
   Fri May 9 2003
   Copyright (C) 2003 Koblenz University
   $Id: plane.cpp,v 1.2 2006/02/22 22:54:46 rollmark Exp $

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; version 2 of the License.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, write to the Free Software
   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "plane.h"

using namespace salt;

EPlaneSide Plane::ClassifyBox(const AABB3& bb) const
{
    Vector3f posFarPt;
    Vector3f negFarPt;

    if(normal.x()>0)          // right
        if(normal.y()>0)      // right, top
            if(normal.z()>0)  // right, top, front
                {
                    posFarPt.Set(bb.maxVec.x(),bb.maxVec.y(),bb.maxVec.z());
                    negFarPt.Set(bb.minVec.x(),bb.minVec.y(),bb.minVec.z());
                }
            else              // right, top, back
                {
                    posFarPt.Set(bb.maxVec.x(),bb.maxVec.y(),bb.minVec.z());
                    negFarPt.Set(bb.minVec.x(),bb.minVec.y(),bb.maxVec.z());
                }
        else                 // right, bottom
            if(normal.z()>0) // right, bottom, front
                {
                    posFarPt.Set(bb.maxVec.x(),bb.minVec.y(),bb.maxVec.z());
                    negFarPt.Set(bb.minVec.x(),bb.maxVec.y(),bb.minVec.z());
                }
            else             // right, bottom, back
                {
                    posFarPt.Set(bb.maxVec.x(),bb.minVec.y(),bb.minVec.z());
                    negFarPt.Set(bb.minVec.x(),bb.maxVec.y(),bb.maxVec.z());
                }
    else
        if(normal.y()>0)     // left, top
            if(normal.z()>0) // left, top, front
                {
                    posFarPt.Set(bb.minVec.x(),bb.maxVec.y(),bb.maxVec.z());
                    negFarPt.Set(bb.maxVec.x(),bb.minVec.y(),bb.minVec.z());
                }
            else             // left, top, back
                {
                    posFarPt.Set(bb.minVec.x(),bb.maxVec.y(),bb.minVec.z());
                    negFarPt.Set(bb.maxVec.x(),bb.minVec.y(),bb.maxVec.z());
                }
        else                 // left, bottom
            if(normal.z()>0) // left, bottom, front
                {
                    posFarPt.Set(bb.minVec.x(),bb.minVec.y(),bb.maxVec.z());
                    negFarPt.Set(bb.maxVec.x(),bb.maxVec.y(),bb.minVec.z());
                }
            else             // left, bottom, back
                {
                    posFarPt.Set(bb.minVec.x(),bb.minVec.y(),bb.minVec.z());
                    negFarPt.Set(bb.maxVec.x(),bb.maxVec.y(),bb.maxVec.z());
                }

    // BOX IS "OUTSIDE"
    if (GetOrientation(negFarPt, 0.0f)==PLANESIDE_FRONT)
        {
            return PLANESIDE_FRONT;
        }

    // BOX IS "INSIDE"
    if (GetOrientation(posFarPt, 0.0f)==PLANESIDE_BACK)
        {
            return PLANESIDE_BACK;
        }

    return PLANESIDE_SPLIT;
}

void Plane::Normalize()
{
    float l=normal.Length();
    float iLen = 1.0f/l;
    normal.x()*=iLen;
    normal.y()*=iLen;
    normal.z()*=iLen;
    d*=iLen;
}

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