modelcollisionshape.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 57 行
CPP
57 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelCollisionShape.h"
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_COLLISION_SHAPE::MODEL_COLLISION_SHAPE()
{
ModelBaseData = &CollisionShapeData;
ModelBaseData->Type = NODE_TYPE_COLLISION_SHAPE;
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_COLLISION_SHAPE::~MODEL_COLLISION_SHAPE()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears the collision shape
//+-----------------------------------------------------------------------------
VOID MODEL_COLLISION_SHAPE::Clear()
{
CollisionShapeData = MODEL_COLLISION_SHAPE_DATA();
}
//+-----------------------------------------------------------------------------
//| Returns the mdx size of the collision shape
//+-----------------------------------------------------------------------------
INT MODEL_COLLISION_SHAPE::GetSize()
{
INT VertexListSize;
INT RadiusSize;
VertexListSize = static_cast<INT>(CollisionShapeData.VertexList.size()) * 12;
RadiusSize = (CollisionShapeData.Type == COLLISION_SHAPE_TYPE_SPHERE) ? 4 : 0;
return GetBaseSize() + VertexListSize + RadiusSize + 4;
}
//+-----------------------------------------------------------------------------
//| Returns a reference to the data
//+-----------------------------------------------------------------------------
MODEL_COLLISION_SHAPE_DATA& MODEL_COLLISION_SHAPE::Data()
{
return CollisionShapeData;
}
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