📄 main.c
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// This example shows how to use 8 bit backgrounds,
// on which you can draw with the stylus or show text in different sizes, colors, or rotations
// Includes
#include <PA9.h> // Include for PA_Lib
// Include de newly converted fonts...
#include "gfx/all_gfx.c"
#include "gfx/all_gfx.h"
// Function: main()
int main(int argc, char ** argv)
{
PA_Init(); // Initializes PA_Lib
PA_InitVBL(); // Initializes a standard VBL
//PA_LoadSplash(); // PA_Lib splash screen
// Let's put some colors... in the background palettes
PA_SetBgPalCol(0, 1, PA_RGB(31, 31, 31));
PA_SetBgPalCol(0, 2, PA_RGB(31, 0, 0));
PA_SetBgPalCol(0, 3, PA_RGB(0, 0, 31));
PA_SetBgPalCol(0, 4, PA_RGB(0, 31, 0));
PA_SetBgPalCol(1, 1, PA_RGB(31, 31, 31));
PA_SetBgPalCol(1, 2, PA_RGB(31, 0, 0));
PA_SetBgPalCol(1, 3, PA_RGB(0, 0, 31));
PA_SetBgPalCol(1, 4, PA_RGB(0, 31, 0));
// Let's not load any backgrounds :p
// This will initialise an bit background on each screen. This must be loaded before any other background.
// If you need to load this after a backgrounds, you'll have to use PA_ResetBgSys, PA_Init8bit, then reload
// your backgrounds...
PA_Init8bitBg(0, 3); PA_Init8bitBg(1, 3);
// Slots 0-4 are already used by default PAlib fonts, so we'll load on slots 5 and 6.
// Available slots : 5-9. You can overwrite a PAlib font though if you want to use slot 0 for example...
PA_8bitCustomFont(5, smallfont);
PA_8bitCustomFont(6, bigfont);
PA_SmartText(1, 0, 20, 255, 40, "Small custom font...", 1, 5, 1, 100);
PA_SmartText(1, 0, 40, 255, 60, "Big custom font...", 1, 6, 1, 100);
// Different colors on the bottom sreen...
u8 i;
for (i = 0; i < 10; i++){
PA_SmartText(0, 10, i*20, 255, i*20 + 20, "Hello World", i+1, 6, 1, 100);
}
// Infinite loop to keep the program running
while (1)
{
PA_WaitForVBL();
}
return 0;
} // End of main()
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