📄 strategy.h
字号:
#ifndef Strategy_H
#define Strategy_H
// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the STRATEGY_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// STRATEGY_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef STRATEGY_EXPORTS
#define STRATEGY_API __declspec(dllexport)
#else
#define STRATEGY_API __declspec(dllimport)
#endif
// kickOffStyle
const long Normal=0;
const long FREE_BALL = 1;
const long PENALTY_KICK = 2;
const long FREE_KICK = 3;
const long GOAL_KICK = 4;
// whoseBall
const long ANYONES_BALL = 0;
const long BLUE_BALL = 1;
const long YELLOW_BALL = 2;
//halfArea
const long LeftArea=0;
const long RightArea=1;
typedef struct
{
double home0_pos_x;
double home0_pos_y;
double home0_rotation;
double home0_velocityLeft;
double home0_velocityRight;
double home1_pos_x;
double home1_pos_y;
double home1_rotation;
double home1_velocityLeft;
double home1_velocityRight;
double home2_pos_x;
double home2_pos_y;
double home2_rotation;
double home2_velocityLeft;
double home2_velocityRight;
double home3_pos_x;
double home3_pos_y;
double home3_rotation;
double home3_velocityLeft;
double home3_velocityRight;
double home4_pos_x;
double home4_pos_y;
double home4_rotation;
double home4_velocityLeft;
double home4_velocityRight;
double opponent0_pos_x;
double opponent0_pos_y;
double opponent0_rotation;
double opponent1_pos_x;
double opponent1_pos_y;
double opponent1_rotation;
double opponent2_pos_x;
double opponent2_pos_y;
double opponent2_rotation;
double opponent3_pos_x;
double opponent3_pos_y;
double opponent3_rotation;
double opponent4_pos_x;
double opponent4_pos_y;
double opponent4_rotation;
double currentBall_pos_x;
double currentBall_pos_y;
long kickOffStyle;
long whoseBall;
long halfArea;
long pointer;
} Environment;
typedef void (*MyStrategyProc)(Environment*);
/* MUST BE IMPLEMENTED */
extern "C" STRATEGY_API void StrategyInit(Environment* Env);
extern "C" STRATEGY_API void StrategyStep(Environment* Env);
extern "C" STRATEGY_API void StrategyDrop(Environment* Env);
extern "C" STRATEGY_API void Author(char* team);
extern "C" STRATEGY_API void SetForm(Environment* Env);
#endif // Strategy_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -