windowedit.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 74 行
H
74 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_EDIT_H
#define MAGOS_WINDOW_EDIT_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Window.h"
//+-----------------------------------------------------------------------------
//| Window edit info structure
//+-----------------------------------------------------------------------------
struct WINDOW_EDIT_INFO
{
WINDOW_EDIT_INFO()
{
Text = "";
X = 0;
Y = 0;
Width = 100;
Height = 100;
HorizontalScroll = FALSE;
VerticalScroll = FALSE;
Multiline = FALSE;
ReadOnly = FALSE;
Parent = NULL;
Style = 0;
}
std::string Text;
INT X;
INT Y;
INT Width;
INT Height;
BOOL HorizontalScroll;
BOOL VerticalScroll;
BOOL Multiline;
BOOL ReadOnly;
HWND Parent;
DWORD Style;
};
//+-----------------------------------------------------------------------------
//| Window edit class
//+-----------------------------------------------------------------------------
class WINDOW_EDIT : public WINDOW
{
public:
CONSTRUCTOR WINDOW_EDIT();
DESTRUCTOR ~WINDOW_EDIT();
virtual BOOL Create(CONST WINDOW_EDIT_INFO& NewEditInfo);
protected:
WINDOW_EDIT_INFO EditInfo;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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