📄 hud.cs
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namespace WoWBot
{
using Microsoft.VisualBasic.CompilerServices;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
[DesignerGenerated]
public class HUD : Form
{
private IContainer b;
[AccessedThroughProperty("KillCount")]
private Label b;
[AccessedThroughProperty("LootCount")]
private Label b;
[AccessedThroughProperty("DeadCount")]
private Label b;
[AccessedThroughProperty("Label1")]
private Label b;
[AccessedThroughProperty("Label2")]
private Label b;
[AccessedThroughProperty("Label3")]
private Label b;
[DebuggerNonUserCode]
public HUD()
{
base.Load += new EventHandler(this.a);
this.a();
}
[DebuggerStepThrough]
private void a()
{
this.Label1 = new Label();
this.Label2 = new Label();
this.Label3 = new Label();
this.KillCount = new Label();
this.LootCount = new Label();
this.DeadCount = new Label();
this.SuspendLayout();
this.Label1.AutoSize = true;
this.Label1.BackColor = Color.Transparent;
this.Label1.ForeColor = Color.Lime;
Point point = new Point(3, 3);
this.Label1.Location = point;
this.Label1.Name = "Label1";
Size size = new Size(0x39, 13);
this.Label1.Size = size;
this.Label1.TabIndex = 0;
this.Label1.Text = "Mobs tu\x00e9 :";
this.Label2.AutoSize = true;
this.Label2.BackColor = Color.Transparent;
this.Label2.ForeColor = Color.Lime;
point = new Point(3, 0x15);
this.Label2.Location = point;
this.Label2.Name = "Label2";
size = new Size(0x41, 13);
this.Label2.Size = size;
this.Label2.TabIndex = 1;
this.Label2.Text = "Mobs loot\x00e9 :";
this.Label3.AutoSize = true;
this.Label3.ForeColor = Color.Lime;
point = new Point(3, 0x27);
this.Label3.Location = point;
this.Label3.Name = "Label3";
size = new Size(0x27, 13);
this.Label3.Size = size;
this.Label3.TabIndex = 2;
this.Label3.Text = "Morts :";
this.KillCount.AutoSize = true;
this.KillCount.ForeColor = Color.Lime;
point = new Point(0x5c, 3);
this.KillCount.Location = point;
this.KillCount.Name = "KillCount";
size = new Size(13, 13);
this.KillCount.Size = size;
this.KillCount.TabIndex = 3;
this.KillCount.Text = "0";
this.LootCount.AutoSize = true;
this.LootCount.ForeColor = Color.Lime;
point = new Point(0x5c, 0x15);
this.LootCount.Location = point;
this.LootCount.Name = "LootCount";
size = new Size(13, 13);
this.LootCount.Size = size;
this.LootCount.TabIndex = 4;
this.LootCount.Text = "0";
this.DeadCount.AutoSize = true;
this.DeadCount.ForeColor = Color.Lime;
point = new Point(0x5c, 0x27);
this.DeadCount.Location = point;
this.DeadCount.Name = "DeadCount";
size = new Size(13, 13);
this.DeadCount.Size = size;
this.DeadCount.TabIndex = 5;
this.DeadCount.Text = "0";
SizeF ef = new SizeF(6f, 13f);
this.AutoScaleDimensions = ef;
this.AutoScaleMode = AutoScaleMode.Font;
this.BackColor = Color.Black;
size = new Size(0x7a, 0x39);
this.ClientSize = size;
this.Controls.Add(this.DeadCount);
this.Controls.Add(this.LootCount);
this.Controls.Add(this.KillCount);
this.Controls.Add(this.Label3);
this.Controls.Add(this.Label2);
this.Controls.Add(this.Label1);
this.FormBorderStyle = FormBorderStyle.None;
this.Name = "HUD";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = FormStartPosition.CenterParent;
this.Text = "HUD";
this.ResumeLayout(false);
this.PerformLayout();
}
private void a(object b, EventArgs b)
{
}
[DebuggerNonUserCode]
protected override void Dispose(bool disposing)
{
try
{
if (disposing && (this.b != null))
{
this.b.Dispose();
}
}
finally
{
base.Dispose(disposing);
}
}
internal virtual Label DeadCount
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
this.b = value;
}
}
internal virtual Label KillCount
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
this.b = value;
}
}
internal virtual Label Label1
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
this.b = value;
}
}
internal virtual Label Label2
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
this.b = value;
}
}
internal virtual Label Label3
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
this.b = value;
}
}
internal virtual Label LootCount
{
[DebuggerNonUserCode]
get
{
return this.b;
}
[MethodImpl(MethodImplOptions.Synchronized), DebuggerNonUserCode]
set
{
this.b = value;
}
}
}
}
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