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📄 cmainboard.h

📁 3D游戏疯狂的鸡蛋
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/*
	Crazy Eggs Editor

	Author : Kevin Lynx
	Date   : 2007.1.26
*/
#ifndef	CMAIN_BOARD_H
#define	CMAIN_BOARD_H

#include	<ImageFont.h>
#include	<Widget.h>
#include	<ButtonWidget.h>
#include	<ButtonListener.h>
#include	<Dialog.h>
#include	<DialogListener.h>

using	namespace	Sexy;

class	Editor;
class	CInputDlg;

/*
	Board properties
*/
const	int	G_AREA_WIDTH	=	14;
const	int	G_AREA_HEIGHT	=	12;
const	int	G_EGG_WIDTH		=	40;
const	int	G_EGG_HEIGHT	=	40;

/*
	Draw Information
*/
const	int	G_START_X		=	80;
const	int	G_START_Y		=	40;


class	CMainBoard : public Widget, public ButtonListener, public DialogListener
{
	/*
		Controls ID
	*/
public:
	enum
	{
		BTN_SAVE_ID = 1,
		BTN_PUTFULL_ID,
		DLG_SAVE_ID,
		DLG_INPUT_ID
	};

public:
	CMainBoard( Editor *editor );
	~CMainBoard();

	void	Init();

	void	Update();
	void	Draw( Graphics *g );

	void	AddedToManager( WidgetManager *theWidgetManager );
	void	RemovedFromManager( WidgetManager *theWidgetManager );

	void	MouseMove( int x, int y );
	void	MouseDown( int x, int y, int theClickCount );

	void	ButtonDepress( int theId );
	void	DialogButtonDepress( int theDialogId, int theButtonId );

private:
	
	void	Reset();

	void	DrawEggs( Graphics *g );

	bool	mouseInBoard( int x, int y );

	bool	SaveLevel( const char *fileName );

	std::string GetFileName();

	void	CreateSaveDlg();
	void	CreateInputDlg();

	void	PutFull();

private:
	Editor			*m_Editor;

	ButtonWidget	*m_btnSave;	
	ButtonWidget	*m_btnPutfull;
	Dialog			*m_dlgSave;
	CInputDlg		*m_dlgInput;

	int				m_mouseX;
	int				m_mouseY;

	bool			m_cursorLeft;				//show left part of the cursor's pic ?

	int				m_area[G_AREA_HEIGHT][G_AREA_WIDTH];

	int				m_eggsCount;				//how many eggs the user has put
};

#endif

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