modelattachment.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 57 行
H
57 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_ATTACHMENT_H
#define MAGOS_MODEL_ATTACHMENT_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model attachment data structure
//+-----------------------------------------------------------------------------
struct MODEL_ATTACHMENT_DATA : public MODEL_BASE_DATA
{
MODEL_ATTACHMENT_DATA()
{
Path = "";
Visibility.SetStaticScalar(1.0f, "Visibility");
AttachmentId = INVALID_INDEX;
}
std::string Path;
INTERPOLATOR Visibility;
INT AttachmentId;
};
//+-----------------------------------------------------------------------------
//| Model attachment class
//+-----------------------------------------------------------------------------
class MODEL_ATTACHMENT : public MODEL_BASE
{
public:
CONSTRUCTOR MODEL_ATTACHMENT();
DESTRUCTOR ~MODEL_ATTACHMENT();
VOID Clear();
INT GetSize();
MODEL_ATTACHMENT_DATA& Data();
protected:
MODEL_ATTACHMENT_DATA AttachmentData;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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