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📄 mysettings.cs

📁 EBot source for the popular MMORPG World of Warcraft
💻 CS
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namespace WoWBot.My
{
    using Microsoft.VisualBasic.CompilerServices;
    using System;
    using System.CodeDom.Compiler;
    using System.ComponentModel;
    using System.Configuration;
    using System.Diagnostics;
    using System.Runtime.CompilerServices;

    [EditorBrowsable(EditorBrowsableState.Advanced), GeneratedCode("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "9.0.0.0"), CompilerGenerated]
    internal sealed class MySettings : ApplicationSettingsBase
    {
        private static bool b;
        private static object b = RuntimeHelpers.GetObjectValue(new object());
        private static MySettings b = ((MySettings) SettingsBase.Synchronized(new MySettings()));

        [DebuggerNonUserCode, EditorBrowsable(EditorBrowsableState.Advanced)]
        private static void a(object b, EventArgs b)
        {
            if (MyProject.Application.SaveMySettingsOnExit)
            {
                MySettingsProperty.Settings.Save();
            }
        }

        public static MySettings Default
        {
            get
            {
                if (!MySettings.b)
                {
                    object b = MySettings.b;
                    ObjectFlowControl.CheckForSyncLockOnValueType(b);
                    lock (b)
                    {
                        if (!MySettings.b)
                        {
                            MyProject.Application.Shutdown += new ShutdownEventHandler(MySettings.a);
                            MySettings.b = true;
                        }
                    }
                }
                return MySettings.b;
            }
        }
    }
}

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