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📄 controller.asl

📁 Multiagent system programmed using Java with Jason to simulate player interactivity in an MMORPG. Mu
💻 ASL
字号:
/* Initial goals */

!start(0).
!loopActions.
!end(30 * 1000). // (Optional) Terminate MAS in 30 seconds after running

+!start(X) : X <= 25            /2 // EDIT THIS LINE TO DETERMINE THE NUMBER OF AGENTS
   <- .print("Creating Agents");
      .create_agent(player(X), "src/asl/player.asl"); // E.G. Copy/Mod this line if you want to unbalance the "fight"
      .create_agent(enemy(X), "src/asl/enemy.asl");
      !!start(X+1).

+deadAgent(player(X))[source(percept)] // REMOVE these next two functions if you want to keep the agents for debugging, or if you don't fancy the speedup
   <- .print("Killing Agent");
      .kill_agent(player(X)).
      
+deadAgent(enemy(X))[source(percept)]
   <- .print("Killing Agent");
      .kill_agent(enemy(X)).

+!loopActions
      <- checkHealth;
      !!loopActions.

+!end(T) : T <= 0 <- .stopMAS.
+!end(T) : true   
   <- .print("Terminating MAS in ",T/1000," seconds!"); 
      .wait(2000); !end(T-2000).
      

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