📄 cooldown.cs
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namespace WoWBot
{
using Microsoft.VisualBasic.CompilerServices;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
[DesignerGenerated]
public class CoolDown : Form
{
private IContainer b;
[AccessedThroughProperty("BuffCooldown2")]
private Timer b;
[AccessedThroughProperty("BuffCooldown1")]
private Timer b;
[AccessedThroughProperty("BuffCooldown3")]
private Timer b;
[AccessedThroughProperty("PetNourriture")]
private Timer b;
[AccessedThroughProperty("BuffCooldown4")]
private Timer b;
[AccessedThroughProperty("CombatCooldown1")]
private Timer b;
[AccessedThroughProperty("CombatCooldown4")]
private Timer b;
[AccessedThroughProperty("CombatCooldown3")]
private Timer b;
[AccessedThroughProperty("CombatCooldown5")]
private Timer b;
[AccessedThroughProperty("CombatCooldown2")]
private Timer b;
[AccessedThroughProperty("CombatCooldown6")]
private Timer b;
[DebuggerNonUserCode]
public CoolDown()
{
this.a();
}
[DebuggerStepThrough]
private void a()
{
this.b = new System.ComponentModel.Container();
this.CombatCooldown3 = new Timer(this.b);
this.CombatCooldown4 = new Timer(this.b);
this.CombatCooldown5 = new Timer(this.b);
this.CombatCooldown6 = new Timer(this.b);
this.CombatCooldown2 = new Timer(this.b);
this.CombatCooldown1 = new Timer(this.b);
this.BuffCooldown1 = new Timer(this.b);
this.BuffCooldown2 = new Timer(this.b);
this.BuffCooldown3 = new Timer(this.b);
this.BuffCooldown4 = new Timer(this.b);
this.PetNourriture = new Timer(this.b);
this.SuspendLayout();
this.PetNourriture.Interval = 0x1b7740;
SizeF ef = new SizeF(6f, 13f);
this.AutoScaleDimensions = ef;
this.AutoScaleMode = AutoScaleMode.Font;
Size size = new Size(0x11c, 0);
this.ClientSize = size;
this.Name = "CoolDown";
this.Text = "CoolDown";
this.ResumeLayout(false);
}
private void a(object b, EventArgs b)
{
this.CombatCooldown1.Enabled = false;
}
private void b(object b, EventArgs b)
{
this.CombatCooldown2.Enabled = false;
}
private void c(object b, EventArgs b)
{
this.CombatCooldown3.Enabled = false;
}
private void d(object b, EventArgs b)
{
this.CombatCooldown4.Enabled = false;
}
[DebuggerNonUserCode]
protected override void Dispose(bool disposing)
{
try
{
if (disposing && (this.b != null))
{
this.b.Dispose();
}
}
finally
{
base.Dispose(disposing);
}
}
private void e(object b, EventArgs b)
{
this.CombatCooldown5.Enabled = false;
}
private void f(object b, EventArgs b)
{
this.CombatCooldown6.Enabled = false;
}
private void g(object b, EventArgs b)
{
this.BuffCooldown1.Enabled = false;
}
private void h(object b, EventArgs b)
{
this.BuffCooldown2.Enabled = false;
}
private void i(object b, EventArgs b)
{
this.BuffCooldown3.Enabled = false;
}
private void j(object b, EventArgs b)
{
this.BuffCooldown4.Enabled = false;
}
private void k(object b, EventArgs b)
{
this.PetNourriture.Enabled = false;
}
internal virtual Timer BuffCooldown1
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.g);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer BuffCooldown2
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.h);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer BuffCooldown3
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.i);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer BuffCooldown4
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.j);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer CombatCooldown1
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.a);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer CombatCooldown2
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.b);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer CombatCooldown3
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.c);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer CombatCooldown4
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.d);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer CombatCooldown5
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.e);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer CombatCooldown6
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.f);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
internal virtual Timer PetNourriture
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
EventHandler handler = new EventHandler(this.k);
if (this.b != null)
{
this.b.Tick -= handler;
}
this.b = value;
if (this.b != null)
{
this.b.Tick += handler;
}
}
}
}
}
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