globalsequencemanagerwindow.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 219 行
CPP
219 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "GlobalSequenceManagerWindow.h"
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
GLOBAL_SEQUENCE_MANAGER_WINDOW GlobalSequenceManagerWindow;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
GLOBAL_SEQUENCE_MANAGER_WINDOW::GLOBAL_SEQUENCE_MANAGER_WINDOW()
{
ManagerMenuId1 = ManagerMenu;
ManagerMenuId2 = ManagerMenu2;
Title = "Global Sequence Manager";
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
GLOBAL_SEQUENCE_MANAGER_WINDOW::~GLOBAL_SEQUENCE_MANAGER_WINDOW()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Creates a new window
//+-----------------------------------------------------------------------------
BOOL GLOBAL_SEQUENCE_MANAGER_WINDOW::Create()
{
if(!MANAGER_WINDOW::Create()) return FALSE;
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Destroys the window
//+-----------------------------------------------------------------------------
VOID GLOBAL_SEQUENCE_MANAGER_WINDOW::Destroy()
{
MANAGER_WINDOW::Destroy();
}
//+-----------------------------------------------------------------------------
//| Handles the window messages
//+-----------------------------------------------------------------------------
LRESULT GLOBAL_SEQUENCE_MANAGER_WINDOW::MessageHandler(UINT Message, WPARAM W, LPARAM L)
{
return MANAGER_WINDOW::MessageHandler(Message, W, L);
}
//+-----------------------------------------------------------------------------
//| Handles the window menu messages
//+-----------------------------------------------------------------------------
LRESULT GLOBAL_SEQUENCE_MANAGER_WINDOW::MenuHandler(WORD MenuItem)
{
switch(MenuItem)
{
case ManagerFileCreate:
case ManagerFileCreate2:
{
if(!CreateNew())
{
Error.DisplayMessage(Window);
Error.ClearMessage();
return 0;
}
return 0;
}
case ManagerFileRemove:
case ManagerFileRemove2:
{
if(!Remove(Window))
{
Error.DisplayMessage(Window);
Error.ClearMessage();
return 0;
}
return 0;
}
case ManagerFileEdit:
case ManagerFileEdit2:
{
if(!Edit())
{
Error.DisplayMessage(Window);
Error.ClearMessage();
return 0;
}
return 0;
}
}
return MANAGER_WINDOW::MenuHandler(MenuItem);
}
//+-----------------------------------------------------------------------------
//| Handles the window control messages
//+-----------------------------------------------------------------------------
LRESULT GLOBAL_SEQUENCE_MANAGER_WINDOW::ControlHandler(HWND Control, WORD Code)
{
if(Control == ListBox.GetWindow())
{
if(Code == LBN_DBLCLK)
{
SendMessage(WM_COMMAND, ManagerFileEdit, 0);
return 0;
}
}
return MANAGER_WINDOW::ControlHandler(Control, Code);
}
//+-----------------------------------------------------------------------------
//| Handles the window notify messages
//+-----------------------------------------------------------------------------
LRESULT GLOBAL_SEQUENCE_MANAGER_WINDOW::NotifyHandler(HWND Control, UINT Code, NMHDR* Header)
{
return MANAGER_WINDOW::NotifyHandler(Control, Code, Header);
}
//+-----------------------------------------------------------------------------
//| Creates a new global sequence
//+-----------------------------------------------------------------------------
BOOL GLOBAL_SEQUENCE_MANAGER_WINDOW::CreateNew()
{
MODEL_GLOBAL_SEQUENCE_DATA Data;
MODEL_GLOBAL_SEQUENCE* GlobalSequence;
if(!GlobalSequenceDialog.Display(Window, Data)) return TRUE;
GlobalSequence = new MODEL_GLOBAL_SEQUENCE();
if(GlobalSequence == NULL)
{
Error.SetMessage("Unable to create a new global sequence, memory allocation failed!");
return FALSE;
}
GlobalSequence->Data() = Data;
if(!Model.AddGlobalSequence(GlobalSequence))
{
delete GlobalSequence;
return FALSE;
}
MainWindow.MakeModelUnsaved();
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Removes an existing global sequence
//+-----------------------------------------------------------------------------
BOOL GLOBAL_SEQUENCE_MANAGER_WINDOW::Remove(HWND Window)
{
INT Index;
MODEL_GLOBAL_SEQUENCE* GlobalSequence;
Index = ListBox.GetCurrentSelection();
if(Index == INVALID_INDEX) return TRUE;
GlobalSequence = reinterpret_cast<MODEL_GLOBAL_SEQUENCE*>(ListBox.GetData(Index));
if(GlobalSequence == NULL) return TRUE;
if(!Model.RemoveGlobalSequence(GlobalSequence, Window)) return FALSE;
MainWindow.MakeModelUnsaved();
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Edits an existing global sequence
//+-----------------------------------------------------------------------------
BOOL GLOBAL_SEQUENCE_MANAGER_WINDOW::Edit()
{
INT Index;
MODEL_GLOBAL_SEQUENCE_DATA Data;
MODEL_GLOBAL_SEQUENCE* GlobalSequence;
Index = ListBox.GetCurrentSelection();
if(Index == INVALID_INDEX) return TRUE;
GlobalSequence = reinterpret_cast<MODEL_GLOBAL_SEQUENCE*>(ListBox.GetData(Index));
if(GlobalSequence == NULL) return TRUE;
Data = GlobalSequence->Data();
if(!GlobalSequenceDialog.Display(Window, Data)) return TRUE;
GlobalSequence->Data() = Data;
MainWindow.MakeModelUnsaved();
return TRUE;
}
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