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📄 gui.ui.h.svn-base

📁 采用网格地图SLAM算法
💻 SVN-BASE
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/****************************************************************************** ui.h extension file, included from the uic-generated form implementation.**** If you wish to add, delete or rename slots use Qt Designer which will** update this file, preserving your code. Create an init() slot in place of** a constructor, and a destroy() slot in place of a destructor.*****************************************************************************/#include <qfiledialog.h>#ifdef __cplusplusextern "C" {#endif#include "map2d.h"#ifdef __cplusplus}#endifvoid MapGUI::UpdateMapSlot(){  Map->updateMap();}void MapGUI::CenterRobotSlot(){  Map->centerRobot();}void MapGUI::ClearMapSlot(){  Map->clearMap();}void MapGUI::MenuNewSlot(){  Map->clearMap();  fprintf( stderr, "pressed new button\n" );}void MapGUI::MenuOpenSlot(){  fprintf( stderr, "pressed open button\n" );}void MapGUI::MenuPrintSlot(){  fprintf( stderr, "pressed print button\n" );}void MapGUI::MenuExitSlot(){  exit(0);}void MapGUI::GlobalMapTypeSlot(){  Map->maptype = GLOBAL_MAP;  Map->updateMap();  Map->centerRobot();}void MapGUI::LocalMapTypeSlot(){  Map->maptype = LOCAL_MAP;  Map->updateMap();  Map->centerRobot();}void MapGUI::ShowBeamsTypeSlot(){  Map->maptype = SHOW_RAYS;  Map->updateMap();  Map->centerRobot();}void MapGUI::ViewPathSlot(){  fprintf( stderr, "x1\n" );  if (ViewPathAction->isOn()) {    settings.view_path = TRUE;  } else {    settings.view_path = FALSE;  }  }void MapGUI::ChangeMapSlot(){  change_map = ChangeMapAction->isOn();}void MapGUI::ClearMapSlot( bool ){}

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