mainwindow.cpp

来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 1,323 行 · 第 1/3 页

CPP
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//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "MainWindow.h"


//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
MAIN_WINDOW MainWindow;


//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MAIN_WINDOW::MAIN_WINDOW()
{
	ModelLoaded = FALSE;
	ModelSaved = FALSE;
	ModelNeverSaved = FALSE;

	ModelFileName = "";

	WindowActive = TRUE;
}


//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MAIN_WINDOW::~MAIN_WINDOW()
{
	//Empty
}


//+-----------------------------------------------------------------------------
//| Creates a new window
//+-----------------------------------------------------------------------------
BOOL MAIN_WINDOW::Create()
{
	FrameInfo.Title = EDITOR_NAME;
	FrameInfo.Width = DEFAULT_MAIN_WINDOW_WIDTH;
	FrameInfo.Height = DEFAULT_MAIN_WINDOW_HEIGHT;
	FrameInfo.Menu = ::LoadMenu(GetModuleHandle(NULL), MAKEINTRESOURCE(MainMenu));
	FrameInfo.Style |= (WS_MAXIMIZEBOX | WS_SIZEBOX);

	if(!WINDOW_FRAME::Create()) return FALSE;

	TeamColor.SetTeamColorIcons(GetMenu());
	CheckMenuItem(TeamColor.GetCurrentTeamColorId(), TRUE);

	if(!GraphicsWindow.Create(Window)) return FALSE;

	ModelLoaded = FALSE;
	ModelSaved = FALSE;
	ModelNeverSaved = FALSE;

	ModelFileName = "";

	UpdateWindowStatus(TRUE);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Destroys the window
//+-----------------------------------------------------------------------------
VOID MAIN_WINDOW::Destroy()
{
	GraphicsWindow.Destroy();

	WINDOW_FRAME::Destroy();
}


//+-----------------------------------------------------------------------------
//| Handles the window messages
//+-----------------------------------------------------------------------------
LRESULT MAIN_WINDOW::MessageHandler(UINT Message, WPARAM W, LPARAM L)
{
	switch(Message)
	{
		case WM_PAINT:
		{
			Graphics.SetCamera(Camera);
			UpdateAndRender(0);
			ValidateRect(Window, NULL);
			return 0;
		}

		case WM_SIZE:
		{
			WindowActive = (W != SIZE_MINIMIZED);

			Camera.DisableMouseMove();
			GraphicsWindow.Resize();
			return 0;
		}

		case WM_SIZING:
		{
			Camera.DisableMouseMove();
			GraphicsWindow.Resize();
			return 0;
		}

		case WM_SHOWWINDOW:
		{
			WindowActive = static_cast<BOOL>(W);
			return 0;
		}

		case WM_CLOSE:
		{
			SendMessage(WM_COMMAND, MainFileExit, 0);
			return 0;
		}

		case WM_DESTROY:
		{
			return 0;
		}
	}

	return DefWindowProc(Window, Message, W, L);
}


//+-----------------------------------------------------------------------------
//| Handles the window menu messages
//+-----------------------------------------------------------------------------
LRESULT MAIN_WINDOW::MenuHandler(WORD MenuItem)
{
	BOOL Cancel;
	std::string FileName;

	switch(MenuItem)
	{
		case MainFileNew:
		{
			if(!SaveFileIfNeccessary(Cancel))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			if(Cancel) return 0;

			if(!NewFile())
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainFileOpen:
		{
			if(!SaveFileIfNeccessary(Cancel))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			if(Cancel) return 0;

			if(!OpenFile())
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainFileSave:
		{
			if(!SaveFile(Cancel, FALSE))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainFileSaveAs:
		{
			if(!SaveFile(Cancel, TRUE))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainFileClose:
		{
			if(!SaveFileIfNeccessary(Cancel))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			if(Cancel) return 0;

			if(!CloseFile())
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainFileImport:
		{
			if(!SaveFileIfNeccessary(Cancel))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			if(Cancel) return 0;

			if(!ImportFile())
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainFileExit:
		{
			if(!SaveFileIfNeccessary(Cancel))
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			if(Cancel) return 0;

			if(!CloseFile())
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			PostQuitMessage(0);

			return 0;
		}

		case MainHistoryClear:
		{
			ModelHistory.Clear();
			return 0;
		}

		case MainEditRegisterExtentions:
		{
			REGISTER_INFO RegisterInfo;

			if(RegisterDialog.Display(Window, RegisterInfo))
			{
				if(!RegisterExtentions(RegisterInfo))
				{
					Error.DisplayMessage(Window);
					Error.ClearMessage();
					return 0;
				}

				return 0;
			}

			return 0;
		}

		case MainEditCalculateExtents:
		{
			if(!CalculateExtents())
			{
				Error.DisplayMessage(Window);
				Error.ClearMessage();
				return 0;
			}

			return 0;
		}

		case MainEditProperties:
		{
			PROPERTIES_INFO PropertiesInfo;

			PropertiesInfo = Properties.GetPropertiesInfo();
			if(PropertiesDialog.Display(Window, PropertiesInfo))
			{
				Properties.SetPropertiesInfo(PropertiesInfo);
				if(!Properties.SavePropertiesInfo(PATH_PROPERTIES))
				{
					Error.DisplayMessage(Window);
					Error.ClearMessage();
					return 0;
				}

				return 0;
			}

			return 0;
		}

		case MainEditModelProperties:
		{
			MODEL_INFO_DATA Data;

			Data = Model.Data().Info;
			if(!ModelPropertiesDialog.Display(Window, Data)) return 0;
			Model.Data().Info = Data;

			MakeModelUnsaved();

			return 0;
		}

		case MainEditModelInfo:
		{
			ModelInfoDialog.Display(Window);
			return 0;
		}

		case MainViewResize:
		{
			SetWindowDimension(DEFAULT_MAIN_WINDOW_WIDTH, DEFAULT_MAIN_WINDOW_HEIGHT);
			GraphicsWindow.Resize();
			return 0;
		}

		case MainViewResetCamera:
		{
			Camera.Reset(Window);
			return 0;
		}

		case MainWindowsModelEditor:
		{
			ModelWindow.Show();
			ModelWindow.Restore();
			ModelWindow.Activate();
			return 0;
		}

		case MainWindowsAnimationController:
		{
			AnimationWindow.Show();
			AnimationWindow.Restore();
			AnimationWindow.Activate();
			return 0;
		}

		case MainWindowsNodeManager:
		{
			NodeManagerWindow.Show();
			NodeManagerWindow.Restore();
			NodeManagerWindow.Activate();
			return 0;
		}

		case MainWindowsCameraManager:
		{
			CameraManagerWindow.Show();
			CameraManagerWindow.Restore();
			CameraManagerWindow.Activate();
			return 0;
		}

		case MainWindowsGeosetManager:
		{
			GeosetManagerWindow.Show();
			GeosetManagerWindow.Restore();
			GeosetManagerWindow.Activate();
			return 0;
		}

		case MainWindowsGeosetAnimationManager:
		{
			GeosetAnimationManagerWindow.Show();
			GeosetAnimationManagerWindow.Restore();
			GeosetAnimationManagerWindow.Activate();
			return 0;
		}

		case MainWindowsTextureManager:
		{
			TextureManagerWindow.Show();
			TextureManagerWindow.Restore();
			TextureManagerWindow.Activate();
			return 0;
		}

		case MainWindowsTextureAnimationManager:
		{
			TextureAnimationManagerWindow.Show();
			TextureAnimationManagerWindow.Restore();
			TextureAnimationManagerWindow.Activate();
			return 0;
		}

		case MainWindowsMaterialManager:
		{
			MaterialManagerWindow.Show();
			MaterialManagerWindow.Restore();
			MaterialManagerWindow.Activate();
			return 0;
		}

		case MainWindowsSequenceManager:
		{
			SequenceManagerWindow.Show();
			SequenceManagerWindow.Restore();
			SequenceManagerWindow.Activate();
			return 0;
		}

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