mainwindow.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 103 行
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103 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MAIN_WINDOW_H
#define MAGOS_MAIN_WINDOW_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Window.h"
#include "ResourceLoader.h"
//+-----------------------------------------------------------------------------
//| Main window class
//+-----------------------------------------------------------------------------
class MAIN_WINDOW : public WINDOW_FRAME
{
public:
CONSTRUCTOR MAIN_WINDOW();
DESTRUCTOR ~MAIN_WINDOW();
virtual BOOL Create();
virtual VOID Destroy();
virtual LRESULT MessageHandler(UINT Message, WPARAM W, LPARAM L);
virtual LRESULT MenuHandler(WORD MenuItem);
virtual LRESULT ControlHandler(HWND Control, WORD Code);
virtual LRESULT NotifyHandler(HWND Control, UINT Code, NMHDR* Header);
HMENU GetHistoryMenu();
VOID UpdateAndRender(INT TimeDifference);
BOOL ModelIsLoaded();
VOID MakeModelUnsaved();
VOID MakeModelNeverSaved();
BOOL LoadByForce(CONST std::string& FileName);
BOOL LoadFileFromBuffer(CONST std::string& FileName, BUFFER& Buffer, BOOL SkipSaveTest = FALSE);
BOOL LoadModelFromBuffer(CONST std::string& FileName, BUFFER& Buffer);
BOOL LoadTextureFromBuffer(CONST std::string& FileName, BUFFER& Buffer);
protected:
BOOL RegisterExtentions(REGISTER_INFO& RegisterInfo);
BOOL NewFile();
BOOL OpenFile();
BOOL ImportFile();
BOOL SaveFile(BOOL& Cancel, BOOL ForceNewName);
BOOL SaveFileIfNeccessary(BOOL& Cancel);
BOOL CloseFile(BOOL NoWindowHide = FALSE);
BOOL NewLoadingScreen(CONST std::string& TextureFileName);
BOOL DisplayHelp();
BOOL CalculateExtents();
VOID UpdateWindowStatus(BOOL NoWindowHide = FALSE);
VOID Render(INT TimeDifference);
GRAPHICS_WINDOW GraphicsWindow;
BOOL ModelLoaded;
BOOL ModelSaved;
BOOL ModelNeverSaved;
std::string ModelFileName;
BOOL WindowActive;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern MAIN_WINDOW MainWindow;
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "AnimationWindow.h"
#include "TextureWindow.h"
#include "ModelWindow.h"
#include "MpqWindow.h"
#include "NodeManagerWindow.h"
#include "CameraManagerWindow.h"
#include "GeosetManagerWindow.h"
#include "GeosetAnimationManagerWindow.h"
#include "TextureManagerWindow.h"
#include "TextureAnimationManagerWindow.h"
#include "MaterialManagerWindow.h"
#include "SequenceManagerWindow.h"
#include "GlobalSequenceManagerWindow.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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