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📄 chess.java

📁 我的毕业设计
💻 JAVA
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				{

					text.setText("  红棋走棋");
					chessPlayClick=2;
				}


			}//else if

			//当前没有操作(停止闪烁)
			chessManClick=false;

		}//if

		//单击棋子
		else
		{
			//第一次单击棋子(闪烁棋子)
			if (!chessManClick)
			{
				for (int i=0;i<32;i++)
				{
					//被单击的棋子
					if (me.getSource().equals(play[i]))
					{
						//告诉线程让该棋子闪烁
						Man=i;
						//开始闪烁
						chessManClick=true;
						break;
					}
				}//for
			}//if

			//第二次单击棋子(吃棋子)
			else if (chessManClick)
			{
				//当前没有操作(停止闪烁)
				chessManClick=false;

				for (i=0;i<32;i++)
				{
					//找到被吃的棋子
					if (me.getSource().equals(play[i]))
					{
						//该红棋吃棋的时候
						if (chessPlayClick == 2 && play[Man].getName().charAt(1) == '2')
						{
							Ex = play[Man].getX();
							Ey = play[Man].getY();

							//卒、兵吃规则
							if (Man > 15 && Man < 26)
							{
								rule.armsRule(play[Man],play[i]);
							}

							//炮吃规则
							else if (Man > 25 && Man < 30)
							{
								rule.cannonRule(0,play[Man],play[i],play,me);
							}

							//车吃规则
							else if (Man >=0 && Man < 4)
							{
								rule.cannonRule(1,play[Man],play[i],play,me);
							}

							//马吃规则
							else if (Man > 3 && Man < 8)
							{
								rule.horseRule(play[Man],play[i],play,me);
							}

							//相、象吃规则
							else if (Man > 7 && Man < 12)
							{
								rule.elephantRule(play[Man],play[i],play);
							}

							//士、仕吃棋规则
							else if (Man > 11 && Man < 16)
							{
								rule.chapRule(Man,play[Man],play[i],play);
							}

							//将、帅吃棋规则
							else if (Man == 30 || Man == 31)
							{
								rule.willRule(Man,play[Man],play[i],play);
								play[Man].setVisible(true);
							}

							//是否走棋错误(是否在原地没有动)
							if (Ex == play[Man].getX() && Ey == play[Man].getY())
							{
								text.setText("  红棋走棋");
								chessPlayClick=2;
								break;
							}

							else
							{
								text.setText("  黑棋走棋");
								chessPlayClick=1;
								break;
							}

						}//if

						//该黑棋吃棋的时候
						else if (chessPlayClick == 1 && play[Man].getName().charAt(1) == '1')
						{
							Ex = play[Man].getX();
							Ey = play[Man].getY();

							//卒、兵吃规则
							if (Man > 15 && Man < 26)
							{
								rule.armsRule(play[Man],play[i]);
							}

							//炮吃规则
							else if (Man > 25 && Man < 30)
							{
								rule.cannonRule(0,play[Man],play[i],play,me);
							}

							//车吃规则
							else if (Man >=0 && Man < 4)
							{
								rule.cannonRule(1,play[Man],play[i],play,me);
							}

							//马吃规则
							else if (Man > 3 && Man < 8)
							{
								rule.horseRule(play[Man],play[i],play,me);
							}

							//相、象吃规则
							else if (Man > 7 && Man < 12)
							{
								rule.elephantRule(play[Man],play[i],play);
							}

							//士、仕吃棋规则
							else if (Man > 11 && Man < 16)
							{
								rule.chapRule(Man,play[Man],play[i],play);
							}

							//将、帅吃棋规则
							else if (Man == 30 || Man == 31)
							{
								rule.willRule(Man,play[Man],play[i],play);
								play[Man].setVisible(true);
							}

							//是否走棋错误(是否在原地没有动)
							if (Ex == play[Man].getX() && Ey == play[Man].getY())
							{
								text.setText("  黑棋走棋");
								chessPlayClick=1;
								break;
							}

							else
							{
								text.setText("  红棋走棋");
								chessPlayClick=2;
								break;
							}

						}//else if

					}//if

				}//for


				//是否胜利
				if (!play[31].isVisible())
				{
					JOptionPane.showConfirmDialog(this,"黑棋胜利","玩家一胜利",JOptionPane.DEFAULT_OPTION,JOptionPane.WARNING_MESSAGE);
					//双方都不可以在走棋了
					chessPlayClick=3;
					text.setText("  黑棋胜利");

				}//if

				else if (!play[30].isVisible())
				{
					JOptionPane.showConfirmDialog(this,"红棋胜利","玩家二胜利",JOptionPane.DEFAULT_OPTION,JOptionPane.WARNING_MESSAGE);
					chessPlayClick=3;
					text.setText("  红棋胜利");
				}//else if

			}//else

		}//else

	}

	public void mousePressed(MouseEvent me){}
	public void mouseReleased(MouseEvent me){}
	public void mouseEntered(MouseEvent me){}
	public void mouseExited(MouseEvent me){}

	/*单击按扭*********************************/
	public void actionPerformed(ActionEvent ae)
	{
		//重新开始
		if (ae.getSource().equals(anew))
		{
			int i,k;

			//重新排列每个棋子的位置
			//车
			for (i=0,k=10;i<2;i++,k+=385)
			{
				play[i].setBounds(k,10,40,40);
			}

			//马
			for (i=4,k=60;i<6;i++,k+=285)
			{
				play[i].setBounds(k,10,40,40);
			}

			//相

			for (i=8,k=105;i<10;i++,k+=195)
			{
				play[i].setBounds(k,10,40,40);
			}

			//士
			for (i=12,k=155;i<14;i++,k+=95)
			{
				play[i].setBounds(k,10,40,40);
			}

			//卒
			for (i=16,k=10;i<21;i++,k+=96.5)
			{
				play[i].setBounds(k,160,40,40);
			}

			//炮
			for (i=26,k=60;i<28;i++,k+=289)
			{
				play[i].setBounds(k,110,40,40);
			}

			//将
			play[30].setBounds(205,10,40,40);

			//红色棋子

			//车

			for (i=2,k=10;i<4;i++,k+=385)
			{
				play[i].setBounds(k,450,40,40);
			}

			//马
			for (i=6,k=60;i<8;i++,k+=285)
			{
				play[i].setBounds(k,450,40,40);
			}

			//相
			for (i=10,k=105;i<12;i++,k+=195)
			{
				play[i].setBounds(k,450,40,40);
			}

			//士
			for (i=14,k=155;i<16;i++,k+=95)
			{
				play[i].setBounds(k,450,40,40);
			}

			//兵
			for (i=21,k=10;i<26;i++,k+=96.5)
			{
				play[i].setBounds(k,300,40,40);
			}

			//炮
			for (i=28,k=60;i<30;i++,k+=289)
			{
				play[i].setBounds(k,350,40,40);
			}

			//帅
			play[31].setBounds(205,450,40,40);

			chessPlayClick = 2;
			text.setText("  红棋走棋");

			for (i=0;i<32;i++)
			{
				play[i].setVisible(true);
			}

			for (i=0;i<Var.size();i++)
			{
				Var.remove(i);
			}
		}

		//悔棋
		else if (ae.getSource().equals(repent))
		{
			try
			{
				//获得setVisible属性值
				String S = (String)Var.get(Var.size()-4);
				//获得X坐标
				int x = Integer.parseInt((String)Var.get(Var.size()-3));
				//获得Y坐标
				int y = Integer.parseInt((String)Var.get(Var.size()-2));
				//获得索引
				int M = Integer.parseInt((String)Var.get(Var.size()-1));

				//赋给棋子
				play[M].setVisible(true);
				play[M].setBounds(x,y,40,40);

				if (play[M].getName().charAt(1) == '1')
				{
					text.setText("  黑棋走棋");
					chessPlayClick = 1;
				}
				else
				{
					text.setText("  红棋走棋");
					chessPlayClick = 2;
				}

				//删除用过的坐标
				Var.remove(Var.size()-4);
				Var.remove(Var.size()-3);
				Var.remove(Var.size()-2);
				Var.remove(Var.size()-1);

				//停止旗子闪烁
				chessManClick=false;
			}

			catch(Exception e){}
		}

		//打开棋局
		else if (ae.getSource().equals(showOpen))
		{
			try
			{
				//打开对话框
				JFileChooser jfcOpen = new JFileChooser("打开棋局");
				int v=jfcOpen.showOpenDialog(this);

				if (v != JFileChooser.CANCEL_OPTION)
				{
					//删除集合所有信息
					Var.removeAllElements();
					FileVar.removeAllElements();

					//打开文件获得所有数据
					FileInputStream fileIn = new FileInputStream(jfcOpen.getSelectedFile());
					ObjectInputStream objIn = new ObjectInputStream(fileIn);
					FileVar = (Vector)objIn.readObject();
					fileIn.close();
					objIn.close();

					//集合内容对应棋子坐标
					int k=0;
					for (int i=0;i<32;i++)
					{
						play[i].setBounds(((Integer)FileVar.get(k)).intValue(),((Integer)FileVar.get(k+1)).intValue(),40,40);
						//被吃掉的棋子不显示
						if (!((Boolean)FileVar.elementAt(k+2)).booleanValue())
						{
							play[i].setVisible(false);
						}
						k+=3;
					}

					//当前该哪方棋子走棋
					if (((String)FileVar.lastElement()).toString().equals("  红棋走棋"))
					{
						text.setText(((String)FileVar.lastElement()).toString());
						chessPlayClick = 2;
					}
					else if (((String)FileVar.lastElement()).toString().equals("  黑棋走棋"))
					{
						text.setText(((String)FileVar.lastElement()).toString());
						chessPlayClick = 1;
					}
					else if (((String)FileVar.lastElement()).toString().substring(5).equals("利"))
					{
						text.setText(((String)FileVar.lastElement()).toString());
						chessPlayClick = 3;
					}

				}
			}

			catch(Exception e)
			{
				System.out.println("ERROR ShowOpen");
			}
		}

		//保存当前棋局
		else if (ae.getSource().equals(showSave))
		{
			try
			{
				//保存对话框
				JFileChooser jfcSave = new JFileChooser("保存当前棋局");
				int v=jfcSave.showSaveDialog(this);

				if (v != JFileChooser.CANCEL_OPTION)
				{
					FileVar.removeAllElements();

					//保存所有棋子的坐标和是否可见
					for (int i=0;i<32;i++)
					{
						FileVar.addElement(new Integer(play[i].getX()));
						FileVar.addElement(new Integer(play[i].getY()));
						FileVar.addElement(new Boolean(play[i].isVisible()));
					}
					//保存当前该哪方吃棋
					FileVar.add(text.getText());

					//保存到文件
					FileOutputStream fileOut = new FileOutputStream(jfcSave.getSelectedFile());
					ObjectOutputStream objOut = new ObjectOutputStream(fileOut);
					objOut.writeObject(FileVar);
					objOut.close();
					fileOut.close();
				}
			}

			catch(Exception e)
			{
				System.out.println("ERROR ShowSave");
			}
		}

		//退出
		else if (ae.getSource().equals(exit))
		{
			int j=JOptionPane.showConfirmDialog(this,"真的要退出吗?","退出",JOptionPane.YES_OPTION,JOptionPane.QUESTION_MESSAGE);

			if (j == JOptionPane.YES_OPTION)
			{
				System.exit(0);
			}
		}
	}

	/*规则类*/
	class ChessRule
	{
		/*卒移动规则******************************************/
		public void armsRule(int Man,JLabel play,MouseEvent me)
		{
			//黑卒向下
			if (Man < 21)
			{
				//向下移动、得到终点的坐标模糊成合法的坐标
				if ((me.getY()-play.getY()) > 40 && (me.getY()-play.getY()) < 80 && (me.getX()-play.getX()) < 30 && (me.getX()-play.getX()) > 0)
				{
					//当前记录添加到集合(用于悔棋)
					Var.add(String.valueOf(play.isVisible()));

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