vertexshader.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 46 行
H
46 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_VERTEX_SHADER_H
#define MAGOS_VERTEX_SHADER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ConstantTable.h"
//+-----------------------------------------------------------------------------
//| Vertex shader class
//+-----------------------------------------------------------------------------
class VERTEX_SHADER
{
public:
CONSTRUCTOR VERTEX_SHADER();
DESTRUCTOR ~VERTEX_SHADER();
CONSTANT_TABLE& GetConstantTable();
BOOL Setup(CONST std::string& ShaderFileName);
VOID Shutdown();
VOID Use();
protected:
LPDIRECT3DVERTEXSHADER9 VertexShader;
CONSTANT_TABLE ConstantTable;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern VERTEX_SHADER VertexShader;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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