📄 offsets.cs
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namespace WoWBot
{
using System;
public class Offsets
{
public static int ChatNextMsg = 0x17c0;
public static int ChatOffsets = 0x1172364;
public static int ObjMgr1 = 0x1132f60;
public static int ObjMgr2 = 0x2c24;
public static int ObjName1 = 500;
public static int ObjName2 = 120;
public static int ObjR = 0x7a8;
public static int ObjType = 20;
public static int ObjX = 0x7d4;
public static int ObjY = 0x7d8;
public static int ObjZ = 0x7dc;
public static int PlayerBase1 = 0x10b65f4;
public static int PlayerBase2 = 0x34;
public static int PlayerBase3 = 0x24;
public static int PlayerExp = 0x980;
public static int PlayerGUID = 0x2610;
public static int PlayerMaxExp = 0x984;
public static int PlayerName = 0x11cb348;
public static object PlayerObjCastSpellId = 0xa58;
public static int PlayerObjEnergie = 0x6c;
public static int PlayerObjMana = 0x60;
public static int PlayerObjMaxEnergie = 140;
public static int PlayerObjMaxMana = 0x80;
public static int PlayerObjMaxRage = 0x84;
public static int PlayerObjMaxRunic = 0x98;
public static int PlayerObjR = 0x7a8;
public static int PlayerObjRage = 100;
public static int PlayerObjRunic = 120;
public static int PlayerObjX = 0x798;
public static int PlayerTargetGUID = 0x11ccf38;
public static int UnitFaction = 0xd8;
public static int UnitHealth = 0x5c;
public static int UnitLevel = 0xd4;
public static int UnitMaxHealth = 0x7c;
public static int UnitName1 = 0x968;
public static int UnitName2 = 0x54;
public static int UnitPos = 0x798;
public static int UnitSummonedBy = 0x38;
public static int UnitTarget = 0x48;
public static int UnlockLUA = 0xa368dc;
}
}
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